/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using libsecondlife;
using log4net;
namespace OpenSim.Framework.Communications.Cache
{
internal delegate void CreateInventoryFolderDelegate(
IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
internal delegate void MoveInventoryFolderDelegate(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID);
internal delegate void PurgeInventoryDescendentsDelegate(IClientAPI remoteClient, LLUUID folderID);
internal delegate void UpdateInventoryFolderDelegate(
IClientAPI remoteClient, LLUUID folderID, ushort type, string name, LLUUID parentID);
///
/// Holds user profile information and retrieves it from backend services.
///
public class UserProfileCacheService
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// The comms manager holds references to services (user, grid, inventory, etc.)
///
private readonly CommunicationsManager m_commsManager;
///
/// Each user has a cached profile.
///
private readonly Dictionary m_userProfiles = new Dictionary();
public readonly LibraryRootFolder libraryRoot = new LibraryRootFolder();
// Methods
public UserProfileCacheService(CommunicationsManager commsManager)
{
m_commsManager = commsManager;
}
///
/// A new user has moved into a region in this instance so retrieve their profile from the user service.
///
///
public void AddNewUser(LLUUID userID)
{
// Potential fix - Multithreading issue.
lock (m_userProfiles)
{
if (!m_userProfiles.ContainsKey(userID))
{
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userProfile);
if (userInfo.UserProfile != null)
{
// The inventory for the user will be populated when they actually enter the scene
m_userProfiles.Add(userID, userInfo);
}
else
{
m_log.ErrorFormat("[USER CACHE]: User profile for user {0} not found.", userID);
}
}
}
}
///
/// Remove this user's profile cache.
///
///
/// true if the user was successfully removed, false otherwise
public bool RemoveUser(LLUUID userID)
{
lock (m_userProfiles)
{
if (m_userProfiles.ContainsKey(userID))
{
m_userProfiles.Remove(userID);
return true;
}
else
{
m_log.WarnFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userID);
}
}
return false;
}
///
/// Request the inventory data for the given user. This will occur asynchronously if running on a grid
///
///
///
public void RequestInventoryForUser(LLUUID userID)
{
CachedUserInfo userInfo = GetUserDetails(userID);
if (userInfo != null)
{
m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
}
else
{
m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID);
}
}
///
/// Get the details of the given user.
///
///
/// null if no user details are found
public CachedUserInfo GetUserDetails(LLUUID userID)
{
if (m_userProfiles.ContainsKey(userID))
return m_userProfiles[userID];
else
return null;
}
///
/// Handle an inventory folder creation request from the client.
///
///
///
///
///
///
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
string folderName, LLUUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
if (userProfile.RootFolder.ID == parentID)
{
InventoryFolderImpl createdFolder =
userProfile.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
if (createdFolder != null)
{
InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
createdBaseFolder.Owner = createdFolder.Owner;
createdBaseFolder.ID = createdFolder.ID;
createdBaseFolder.Name = createdFolder.Name;
createdBaseFolder.ParentID = createdFolder.ParentID;
createdBaseFolder.Type = createdFolder.Type;
createdBaseFolder.Version = createdFolder.Version;
m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdBaseFolder);
}
}
else
{
InventoryFolderImpl folder = userProfile.RootFolder.HasSubFolder(parentID);
if (folder != null)
{
folder.CreateNewSubFolder(folderID, folderName, folderType);
}
}
}
else
{
userProfile.AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(CreateInventoryFolderDelegate), this, "HandleCreateInventoryFolder"),
new object[] { remoteClient, folderID, folderType, folderName, parentID }));
}
}
}
///
/// Handle a client request to update the inventory folder
///
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
///
///
///
///
///
///
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name,
LLUUID parentID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
InventoryFolderBase baseFolder = new InventoryFolderBase();
baseFolder.Owner = remoteClient.AgentId;
baseFolder.ID = folderID;
baseFolder.Name = name;
baseFolder.ParentID = parentID;
baseFolder.Type = (short) type;
baseFolder.Version = userProfile.RootFolder.Version;
m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, baseFolder);
}
else
{
userProfile.AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(UpdateInventoryFolderDelegate), this, "HandleUpdateInventoryFolder"),
new object[] { remoteClient, folderID, type, name, parentID }));
}
}
}
///
/// Handle an inventory folder move request from the client.
///
///
///
///
public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}",
// parentID, remoteClient.Name, remoteClient.Name, remoteClient.AgentId);
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
InventoryFolderBase baseFolder = new InventoryFolderBase();
baseFolder.Owner = remoteClient.AgentId;
baseFolder.ID = folderID;
baseFolder.ParentID = parentID;
m_commsManager.InventoryService.MoveInventoryFolder(remoteClient.AgentId, baseFolder);
}
else
{
userProfile.AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(MoveInventoryFolderDelegate), this, "HandleMoveInventoryFolder"),
new object[] { remoteClient, folderID, parentID }));
}
}
}
///
/// Tell the client about the various child items and folders contained in the requested folder.
