/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Threading; using libsecondlife; using log4net; namespace OpenSim.Framework.Communications.Cache { internal delegate void UpdateInventoryFolderDelegate( IClientAPI remoteClient, LLUUID folderID, ushort type, string name, LLUUID parentID); /// /// Holds user profile information and retrieves it from backend services. /// public class UserProfileCacheService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// The comms manager holds references to services (user, grid, inventory, etc.) /// private readonly CommunicationsManager m_commsManager; /// /// Each user has a cached profile. /// private readonly Dictionary m_userProfiles = new Dictionary(); public readonly LibraryRootFolder libraryRoot = new LibraryRootFolder(); // Methods public UserProfileCacheService(CommunicationsManager commsManager) { m_commsManager = commsManager; } /// /// A new user has moved into a region in this instance so retrieve their profile from the user service. /// /// public void AddNewUser(LLUUID userID) { // Potential fix - Multithreading issue. lock (m_userProfiles) { if (!m_userProfiles.ContainsKey(userID)) { UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID); CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userProfile); if (userInfo.UserProfile != null) { // The inventory for the user will be populated when they actually enter the scene m_userProfiles.Add(userID, userInfo); } else { m_log.ErrorFormat("[USER CACHE]: User profile for user {0} not found.", userID); } } } } /// /// Remove this user's profile cache. /// /// /// true if the user was successfully removed, false otherwise public bool RemoveUser(LLUUID userID) { lock (m_userProfiles) { if (m_userProfiles.ContainsKey(userID)) { m_userProfiles.Remove(userID); return true; } else { m_log.WarnFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userID); } } return false; } /// /// Request the inventory data for the given user. This will occur asynchronously if running on a grid /// /// /// public void RequestInventoryForUser(LLUUID userID) { CachedUserInfo userInfo = GetUserDetails(userID); if (userInfo != null) { m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive); } else { m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID); } } /// /// Get the details of the given user. /// /// /// null if no user details are found public CachedUserInfo GetUserDetails(LLUUID userID) { if (m_userProfiles.ContainsKey(userID)) return m_userProfiles[userID]; else return null; } /// /// Handle an inventory folder creation request from the client. /// /// /// /// /// /// public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID) { CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (userProfile.HasInventory) { if (userProfile.RootFolder.ID == parentID) { InventoryFolderImpl createdFolder = userProfile.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); if (createdFolder != null) { InventoryFolderBase createdBaseFolder = new InventoryFolderBase(); createdBaseFolder.Owner = createdFolder.Owner; createdBaseFolder.ID = createdFolder.ID; createdBaseFolder.Name = createdFolder.Name; createdBaseFolder.ParentID = createdFolder.ParentID; createdBaseFolder.Type = createdFolder.Type; createdBaseFolder.Version = createdFolder.Version; m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdBaseFolder); } } else { InventoryFolderImpl folder = userProfile.RootFolder.HasSubFolder(parentID); if (folder != null) { folder.CreateNewSubFolder(folderID, folderName, folderType); } } } } } /// /// Handle a client request to update the inventory folder /// /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, /// and needs to be changed. /// /// /// /// /// /// public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name, LLUUID parentID) { // m_log.DebugFormat( // "[AGENT INVENTORY] Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (userProfile.HasInventory) { InventoryFolderBase baseFolder = new InventoryFolderBase(); baseFolder.Owner = remoteClient.AgentId; baseFolder.ID = folderID; baseFolder.Name = name; baseFolder.ParentID = parentID; baseFolder.Type = (short) type; baseFolder.Version = userProfile.RootFolder.Version; m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, baseFolder); } else { userProfile.AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(UpdateInventoryFolderDelegate), this, "HandleUpdateInventoryFolder"), new object[] { remoteClient, folderID, type, name, parentID })); } } } /// /// Handle an inventory folder move request from the client. /// /// /// /// public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID) { m_log.DebugFormat( "[AGENT INVENTORY] Moving inventory folder {0} into folder {1} for {2} {3}", parentID, remoteClient.Name, remoteClient.AgentId); CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (userProfile.HasInventory) { InventoryFolderBase baseFolder = new InventoryFolderBase(); baseFolder.Owner = remoteClient.AgentId; baseFolder.ID = folderID; baseFolder.ParentID = parentID; m_commsManager.InventoryService.MoveInventoryFolder(remoteClient.AgentId, baseFolder); } // else // { // userProfile.AddRequest(new MoveFolderRequest(remoteClient, folderID, parentID)); // } } } /// /// Tell the client about the various child items and folders contained in the requested