/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework.Communications.Cache; namespace OpenSim.Framework.Communications { /// /// This class manages references to OpenSim non-region services (inventory, user, etc.) /// /// /// TODO: Service retrieval needs to be managed via plugin and interfaces requests, as happens for region /// modules from scene. Among other things, this will allow this class to be used in many different contexts /// (from a grid service executable, to provide services on a region) without lots of messy nulls and confusion. /// Also, a post initialize step on the plugins will be needed so that we don't get tortuous problems with /// circular dependencies between plugins. public class CommunicationsManager { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Dictionary m_nameRequestCache = new Dictionary(); public IUserService UserService { get { return m_userService; } } protected IUserService m_userService; public UserProfileCacheService UserProfileCacheService { get { return m_userProfileCacheService; } } protected UserProfileCacheService m_userProfileCacheService; public IAvatarService AvatarService { get { return m_avatarService; } } protected IAvatarService m_avatarService; public IInterServiceInventoryServices InterServiceInventoryService { get { return m_interServiceInventoryService; } } protected IInterServiceInventoryServices m_interServiceInventoryService; public NetworkServersInfo NetworkServersInfo { get { return m_networkServersInfo; } } protected NetworkServersInfo m_networkServersInfo; /// /// Interface to user service for administrating users. /// public IUserAdminService UserAdminService { get { return m_userAdminService; } } protected IUserAdminService m_userAdminService; /// /// Constructor /// /// public CommunicationsManager(NetworkServersInfo serversInfo, LibraryRootFolder libraryRootFolder) { m_networkServersInfo = serversInfo; m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder); } /// /// Logs off a user and does the appropriate communications /// /// /// /// /// /// public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) { m_userService.LogOffUser(userid, regionid, regionhandle, position, lookat); } /// /// Logs off a user and does the appropriate communications (deprecated as of 2008-08-27) /// /// /// /// /// /// /// public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) { m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); } #region Packet Handlers public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile) { m_userService.UpdateUserProfile(UserProfile); return; } public List GenerateAgentPickerRequestResponse(UUID queryID, string query) { List pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query); return pickerlist; } #endregion } }