///
///
///
///
///
///
///
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// XXX We're not handling sortOrder yet!
InventoryFolderImpl fold = null;
if (folderID == libraryRoot.ID)
{
remoteClient.SendInventoryFolderDetails(
libraryRoot.Owner, libraryRoot.ID, libraryRoot.RequestListOfItems(),
libraryRoot.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
{
remoteClient.SendInventoryFolderDetails(
libraryRoot.Owner, folderID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
// XXX: When a client crosses into a scene, their entire inventory is fetched
// asynchronously. However, if the client is logging on and does not have a cached root
// folder, then the root folder request usually comes in *before* the async completes, leading to
// inventory failure.
//
// This is a crude way of dealing with that by retrying the lookup.
if (!userProfile.HasInventory)
{
int attempts = 5;
while (attempts-- > 0)
{
Thread.Sleep(3000);
if (userProfile.HasInventory)
{
break;
}
}
}
if (userProfile.HasInventory)
{
if (userProfile.RootFolder.ID == folderID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Found root folder {0} for client {1}",
// folderID, remoteClient.AgentId);
remoteClient.SendInventoryFolderDetails(
remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(),
userProfile.RootFolder.RequestListOfFolders(),
fetchFolders, fetchItems);
return;
}
else
{
if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Found folder {0} for client {1}",
// folderID, remoteClient.AgentId);
remoteClient.SendInventoryFolderDetails(
remoteClient.AgentId, folderID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
}
}
else
{
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", remoteClient.Name);
return;
}
}
else
{
m_log.ErrorFormat(
"[USER CACHE]: HandleFetchInventoryDescendents() could not find user profile {0}, {1}",
remoteClient.Name, remoteClient.AgentId);
return;
}
// If we've reached this point then we couldn't find the folder, even though the client thinks
// it exists
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find folder {0} for user {1}",
folderID, remoteClient.Name);
}
///
/// Handle the caps inventory descendents fetch.
///
/// Since the folder structure is sent to the client on login, I believe we only need to handle items.
///
///
///
///
///
///
///
/// null if the inventory look up failed
public List HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// XXX We're not handling sortOrder yet!
InventoryFolderImpl fold = null;
if (folderID == libraryRoot.ID)
{
return libraryRoot.RequestListOfItems();
}
if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(agentID, out userProfile))
{
// XXX: When a client crosses into a scene, their entire inventory is fetched
// asynchronously. If the client makes a request before the inventory is received, we need
// to give the inventory a chance to come in.
//
// This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
// in CAPS as doing this with the udp request, since here it won't hold up other packets.
// In fact, here we'll be generous and try for longer.
if (!userProfile.HasInventory)
{
int attempts = 0;
while (attempts++ < 20)
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
attempts, folderID, agentID);
Thread.Sleep(3000);
if (userProfile.HasInventory)
{
break;
}
}
}
if (userProfile.HasInventory)
{
if (userProfile.RootFolder.ID == folderID)
{
return userProfile.RootFolder.RequestListOfItems();
}
else
{
if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
}
}
else
{
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID.ToString());
return null;
}
}
else
{
m_log.ErrorFormat(
"[USER CACHE]: HandleFetchInventoryDescendentsCAPS() Could not find user profile for {0}",
agentID);
return null;
}
// If we've reached this point then we couldn't find the folder, even though the client thinks
// it exists
m_log.ErrorFormat("[INVENTORY CACHE]: " +
"Could not find folder {0} for user {1}",
folderID, agentID.ToString());
return new List();
}
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID)
{
// m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}",
// folderID, remoteClient.Name, remoteClient.AgentId);
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
InventoryFolderImpl subFolder = userProfile.RootFolder.HasSubFolder(folderID);
if (subFolder != null)
{
List items = subFolder.RequestListOfItems();
foreach (InventoryItemBase item in items)
{
userProfile.DeleteItem(remoteClient.AgentId, item);
}
}
}
else
{
userProfile.AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(PurgeInventoryDescendentsDelegate), this, "HandlePurgeInventoryDescendents"),
new object[] { remoteClient, folderID }));
}
}
}
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
{
if (ownerID == libraryRoot.Owner)
{
//Console.WriteLine("request info for library item");
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
InventoryItemBase item = userProfile.RootFolder.HasItem(itemID);
if (item != null)
{
remoteClient.SendInventoryItemDetails(ownerID, item);
}
}
}
}
}
}