/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; namespace OpenSim.Framework.Communications { public class CommunicationsManager { public IUserServices UserServer; public IGridServices GridServer; public IInterRegionCommunications InterRegion; public NetworkServersInfo ServersInfo; public CommunicationsManager(NetworkServersInfo serversInfo) { ServersInfo = serversInfo; } #region Packet Handlers public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client) { Encoding enc = Encoding.ASCII; UserProfileData profileData = this.UserServer.GetUserProfile(uuid); if (profileData != null) { UUIDNameReplyPacket packet = new UUIDNameReplyPacket(); packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1]; packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock(); packet.UUIDNameBlock[0].ID = profileData.UUID; packet.UUIDNameBlock[0].FirstName = enc.GetBytes(profileData.username + "\0"); packet.UUIDNameBlock[0].LastName = enc.GetBytes(profileData.surname +"\0"); remote_client.OutPacket((Packet)packet); } } #endregion } }