/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using System.IO; using System.Xml; using libsecondlife; using Nini.Config; using OpenSim.Framework.Console; namespace OpenSim.Framework.Communications.Cache { /// /// Basically a hack to give us a Inventory library while we don't have a inventory server /// once the server is fully implemented then should read the data from that /// public class LibraryRootFolder : InventoryFolderImpl { private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); /// /// Holds the root library folder and all its descendents. This is really only used during inventory /// setup so that we don't have to repeatedly search the tree of library folders. /// protected Dictionary libraryFolders = new Dictionary(); public LibraryRootFolder() { MainLog.Instance.Verbose("LIBRARYINVENTORY", "Loading library inventory"); agentID = libOwner; folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); name = "OpenSim Library"; parentID = LLUUID.Zero; type = (short) 8; version = (ushort) 1; libraryFolders.Add(folderID, this); LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); // CreateLibraryItems(); } /// /// Hardcoded item creation. Please don't add any more items here - future items should be created /// in the xml in the bin/inventory folder. /// /// /// Commented the following out due to sending it all through xml, remove this section once this is provin to work stable. /// //private void CreateLibraryItems() //{ // InventoryItemBase item = // CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), // new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); // item.inventoryCurrentPermissions = 0; // item.inventoryNextPermissions = 0; // Items.Add(item.inventoryID, item); // item = // CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"), // new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); // item.inventoryCurrentPermissions = 0; // item.inventoryNextPermissions = 0; // Items.Add(item.inventoryID, item); // item = // CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"), // new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); // item.inventoryCurrentPermissions = 0; // item.inventoryNextPermissions = 0; // Items.Add(item.inventoryID, item); // item = // CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"), // new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); // item.inventoryCurrentPermissions = 0; // item.inventoryNextPermissions = 0; // Items.Add(item.inventoryID, item); //} public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, int assetType, int invType, LLUUID parentFolderID) { InventoryItemBase item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = inventoryID; item.assetID = assetID; item.inventoryDescription = description; item.inventoryName = name; item.assetType = assetType; item.invType = invType; item.parentFolderID = parentFolderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; item.inventoryCurrentPermissions = 0x7FFFFFFF; item.inventoryNextPermissions = 0x7FFFFFFF; return item; } /// /// Use the asset set information at path to load assets /// /// /// protected void LoadLibraries(string librariesControlPath) { MainLog.Instance.Verbose( "LIBRARYINVENTORY", "Loading libraries control file {0}", librariesControlPath); LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig); } /// /// Read a library set from config /// /// protected void ReadLibraryFromConfig(IConfig config) { string foldersPath = Path.Combine( Util.inventoryDir(), config.GetString("foldersFile", System.String.Empty)); LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig); string itemsPath = Path.Combine( Util.inventoryDir(), config.GetString("itemsFile", System.String.Empty)); LoadFromFile(itemsPath, "Library items", ReadItemFromConfig); } /// /// Read a library inventory folder from a loaded configuration /// /// private void ReadFolderFromConfig(IConfig config) { InventoryFolderImpl folderInfo = new InventoryFolderImpl(); folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString())); folderInfo.name = config.GetString("name", "unknown"); folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString())); folderInfo.type = (short)config.GetInt("type", 8); folderInfo.agentID = libOwner; folderInfo.version = 1; if (libraryFolders.ContainsKey(folderInfo.parentID)) { InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID]; libraryFolders.Add(folderInfo.folderID, folderInfo); parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo); // MainLog.Instance.Verbose( // "LIBRARYINVENTORY", "Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID); } else { MainLog.Instance.Warn( "LIBRARYINVENTORY", "Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!", folderInfo.name, folderInfo.folderID, folderInfo.parentID); } } /// /// Read a library inventory item metadata from a loaded configuration /// /// private void ReadItemFromConfig(IConfig config) { InventoryItemBase item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = new LLUUID(config.GetString("inventoryID", folderID.ToString())); item.assetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString())); item.parentFolderID = new LLUUID(config.GetString("folderID", folderID.ToString())); item.inventoryDescription = config.GetString("description", System.String.Empty); item.inventoryName = config.GetString("name", System.String.Empty); item.assetType = config.GetInt("assetType", 0); item.invType = config.GetInt("inventoryType", 0); item.inventoryCurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF); item.inventoryNextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF); item.inventoryEveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF); item.inventoryBasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF); if (libraryFolders.ContainsKey(item.parentFolderID)) { InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID]; parentFolder.Items.Add(item.inventoryID, item); } else { MainLog.Instance.Warn( "LIBRARYINVENTORY", "Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", item.inventoryName, item.inventoryID, item.parentFolderID); } } private delegate void ConfigAction(IConfig config); /// /// Load the given configuration at a path and perform an action on each Config contained within it /// /// /// /// private void LoadFromFile(string path, string fileDescription, ConfigAction action) { if (File.Exists(path)) { try { XmlConfigSource source = new XmlConfigSource(path); for (int i = 0; i < source.Configs.Count; i++) { action(source.Configs[i]); } } catch (XmlException e) { MainLog.Instance.Error( "LIBRARYINVENTORY", "Error loading {0} : {1}", path, e); } } else { MainLog.Instance.Error( "LIBRARYINVENTORY", "{0} file {1} does not exist!", fileDescription, path); } } /// /// Looks like a simple getter, but is written like this for some consistency with the other Request /// methods in the superclass /// /// public Dictionary RequestSelfAndDescendentFolders() { return libraryFolders; } } }