/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Threading; using libsecondlife; using log4net; namespace OpenSim.Framework.Communications.Cache { /// /// Holds user profile information and retrieves it from backend services. /// public class UserProfileCacheService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// The comms manager holds references to services (user, grid, inventory, etc.) /// private readonly CommunicationsManager m_commsManager; /// /// Each user has a cached profile. /// private readonly Dictionary m_userProfiles = new Dictionary(); public readonly LibraryRootFolder libraryRoot = new LibraryRootFolder(); // Methods public UserProfileCacheService(CommunicationsManager commsManager) { m_commsManager = commsManager; } /// /// A new user has moved into a region in this instance so retrieve their profile from the user service. /// /// public void AddNewUser(IClientAPI remoteClient) { m_log.DebugFormat("[USER CACHE]: Adding user profile for {0} {1}", remoteClient.Name, remoteClient.AgentId); // Potential fix - Multithreading issue. lock (m_userProfiles) { if (!m_userProfiles.ContainsKey(remoteClient.AgentId)) { UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(remoteClient.AgentId); CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userProfile, remoteClient.SessionId); if (userInfo.UserProfile != null) { // The inventory for the user will be populated when they actually enter the scene m_userProfiles.Add(remoteClient.AgentId, userInfo); } else { m_log.ErrorFormat("[USER CACHE]: User profile for user {0} not found.", remoteClient.AgentId); } } } } /// /// A new user has moved into a region in this instance so retrieve their profile from the user service. /// /// public void AddNewUser(LLUUID userID) { m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID); // Potential fix - Multithreading issue. lock (m_userProfiles) { if (!m_userProfiles.ContainsKey(userID)) { UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID); CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userProfile); if (userInfo.UserProfile != null) { // The inventory for the user will be populated when they actually enter the scene m_userProfiles.Add(userID, userInfo); } else { m_log.ErrorFormat("[USER CACHE]: User profile for user {0} not found.", userID); } } } } /// /// Remove this user's profile cache. /// /// /// true if the user was successfully removed, false otherwise public bool RemoveUser(LLUUID userId) { lock (m_userProfiles) { if (m_userProfiles.ContainsKey(userId)) { m_log.DebugFormat("[USER CACHE]: Removing user {0}", userId); m_userProfiles.Remove(userId); return true; } } m_log.ErrorFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId); return false; } /// /// Request the inventory data for the given user. This will occur asynchronously if running on a grid /// /// /// public void RequestInventoryForUser(LLUUID userID) { CachedUserInfo userInfo = GetUserDetails(userID); if (userInfo != null) { if (m_commsManager.SecureInventoryService != null) { m_commsManager.SecureInventoryService.RequestInventoryForUser(userID, userInfo.SessionID, userInfo.InventoryReceive); } else { m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive); } //IInventoryServices invService = userInfo.GetInventoryService(); //if (invService != null) //{ // invService.RequestInventoryForUser(userID, userInfo.InventoryReceive); //} } else { m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID); } } /// /// Get the details of the given user. A caller should try this method first if it isn't sure that /// a user profile exists for the given user. /// /// /// null if no user details are found public CachedUserInfo GetUserDetails(LLUUID userID) { if (m_userProfiles.ContainsKey(userID)) return m_userProfiles[userID]; else return null; } /// /// Handle an inventory folder creation request from the client. /// /// /// /// /// /// public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID) { CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID)) { m_log.ErrorFormat( "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", remoteClient.Name, remoteClient.AgentId); } } else { m_log.ErrorFormat( "[AGENT INVENTORY]: Could not find user profile for {0} {1}", remoteClient.Name, remoteClient.AgentId); } } /// /// Handle a client request to update the inventory folder /// /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, /// and needs to be changed. /// /// /// /// /// /// public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name, LLUUID parentID) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (!userProfile.UpdateFolder(name, folderID, type, parentID)) { m_log.ErrorFormat( "[AGENT INVENTORY]: Failed to update folder for user {0} {1}", remoteClient.Name, remoteClient.AgentId); } } else { m_log.ErrorFormat( "[AGENT INVENTORY]: Could not find user profile for {0} {1}", remoteClient.Name, remoteClient.AgentId); } } /// /// Handle an inventory folder move request from the client. /// /// /// /// public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID) { CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (!userProfile.MoveFolder(folderID, parentID)) { m_log.ErrorFormat( "[AGENT INVENTORY]: Failed to move folder for user {0} {1}", remoteClient.Name, remoteClient.AgentId); } } else { m_log.ErrorFormat( "[AGENT INVENTORY]: Could not find user profile for {0} {1}", remoteClient.Name, remoteClient.AgentId); } } /// /// Tell the client about the various child items and folders contained in the requested folder. /// /// /// /// /// /// /// public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) { // FIXME MAYBE: We're not handling sortOrder! InventoryFolderImpl fold = null; if ((fold = libraryRoot.FindFolder(folderID)) != null) { remoteClient.SendInventoryFolderDetails( libraryRoot.Owner, folderID, fold.RequestListOfItems(), fold.RequestListOfFolders(), fetchFolders, fetchItems); return; } CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems); } else { m_log.ErrorFormat( "[AGENT INVENTORY]: Could not find user profile for {0} {1}", remoteClient.Name, remoteClient.AgentId); } } /// /// Handle the caps inventory descendents fetch. /// /// Since the folder structure is sent to the client on login, I believe we only need to handle items. /// /// /// /// /// /// /// /// null if the inventory look up failed public List HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) { // m_log.DebugFormat( // "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", // fetchFolders, fetchItems, folderID, agentID); // FIXME MAYBE: We're not handling sortOrder! InventoryFolderImpl fold; if ((fold = libraryRoot.FindFolder(folderID)) != null) { return fold.RequestListOfItems(); } CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(agentID, out userProfile)) { // XXX: When a client crosses into a scene, their entire inventory is fetched // asynchronously. If the client makes a request before the inventory is received, we need // to give the inventory a chance to come in. // // This is a crude way of dealing with that by retrying the lookup. It's not quite as bad // in CAPS as doing this with the udp request, since here it won't hold up other packets. // In fact, here we'll be generous and try for longer. if (!userProfile.HasReceivedInventory) { int attempts = 0; while (attempts++ < 30) { m_log.DebugFormat( "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}", attempts, folderID, agentID); Thread.Sleep(2000); if (userProfile.HasReceivedInventory) { break; } } } if (userProfile.HasReceivedInventory) { if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null) { return fold.RequestListOfItems(); } else { m_log.WarnFormat( "[AGENT INVENTORY]: Could not find folder {0} requested by user {1}", folderID, agentID); return null; } } else { m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID); return null; } } else { m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID); return null; } } /// /// This should delete all the items and folders in the given directory. /// /// /// public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID) { CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (!userProfile.PurgeFolder(folderID)) { m_log.ErrorFormat( "[AGENT INVENTORY]: Failed to purge folder for user {0} {1}", remoteClient.Name, remoteClient.AgentId); } } else { m_log.ErrorFormat( "[AGENT INVENTORY]: Could not find user profile for {0} {1}", remoteClient.Name, remoteClient.AgentId); } } public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) { if (ownerID == libraryRoot.Owner) { //Console.WriteLine("request info for library item"); return; } CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (userProfile.HasReceivedInventory) { InventoryItemBase item = userProfile.RootFolder.FindItem(itemID); if (item != null) { remoteClient.SendInventoryItemDetails(ownerID, item); } } } else { m_log.ErrorFormat( "[AGENT INVENTORY]: Could not find user profile for {0} {1}", remoteClient.Name, remoteClient.AgentId); } } } }