/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Servers; using OpenSim.Framework.Communications.Caches; namespace OpenSim.Framework.Communications { public class CommunicationsManager { public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache) { this.serversInfo = serversInfo; this.m_assetCache = assetCache; m_userProfiles = new UserProfileCache(this); m_transactionsManager = new AssetTransactionManager(this); } private IUserServices m_userServer; public IUserServices UserServer { get { return m_userServer; } set { m_userServer = value; } } private IGridServices m_gridServer; public IGridServices GridServer { get { return m_gridServer; } set { m_gridServer = value; } } private IInventoryServices m_inventoryServer; public IInventoryServices InventoryServer { get { return m_inventoryServer; } set { m_inventoryServer = value; } } private IInterRegionCommunications m_interRegion; public IInterRegionCommunications InterRegion { get { return m_interRegion; } set { m_interRegion = value; } } private UserProfileCache m_userProfiles; public UserProfileCache UserProfiles { get { return m_userProfiles; } set { m_userProfiles = value; } } private AssetTransactionManager m_transactionsManager; public AssetTransactionManager TransactionsManager { get { return m_transactionsManager; } set { m_transactionsManager = value; } } private AssetCache m_assetCache; public AssetCache AssetCache { get { return m_assetCache; } set { m_assetCache = value; } } private NetworkServersInfo serversInfo; public NetworkServersInfo ServersInfo { get { return serversInfo; } set { serversInfo = value; } } #region Packet Handlers public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client) { if (uuid == m_userProfiles.libraryRoot.agentID) { remote_client.SendNameReply(uuid , "Mr" , "OpenSim"); } else { UserProfileData profileData = this.m_userServer.GetUserProfile(uuid); if (profileData != null) { LLUUID profileId = profileData.UUID; string firstname = profileData.username; string lastname = profileData.surname; remote_client.SendNameReply(profileId, firstname, lastname); } } } #endregion } }