/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Framework.Communications
{
public class CommunicationsManager
{
protected IUserService m_userService;
public IUserService UserService
{
get { return m_userService; }
}
protected IGridServices m_gridService;
public IGridServices GridService
{
get { return m_gridService; }
}
protected IInventoryServices m_inventoryService;
public IInventoryServices InventoryService
{
get { return m_inventoryService; }
}
protected IInterRegionCommunications m_interRegion;
public IInterRegionCommunications InterRegion
{
get { return m_interRegion; }
}
protected UserProfileCacheService m_userProfileCacheService;
public UserProfileCacheService UserProfileCacheService
{
get { return m_userProfileCacheService; }
}
protected AssetTransactionManager m_transactionsManager;
public AssetTransactionManager TransactionsManager
{
get { return m_transactionsManager; }
}
protected AssetCache m_assetCache;
public AssetCache AssetCache
{
get { return m_assetCache; }
}
protected NetworkServersInfo m_networkServersInfo;
public NetworkServersInfo NetworkServersInfo
{
get { return m_networkServersInfo; }
}
public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache,
bool dumpAssetsToFile)
{
m_networkServersInfo = serversInfo;
m_assetCache = assetCache;
m_userProfileCacheService = new UserProfileCacheService(this);
m_transactionsManager = new AssetTransactionManager(this, dumpAssetsToFile);
}
public void doCreate(string[] cmmdParams)
{
switch (cmmdParams[0])
{
case "user":
string firstName;
string lastName;
string password;
uint regX = 1000;
uint regY = 1000;
if (cmmdParams.Length < 2)
{
firstName = MainLog.Instance.CmdPrompt("First name", "Default");
lastName = MainLog.Instance.CmdPrompt("Last name", "User");
password = MainLog.Instance.PasswdPrompt("Password");
regX = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region X", "1000"));
regY = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region Y", "1000"));
}
else
{
firstName = cmmdParams[1];
lastName = cmmdParams[2];
password = cmmdParams[3];
regX = Convert.ToUInt32(cmmdParams[4]);
regY = Convert.ToUInt32(cmmdParams[5]);
}
AddUser(firstName, lastName, password, regX, regY);
break;
}
}
public LLUUID AddUser(string firstName, string lastName, string password, uint regX, uint regY)
{
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty);
m_userService.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY);
UserProfileData userProf = UserService.GetUserProfile(firstName, lastName);
if (userProf == null)
{
return LLUUID.Zero;
}
else
{
m_inventoryService.CreateNewUserInventory(userProf.UUID);
System.Console.WriteLine("Created new inventory set for " + firstName + " " + lastName);
return userProf.UUID;
}
}
#region Friend Methods
///
/// Adds a new friend to the database for XUser
///
/// The agent that who's friends list is being added to
/// The agent that being added to the friends list of the friends list owner
/// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects
public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
{
m_userService.AddNewUserFriend(friendlistowner, friend, perms);
}
///
/// Logs off a user and does the appropriate communications
///
///
///
///
///
///
///
public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz)
{
m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
}
///
/// Delete friend on friendlistowner's friendlist.
///
/// The agent that who's friends list is being updated
/// The Ex-friend agent
public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
{
m_userService.RemoveUserFriend(friendlistowner, friend);
}
///
/// Update permissions for friend on friendlistowner's friendlist.
///
/// The agent that who's friends list is being updated
/// The agent that is getting or loosing permissions
/// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects
public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
{
m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
}
///
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
///
/// The agent that we're retreiving the friends Data.
public List GetUserFriendList(LLUUID friendlistowner)
{
return m_userService.GetUserFriendList(friendlistowner);
}
#endregion
#region Packet Handlers
public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
{
if (uuid == m_userProfileCacheService.libraryRoot.agentID)
{
remote_client.SendNameReply(uuid, "Mr", "OpenSim");
}
else
{
UserProfileData profileData = m_userService.GetUserProfile(uuid);
if (profileData != null)
{
LLUUID profileId = profileData.UUID;
string firstname = profileData.username;
string lastname = profileData.surname;
remote_client.SendNameReply(profileId, firstname, lastname);
}
}
}
public List GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
{
List pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
return pickerlist;
}
#endregion
}
}