folder. /// /// /// /// /// /// /// public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) { // XXX We're not handling sortOrder yet! InventoryFolderImpl fold = null; if (folderID == libraryRoot.ID) { remoteClient.SendInventoryFolderDetails( libraryRoot.Owner, libraryRoot.ID, libraryRoot.RequestListOfItems(), libraryRoot.RequestListOfFolders(), fetchFolders, fetchItems); return; } if ((fold = libraryRoot.HasSubFolder(folderID)) != null) { remoteClient.SendInventoryFolderDetails( libraryRoot.Owner, folderID, fold.RequestListOfItems(), fold.RequestListOfFolders(), fetchFolders, fetchItems); return; } CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { // XXX: When a client crosses into a scene, their entire inventory is fetched // asynchronously. However, if the client is logging on and does not have a cached root // folder, then the root folder request usually comes in *before* the async completes, leading to // inventory failure. // // This is a crude way of dealing with that by retrying the lookup. if (!userProfile.HasInventory) { int attempts = 5; while (attempts-- > 0) { Thread.Sleep(3000); if (userProfile.HasInventory) { break; } } } if (userProfile.HasInventory) { if (userProfile.RootFolder.ID == folderID) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Found root folder {0} for client {1}", // folderID, remoteClient.AgentId); remoteClient.SendInventoryFolderDetails( remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(), userProfile.RootFolder.RequestListOfFolders(), fetchFolders, fetchItems); return; } else { if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Found folder {0} for client {1}", // folderID, remoteClient.AgentId); remoteClient.SendInventoryFolderDetails( remoteClient.AgentId, folderID, fold.RequestListOfItems(), fold.RequestListOfFolders(), fetchFolders, fetchItems); return; } } } else { m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", remoteClient.Name); return; } } else { m_log.ErrorFormat( "[USER CACHE]: HandleFetchInventoryDescendents() could not find user profile {0}, {1}", remoteClient.Name, remoteClient.AgentId); return; } // If we've reached this point then we couldn't find the folder, even though the client thinks // it exists m_log.ErrorFormat("[INVENTORY CACHE]: Could not find folder {0} for user {1}", folderID, remoteClient.Name); } /// /// Handle the caps inventory descendents fetch. /// /// Since the folder structure is sent to the client on login, I believe we only need to handle items. /// /// /// /// /// /// /// /// null if the inventory look up failed public List HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) { // XXX We're not handling sortOrder yet! InventoryFolderImpl fold = null; if (folderID == libraryRoot.ID) { return libraryRoot.RequestListOfItems(); } if ((fold = libraryRoot.HasSubFolder(folderID)) != null) { return fold.RequestListOfItems(); } CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(agentID, out userProfile)) { // XXX: When a client crosses into a scene, their entire inventory is fetched // asynchronously. If the client makes a request before the inventory is received, we need // to give the inventory a chance to come in. // // This is a crude way of dealing with that by retrying the lookup. It's not quite as bad // in CAPS as doing this with the udp request, since here it won't hold up other packets. // In fact, here we'll be generous and try for longer. if (!userProfile.HasInventory) { int attempts = 0; while (attempts++ < 20) { m_log.DebugFormat( "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}", attempts, folderID, agentID); Thread.Sleep(3000); if (userProfile.HasInventory) { break; } } } if (userProfile.HasInventory) { if (userProfile.RootFolder.ID == folderID) { return userProfile.RootFolder.RequestListOfItems(); } else { if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null) { return fold.RequestListOfItems(); } } } else { m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID.ToString()); return null; } } else { m_log.ErrorFormat( "[USER CACHE]: HandleFetchInventoryDescendentsCAPS() Could not find user profile for {0}", agentID); return null; } // If we've reached this point then we couldn't find the folder, even though the client thinks // it exists m_log.ErrorFormat("[INVENTORY CACHE]: " + "Could not find folder {0} for user {1}", folderID, agentID.ToString()); return new List(); } public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID) { // m_log.InfoFormat("[INVENTORYCACHE]: Purging folder {0} for {1} uuid {2}", // folderID, remoteClient.Name, remoteClient.AgentId); CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (userProfile.HasInventory) { InventoryFolderImpl subFolder = userProfile.RootFolder.HasSubFolder(folderID); if (subFolder != null) { List items = subFolder.RequestListOfItems(); foreach (InventoryItemBase item in items) { userProfile.DeleteItem(remoteClient.AgentId, item); } } } } } public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) { if (ownerID == libraryRoot.Owner) { //Console.WriteLine("request info for library item"); return; } CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { if (userProfile.HasInventory) { InventoryItemBase item = userProfile.RootFolder.HasItem(itemID); if (item != null) { remoteClient.SendInventoryItemDetails(ownerID, item); } } } } } }