/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Reflection; using log4net; using OpenMetaverse; namespace OpenSim.Framework.Communications.Cache { /// /// Holds user profile information and retrieves it from backend services. /// public class UserProfileCacheService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// The comms manager holds references to services (user, grid, inventory, etc.) /// private readonly CommunicationsManager m_commsManager; /// /// Each user has a cached profile. /// private readonly Dictionary m_userProfiles = new Dictionary(); /// /// The root library folder. /// public readonly InventoryFolderImpl LibraryRoot; /// /// Constructor /// /// /// public UserProfileCacheService(CommunicationsManager commsManager, LibraryRootFolder libraryRootFolder) { m_commsManager = commsManager; LibraryRoot = libraryRootFolder; } /// /// A new user has moved into a region in this instance so retrieve their profile from the user service. /// /// /// It isn't strictly necessary to make this call since user data can be lazily requested later on. However, /// it might be helpful in order to avoid an initial response delay later on /// /// public void AddNewUser(UUID userID) { if (userID == UUID.Zero) return; //m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID); GetUserDetails(userID); } /// /// Remove this user's profile cache. /// /// /// true if the user was successfully removed, false otherwise public bool RemoveUser(UUID userId) { lock (m_userProfiles) { if (m_userProfiles.ContainsKey(userId)) { m_userProfiles.Remove(userId); return true; } } m_log.WarnFormat( "[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId); return false; } /// /// Get cached details of the given user. If the user isn't in cache then the user is requested from the /// profile service. /// /// /// null if no user details are found public CachedUserInfo GetUserDetails(UUID userID) { if (userID == UUID.Zero) return null; lock (m_userProfiles) { if (m_userProfiles.ContainsKey(userID)) { return m_userProfiles[userID]; } else { UserProfileData userprofile = m_commsManager.UserService.GetUserProfile(userID); if (userprofile != null) { CachedUserInfo userinfo = new CachedUserInfo(m_commsManager, userprofile); m_userProfiles.Add(userID, userinfo); return userinfo; } else { return null; } } } } /// /// Preloads User data into the region cache. Modules may use this service to add non-standard clients /// /// /// public void PreloadUserCache(UUID userID, UserProfileData userData) { if (userID == UUID.Zero) return; lock (m_userProfiles) { if (m_userProfiles.ContainsKey(userID)) { return; } else { CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userData); m_userProfiles.Add(userID, userInfo); } } } } }