/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections; using System.Collections.Generic; using System.Text; using System.IO; using libsecondlife; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; using OpenSim.Framework.Data; using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; namespace OpenSim.Framework.Communications.Caches { public class UserProfileCache : MarshalByRefObject { // Fields private CommunicationsManager m_parent; public Dictionary UserProfiles = new Dictionary(); public LibraryRootFolder libraryRoot = new LibraryRootFolder(); // Methods public UserProfileCache(CommunicationsManager parent) { this.m_parent = parent; } /// /// A new user has moved into a region in this instance /// so get info from servers /// /// public void AddNewUser(LLUUID userID) { if (!this.UserProfiles.ContainsKey(userID)) { CachedUserInfo userInfo = new CachedUserInfo(this.m_parent); userInfo.UserProfile = this.RequestUserProfileForUser(userID); if (userInfo.UserProfile != null) { this.RequestInventoryForUser(userID, userInfo); this.UserProfiles.Add(userID, userInfo); } else { System.Console.WriteLine("CACHE", "User profile for user not found"); } } } /// /// A new user has moved into a region in this instance /// so get info from servers /// /// /// public void AddNewUser(string firstName, string lastName) { } public CachedUserInfo GetUserDetails(LLUUID userID) { if (this.UserProfiles.ContainsKey(userID)) { return this.UserProfiles[userID]; } return null; } public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID) { if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) { if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) { CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; if (info.RootFolder.folderID == parentID) { InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); if (createdFolder != null) { this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); } } else { InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); if (folder != null) { folder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); } } } } } public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) { InventoryFolder fold = null; if (folderID == libraryRoot.folderID ) { // we are looking for the root of the shared inventory remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); } else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) { // we are looking for a sub folder of the shared inventory remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); } else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) { //if we get here, we are looking the inventory of an agent in this sim //now we need to see if we already have the inventory cached if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) { CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; if (info.RootFolder.folderID == folderID) { if (fetchItems) { remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, info.RootFolder.RequestListOfItems()); } } else { InventoryFolder folder = info.RootFolder.HasSubFolder(folderID); if ((folder != null) && fetchItems) { remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems()); } } } else { //nope, inventory wasn't cached, so go to the inventory server and ask for the inventory m_parent.InventoryService.RequestInventoryForUser(remoteClient.AgentId, ReceiveFolderInfo, ReceiveItemInfo); } } } public void ReceiveFolderInfo(LLUUID userID, InventoryFolderBase folderInfo) { } public void ReceiveItemInfo(LLUUID userID, InventoryItemBase itemInfo) { } public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) { if (ownerID == libraryRoot.agentID) { //Console.WriteLine("request info for library item"); } else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) { if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) { InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID); if (item != null) { remoteClient.SendInventoryItemDetails(ownerID, item); } } } } /// /// Request Iventory Info from Inventory server /// /// private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) { this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); } /// /// Request the user profile from User server /// /// private UserProfileData RequestUserProfileForUser(LLUUID userID) { return this.m_parent.UserService.GetUserProfile(userID); } /// /// Update Inventory data to Inventory server /// /// private void UpdateInventoryToServer(LLUUID userID) { } /// /// Make sure UserProfile is updated on user server /// /// private void UpdateUserProfileToServer(LLUUID userID) { } /// /// A user has left this instance /// so make sure servers have been updated /// Then remove cached info /// /// public void UserLogOut(LLUUID userID) { } } }