/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Framework.Communications
{
///
/// This class manages references to OpenSim non-region services (inventory, user, etc.)
///
///
/// TODO: Service retrieval needs to be managed via plugin and interfaces requests, as happens for region
/// modules from scene. Among other things, this will allow this class to be used in many different contexts
/// (from a grid service executable, to provide services on a region) without lots of messy nulls and confusion.
/// Also, a post initialize step on the plugins will be needed so that we don't get tortuous problems with
/// circular dependencies between plugins.
public class CommunicationsManager
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary m_nameRequestCache = new Dictionary();
public IUserService UserService
{
get { return m_userService; }
}
protected IUserService m_userService;
public UserProfileCacheService UserProfileCacheService
{
get { return m_userProfileCacheService; }
}
protected UserProfileCacheService m_userProfileCacheService;
public IAvatarService AvatarService
{
get { return m_avatarService; }
}
protected IAvatarService m_avatarService;
public IInterServiceInventoryServices InterServiceInventoryService
{
get { return m_interServiceInventoryService; }
}
protected IInterServiceInventoryServices m_interServiceInventoryService;
public NetworkServersInfo NetworkServersInfo
{
get { return m_networkServersInfo; }
}
protected NetworkServersInfo m_networkServersInfo;
///
/// Interface to user service for administrating users.
///
public IUserAdminService UserAdminService
{
get { return m_userAdminService; }
}
protected IUserAdminService m_userAdminService;
///
/// Constructor
///
///
public CommunicationsManager(NetworkServersInfo serversInfo,
LibraryRootFolder libraryRootFolder)
{
m_networkServersInfo = serversInfo;
m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder);
}
///
/// Logs off a user and does the appropriate communications
///
///
///
///
///
///
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
{
m_userService.LogOffUser(userid, regionid, regionhandle, position, lookat);
}
///
/// Logs off a user and does the appropriate communications (deprecated as of 2008-08-27)
///
///
///
///
///
///
///
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
{
m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
}
#region Packet Handlers
public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile)
{
m_userService.UpdateUserProfile(UserProfile);
return;
}
public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
{
if (uuid == m_userProfileCacheService.LibraryRoot.Owner)
{
remote_client.SendNameReply(uuid, "Mr", "OpenSim");
}
else
{
string[] names = doUUIDNameRequest(uuid);
if (names.Length == 2)
{
remote_client.SendNameReply(uuid, names[0], names[1]);
}
}
}
private string[] doUUIDNameRequest(UUID uuid)
{
lock (m_nameRequestCache)
{
if (m_nameRequestCache.ContainsKey(uuid))
return m_nameRequestCache[uuid];
}
string[] returnstring = new string[0];
CachedUserInfo uinfo = UserProfileCacheService.GetUserDetails(uuid);
if ((uinfo != null) && (uinfo.UserProfile != null))
{
returnstring = new string[2];
returnstring[0] = uinfo.UserProfile.FirstName;
returnstring[1] = uinfo.UserProfile.SurName;
lock (m_nameRequestCache)
{
if (!m_nameRequestCache.ContainsKey(uuid))
m_nameRequestCache.Add(uuid, returnstring);
}
}
return returnstring;
}
public bool UUIDNameCachedTest(UUID uuid)
{
lock (m_nameRequestCache)
return m_nameRequestCache.ContainsKey(uuid);
}
public string UUIDNameRequestString(UUID uuid)
{
string[] names = doUUIDNameRequest(uuid);
if (names.Length == 2)
{
string firstname = names[0];
string lastname = names[1];
return firstname + " " + lastname;
}
return "(hippos)";
}
public List GenerateAgentPickerRequestResponse(UUID queryID, string query)
{
List pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
return pickerlist;
}
#endregion
}
}