/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.IO; using System.Xml; using libsecondlife; using Nini.Config; using OpenSim.Framework.Console; namespace OpenSim.Framework.Communications.Cache { /// /// Basically a hack to give us a Inventory library while we don't have a inventory server /// once the server is fully implemented then should read the data from that /// public class LibraryRootFolder : InventoryFolderImpl { private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); private InventoryFolderImpl m_textureFolder; public LibraryRootFolder() { agentID = libOwner; folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); name = "OpenSim Library"; parentID = LLUUID.Zero; type = (short) -1; version = (ushort) 1; InventoryFolderImpl folderInfo = new InventoryFolderImpl(); folderInfo.agentID = libOwner; folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001"); folderInfo.name = "Texture Library"; folderInfo.parentID = folderID; folderInfo.type = -1; folderInfo.version = 1; SubFolders.Add(folderInfo.folderID, folderInfo); m_textureFolder = folderInfo; CreateLibraryItems(); string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml"); if (File.Exists(filePath)) { try { XmlConfigSource source = new XmlConfigSource(filePath); ReadItemsFromFile(source); } catch (XmlException e) { MainLog.Instance.Error("INVENTORY", "Error loading " + filePath + ": " + e.ToString()); } } } private void CreateLibraryItems() { InventoryItemBase item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = LLUUID.Random(); item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002"); item.inventoryDescription = "Plywood texture"; item.inventoryName = "Plywood"; item.assetType = (int) AssetType.Texture; item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; item.inventoryCurrentPermissions = 0x7FFFFFFF; item.inventoryNextPermissions = 0x7FFFFFFF; m_textureFolder.Items.Add(item.inventoryID, item); item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = LLUUID.Random(); item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003"); item.inventoryDescription = "Rocks texture"; item.inventoryName = "Rocks"; item.assetType = (int) AssetType.Texture; item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; item.inventoryCurrentPermissions = 0x7FFFFFFF; item.inventoryNextPermissions = 0x7FFFFFFF; m_textureFolder.Items.Add(item.inventoryID, item); item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = LLUUID.Random(); item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001"); item.inventoryDescription = "Bricks texture"; item.inventoryName = "Bricks"; item.assetType = (int) AssetType.Texture; item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; item.inventoryCurrentPermissions = 0x7FFFFFFF; item.inventoryNextPermissions = 0x7FFFFFFF; m_textureFolder.Items.Add(item.inventoryID, item); item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = LLUUID.Random(); item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004"); item.inventoryDescription = "Granite texture"; item.inventoryName = "Granite"; item.assetType = (int) AssetType.Texture; item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; item.inventoryCurrentPermissions = 0x7FFFFFFF; item.inventoryNextPermissions = 0x7FFFFFFF; m_textureFolder.Items.Add(item.inventoryID, item); item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = LLUUID.Random(); item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005"); item.inventoryDescription = "Hardwood texture"; item.inventoryName = "Hardwood"; item.assetType = (int) AssetType.Texture; item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; item.inventoryCurrentPermissions = 0x7FFFFFFF; item.inventoryNextPermissions = 0x7FFFFFFF; m_textureFolder.Items.Add(item.inventoryID, item); item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"); item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); item.inventoryDescription = "Default Shape"; item.inventoryName = "Default Shape"; item.assetType = (int) AssetType.Bodypart; item.invType = (int) InventoryType.Wearable; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; Items.Add(item.inventoryID, item); item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"); item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); item.inventoryDescription = "Default Skin"; item.inventoryName = "Default Skin"; item.assetType = (int) AssetType.Bodypart; item.invType = (int) InventoryType.Wearable; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; Items.Add(item.inventoryID, item); item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"); item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110"); item.inventoryDescription = "Default Shirt"; item.inventoryName = "Default Shirt"; item.assetType = (int) AssetType.Clothing; item.invType = (int) InventoryType.Wearable; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; Items.Add(item.inventoryID, item); item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"); item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120"); item.inventoryDescription = "Default Pants"; item.inventoryName = "Default Pants"; item.assetType = (int) AssetType.Clothing; item.invType = (int) InventoryType.Wearable; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; Items.Add(item.inventoryID, item); } private void ReadItemsFromFile(IConfigSource source) { for (int i = 0; i < source.Configs.Count; i++) { InventoryItemBase item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToStringHyphenated())); item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated())); item.inventoryDescription = source.Configs[i].GetString("description", ""); item.inventoryName = source.Configs[i].GetString("name", ""); item.assetType = source.Configs[i].GetInt("assetType", 0); item.invType = source.Configs[i].GetInt("inventoryType", 0); item.inventoryCurrentPermissions = (uint) source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF); item.inventoryNextPermissions = (uint) source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF); item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); if (item.assetType == 0) { item.parentFolderID = m_textureFolder.folderID; m_textureFolder.Items.Add(item.inventoryID, item); } else { item.parentFolderID = folderID; Items.Add(item.inventoryID, item); } } } } }