/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using libsecondlife; namespace OpenSim.Framework.Communications.Cache { public class InventoryFolderImpl : InventoryFolderBase { // Fields public Dictionary Items = new Dictionary(); public Dictionary SubFolders = new Dictionary(); // Accessors public int SubFoldersCount { get { return SubFolders.Count; } } // Constructors public InventoryFolderImpl(InventoryFolderBase folderbase) { Owner = folderbase.Owner; ID = folderbase.ID; Name = folderbase.Name; ParentID = folderbase.ParentID; Type = folderbase.Type; Version = folderbase.Version; } public InventoryFolderImpl() { } public InventoryFolderImpl CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) { lock (SubFolders) { if (!SubFolders.ContainsKey(folderID)) { InventoryFolderImpl subFold = new InventoryFolderImpl(); subFold.Name = folderName; subFold.ID = folderID; subFold.Type = (short) type; subFold.ParentID = this.ID; subFold.Owner = Owner; SubFolders.Add(subFold.ID, subFold); return subFold; } } return null; } /// /// Delete all the folders and items in this folder. /// /// TODO: This method is not used yet, but will be shortly /// public void DeleteAllContents() { foreach (InventoryFolderImpl folder in SubFolders.Values) { folder.DeleteAllContents(); } SubFolders.Clear(); Items.Clear(); } /// /// Does this folder contain the given item? /// /// /// public InventoryItemBase HasItem(LLUUID itemID) { InventoryItemBase base2 = null; lock (Items) { if (Items.ContainsKey(itemID)) { return Items[itemID]; } } lock (SubFolders) { foreach (InventoryFolderImpl folder in SubFolders.Values) { base2 = folder.HasItem(itemID); if (base2 != null) { break; } } } return base2; } /// /// Delete an item from the folder. /// /// /// public bool DeleteItem(LLUUID itemID) { bool found = false; lock (Items) { if (Items.ContainsKey(itemID)) { Items.Remove(itemID); return true; } } lock (SubFolders) { foreach (InventoryFolderImpl folder in SubFolders.Values) { found = folder.DeleteItem(itemID); if (found == true) { break; } } } return found; } /// /// Does this folder contain the given subfolder? /// /// public InventoryFolderImpl HasSubFolder(LLUUID folderID) { InventoryFolderImpl returnFolder = null; lock (SubFolders) { if (SubFolders.ContainsKey(folderID)) { returnFolder = SubFolders[folderID]; } else { foreach (InventoryFolderImpl folder in SubFolders.Values) { returnFolder = folder.HasSubFolder(folderID); if (returnFolder != null) { break; } } } } return returnFolder; } /// /// Return the list of items in this folder /// public List RequestListOfItems() { List itemList = new List(); lock (Items) { foreach (InventoryItemBase item in Items.Values) { itemList.Add(item); } } return itemList; } /// /// Return the list of folders in this folder /// public List RequestListOfFolders() { List folderList = new List(); lock (SubFolders) { foreach (InventoryFolderBase folder in SubFolders.Values) { folderList.Add(folder); } } return folderList; } } }