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using System.Collections.Generic;
using System.IO;
using System.Xml;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Communications.Cache
{
///
/// Basically a hack to give us a Inventory library while we don't have a inventory server
/// once the server is fully implemented then should read the data from that
///
public class LibraryRootFolder : InventoryFolderImpl
{
private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
///
/// Holds the root library folder and all its descendents. This is really only used during inventory
/// setup so that we don't have to repeatedly search the tree of library folders.
///
protected Dictionary libraryFolders
= new Dictionary();
public LibraryRootFolder()
{
MainLog.Instance.Verbose("LIBRARYINVENTORY", "Loading library inventory");
agentID = libOwner;
folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
name = "OpenSim Library";
parentID = LLUUID.Zero;
type = (short) 8;
version = (ushort) 1;
libraryFolders.Add(folderID, this);
LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
CreateLibraryItems();
}
///
/// Hardcoded item creation. Please don't add any more items here - future items should be created
/// in the xml in the bin/inventory folder.
///
private void CreateLibraryItems()
{
InventoryItemBase item =
CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
(int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
Items.Add(item.inventoryID, item);
item =
CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
(int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
Items.Add(item.inventoryID, item);
item =
CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"),
new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
(int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
Items.Add(item.inventoryID, item);
item =
CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"),
new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
(int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
Items.Add(item.inventoryID, item);
}
public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description,
int assetType, int invType, LLUUID parentFolderID)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = inventoryID;
item.assetID = assetID;
item.inventoryDescription = description;
item.inventoryName = name;
item.assetType = assetType;
item.invType = invType;
item.parentFolderID = parentFolderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
return item;
}
///
/// Use the asset set information at path to load assets
///
///
///
protected void LoadLibraries(string librariesControlPath)
{
MainLog.Instance.Verbose(
"LIBRARYINVENTORY", "Loading libraries control file {0}", librariesControlPath);
LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
}
///
/// Read a library set from config
///
///
protected void ReadLibraryFromConfig(IConfig config)
{
string foldersPath
= Path.Combine(
Util.inventoryDir(), config.GetString("foldersFile", ""));
LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
string itemsPath
= Path.Combine(
Util.inventoryDir(), config.GetString("itemsFile", ""));
LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
}
///
/// Read a library inventory folder from a loaded configuration
///
///
private void ReadFolderFromConfig(IConfig config)
{
InventoryFolderImpl folderInfo = new InventoryFolderImpl();
folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
folderInfo.name = config.GetString("name", "unknown");
folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString()));
folderInfo.type = (short)config.GetInt("type", 8);
folderInfo.agentID = libOwner;
folderInfo.version = 1;
if (libraryFolders.ContainsKey(folderInfo.parentID))
{
InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID];
libraryFolders.Add(folderInfo.folderID, folderInfo);
parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
// MainLog.Instance.Verbose(
// "LIBRARYINVENTORY", "Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
}
else
{
MainLog.Instance.Warn(
"LIBRARYINVENTORY",
"Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
folderInfo.name, folderInfo.folderID, folderInfo.parentID);
}
}
///
/// Read a library inventory item metadata from a loaded configuration
///
///
private void ReadItemFromConfig(IConfig config)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID(config.GetString("inventoryID", folderID.ToString()));
item.assetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString()));
item.parentFolderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
item.inventoryDescription = config.GetString("description", "");
item.inventoryName = config.GetString("name", "");
item.assetType = config.GetInt("assetType", 0);
item.invType = config.GetInt("inventoryType", 0);
item.inventoryCurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
item.inventoryNextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
item.inventoryEveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
item.inventoryBasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
if (libraryFolders.ContainsKey(item.parentFolderID))
{
InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID];
parentFolder.Items.Add(item.inventoryID, item);
}
else
{
MainLog.Instance.Warn(
"LIBRARYINVENTORY",
"Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
item.inventoryName, item.inventoryID, item.parentFolderID);
}
}
private delegate void ConfigAction(IConfig config);
///
/// Load the given configuration at a path and perform an action on each Config contained within it
///
///
///
///
private void LoadFromFile(string path, string fileDescription, ConfigAction action)
{
if (File.Exists(path))
{
try
{
XmlConfigSource source = new XmlConfigSource(path);
for (int i = 0; i < source.Configs.Count; i++)
{
action(source.Configs[i]);
}
}
catch (XmlException e)
{
MainLog.Instance.Error(
"LIBRARYINVENTORY", "Error loading {0} : {1}", path, e);
}
}
else
{
MainLog.Instance.Error(
"LIBRARYINVENTORY", "{0} file {1} does not exist!", fileDescription, path);
}
}
///
/// Looks like a simple getter, but is written like this for some consistency with the other Request
/// methods in the superclass
///
///
public Dictionary RequestSelfAndDescendentFolders()
{
return libraryFolders;
}
}
}