/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using libsecondlife; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; namespace OpenSim.Framework.Communications { public class CommunicationsManager { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); protected IUserService m_userService; public IUserService UserService { get { return m_userService; } } protected IGridServices m_gridService; public IGridServices GridService { get { return m_gridService; } } protected IInventoryServices m_inventoryService; public IInventoryServices InventoryService { get { return m_inventoryService; } } protected IInterRegionCommunications m_interRegion; public IInterRegionCommunications InterRegion { get { return m_interRegion; } } protected UserProfileCacheService m_userProfileCacheService; public UserProfileCacheService UserProfileCacheService { get { return m_userProfileCacheService; } } // protected AgentAssetTransactionsManager m_transactionsManager; // public AgentAssetTransactionsManager TransactionsManager // { // get { return m_transactionsManager; } // } protected AssetCache m_assetCache; public AssetCache AssetCache { get { return m_assetCache; } } protected NetworkServersInfo m_networkServersInfo; public NetworkServersInfo NetworkServersInfo { get { return m_networkServersInfo; } } public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, bool dumpAssetsToFile) { m_networkServersInfo = serversInfo; m_assetCache = assetCache; m_userProfileCacheService = new UserProfileCacheService(this); // m_transactionsManager = new AgentAssetTransactionsManager(this, dumpAssetsToFile); } public void doCreate(string[] cmmdParams) { switch (cmmdParams[0]) { case "user": string firstName; string lastName; string password; uint regX = 1000; uint regY = 1000; if (cmmdParams.Length < 2) { firstName = MainConsole.Instance.CmdPrompt("First name", "Default"); lastName = MainConsole.Instance.CmdPrompt("Last name", "User"); password = MainConsole.Instance.PasswdPrompt("Password"); regX = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region X", "1000")); regY = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region Y", "1000")); } else { firstName = cmmdParams[1]; lastName = cmmdParams[2]; password = cmmdParams[3]; regX = Convert.ToUInt32(cmmdParams[4]); regY = Convert.ToUInt32(cmmdParams[5]); } if (null == m_userService.GetUserProfile(firstName, lastName)) { AddUser(firstName, lastName, password, regX, regY); } else { m_log.ErrorFormat("[USERS]: A user with the name {0} {1} already exists!", firstName, lastName); } break; } } /// /// Persistently adds a user to OpenSim. /// /// /// /// /// /// /// The UUID of the added user. Returns null if the add was unsuccessful public LLUUID AddUser(string firstName, string lastName, string password, uint regX, uint regY) { string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty); m_userService.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY); UserProfileData userProf = UserService.GetUserProfile(firstName, lastName); if (userProf == null) { return LLUUID.Zero; } else { m_inventoryService.CreateNewUserInventory(userProf.UUID); m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName); return userProf.UUID; } } #region Friend Methods /// /// Adds a new friend to the database for XUser /// /// The agent that who's friends list is being added to /// The agent that being added to the friends list of the friends list owner /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) { m_userService.AddNewUserFriend(friendlistowner, friend, perms); } /// /// Logs off a user and does the appropriate communications /// /// /// /// /// /// /// public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz) { m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); } /// /// Delete friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The Ex-friend agent public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) { m_userService.RemoveUserFriend(friendlistowner, friend); } /// /// Update permissions for friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The agent that is getting or loosing permissions /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) { m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms); } /// /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner /// /// The agent that we're retreiving the friends Data. public List GetUserFriendList(LLUUID friendlistowner) { return m_userService.GetUserFriendList(friendlistowner); } #endregion #region Packet Handlers public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile) { m_userService.UpdateUserProfileProperties(UserProfile); return; } public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client) { if (uuid == m_userProfileCacheService.libraryRoot.agentID) { remote_client.SendNameReply(uuid, "Mr", "OpenSim"); } else { UserProfileData profileData = m_userService.GetUserProfile(uuid); if (profileData != null) { LLUUID profileId = profileData.UUID; string firstname = profileData.username; string lastname = profileData.surname; remote_client.SendNameReply(profileId, firstname, lastname); } } } public List GenerateAgentPickerRequestResponse(LLUUID queryID, string query) { List pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query); return pickerlist; } #endregion } }