/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using System.Threading; using System.Reflection; using libsecondlife; using Nini.Config; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; namespace OpenSim.Framework.Communications.Cache { public class SQLAssetServer : AssetServerBase { public SQLAssetServer(string pluginName) { _assetRequests = new BlockingQueue(); AddPlugin(pluginName); this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); this._localAssetServerThread.IsBackground = true; this._localAssetServerThread.Start(); } public SQLAssetServer(IAssetProvider assetProvider) { m_assetProviderPlugin = assetProvider; } public void AddPlugin(string FileName) { MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); Assembly pluginAssembly = Assembly.LoadFrom(FileName); foreach (Type pluginType in pluginAssembly.GetTypes()) { if (!pluginType.IsAbstract) { Type typeInterface = pluginType.GetInterface("IAssetProvider", true); if (typeInterface != null) { IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); m_assetProviderPlugin = plug; m_assetProviderPlugin.Initialise(); MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version); } typeInterface = null; } } pluginAssembly = null; } public override void Close() { m_assetProviderPlugin.CommitAssets(); } private void RunRequests() { while (true) { ARequest req = this._assetRequests.Dequeue(); MainLog.Instance.Verbose("Requesting asset: " + req.AssetID); AssetBase asset = null; lock (syncLock) { asset = m_assetProviderPlugin.FetchAsset(req.AssetID); } if (asset != null) { _receiver.AssetReceived(asset, req.IsTexture); } else { _receiver.AssetNotFound(req.AssetID); } } } protected override void StoreAsset(AssetBase asset) { m_assetProviderPlugin.CreateAsset(asset); } protected override void CommitAssets() { m_assetProviderPlugin.CommitAssets(); } } }