/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Threading; using libsecondlife; using log4net; namespace OpenSim.Framework.Communications.Cache { internal delegate void AddItemDelegate(InventoryItemBase itemInfo); internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo); internal delegate void DeleteItemDelegate(LLUUID itemID); internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID); internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID); internal delegate void PurgeFolderDelegate(LLUUID folderID); internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID); internal delegate void SendInventoryDescendentsDelegate( IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems); /// /// Stores user profile and inventory data received from backend services for a particular user. /// public class CachedUserInfo { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// The comms manager holds references to services (user, grid, inventory, etc.) /// private readonly CommunicationsManager m_commsManager; public UserProfileData UserProfile { get { return m_userProfile; } } private readonly UserProfileData m_userProfile; /// /// Has we received the user's inventory from the inventory service? /// private bool m_hasInventory; /// /// Inventory requests waiting for receipt of this user's inventory from the inventory service. /// private readonly IList m_pendingRequests = new List(); /// /// Has this user info object yet received its inventory information from the invetnroy service? /// public bool HasInventory { get { return m_hasInventory; } } private InventoryFolderImpl m_rootFolder; public InventoryFolderImpl RootFolder { get { return m_rootFolder; } } /// /// FIXME: This could be contained within a local variable - it doesn't need to be a field /// private IDictionary> pendingCategorizationFolders = new Dictionary>(); /// /// Constructor /// /// /// public CachedUserInfo(CommunicationsManager commsManager, UserProfileData userProfile) { m_commsManager = commsManager; m_userProfile = userProfile; } /// /// This allows a request to be added to be processed once we receive a user's inventory /// from the inventory service. If we already have the inventory, the request /// is executed immediately instead. /// /// public void AddRequest(IInventoryRequest request) { lock (m_pendingRequests) { if (m_hasInventory) { request.Execute(); } else { m_pendingRequests.Add(request); } } } /// /// Store a folder pending arrival of its parent /// /// private void AddPendingFolder(InventoryFolderImpl folder) { LLUUID parentFolderId = folder.ParentID; if (pendingCategorizationFolders.ContainsKey(parentFolderId)) { pendingCategorizationFolders[parentFolderId].Add(folder); } else { IList folders = new List(); folders.Add(folder); pendingCategorizationFolders[parentFolderId] = folders; } } /// /// Add any pending folders which were received before the given folder /// /// /// A /// private void ResolvePendingFolders(InventoryFolderImpl newFolder) { if (pendingCategorizationFolders.ContainsKey(newFolder.ID)) { foreach (InventoryFolderImpl folder in pendingCategorizationFolders[newFolder.ID]) { // m_log.DebugFormat( // "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}", // folder.name, folder.folderID, parent.name, parent.folderID); lock (newFolder.SubFolders) { if (!newFolder.SubFolders.ContainsKey(folder.ID)) { newFolder.SubFolders.Add(folder.ID, folder); } } } } } /// /// Callback invoked when the inventory is received from an async request to the inventory service /// /// /// public void InventoryReceive(ICollection folders, ICollection items) { // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these // are simply being swallowed try { foreach (InventoryFolderImpl folder in folders) { FolderReceive(folder); } foreach (InventoryItemBase item in items) { ItemReceive(item); } } catch (Exception e) { m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e); } // Deal with pending requests lock (m_pendingRequests) { // We're going to change inventory status within the lock to avoid a race condition // where requests are processed after the AddRequest() method has been called. m_hasInventory = true; foreach (IInventoryRequest request in m_pendingRequests) { request.Execute(); } } } /// /// Callback invoked when a folder is received from an async request to the inventory service. /// /// /// private void FolderReceive(InventoryFolderImpl newFolder) { // m_log.DebugFormat( // "[INVENTORY CACHE]: Received folder {0} {1} for user {2}", // folderInfo.Name, folderInfo.ID, userID); if (RootFolder == null) { if (newFolder.ParentID == LLUUID.Zero) { m_rootFolder = newFolder; } else { AddPendingFolder(newFolder); } } else { InventoryFolderImpl parentFolder = RootFolder.FindFolder(newFolder.ParentID); if (parentFolder != null) { lock (parentFolder.SubFolders) { if (!parentFolder.SubFolders.ContainsKey(newFolder.ID)) { parentFolder.SubFolders.Add(newFolder.ID, newFolder); } else { m_log.WarnFormat( "[INVENTORY CACHE]: Received folder {0} {1} from inventory service which has already been received", newFolder.Name, newFolder.ID); } } } else { AddPendingFolder(newFolder); } } ResolvePendingFolders(newFolder); } /// /// Callback invoked when an item is received from an async request to the inventory service. /// /// We're assuming here that items are always received after all the folders /// received. /// /// private void ItemReceive(InventoryItemBase itemInfo) { // m_log.DebugFormat( // "[INVENTORY CACHE]: Received item {0} {1} for user {2}", // itemInfo.Name, itemInfo.ID, userID); InventoryFolderImpl folder = RootFolder.FindFolder(itemInfo.Folder); if (null == folder) { m_log.WarnFormat( "Received item {0} {1} but its folder {2} does not exist", itemInfo.Name, itemInfo.ID, itemInfo.Folder); return; } lock (folder.Items) { folder.Items[itemInfo.ID] = itemInfo; } } /// /// Create a folder in this agent's inventory. /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// /// public bool CreateFolder(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId); if (HasInventory) { InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID); if (null == parentFolder) { m_log.WarnFormat( "[AGENT INVENTORY]: Tried to create folder {0} {1} but the parent {2} does not exist", folderName, folderID, parentID); return false; } InventoryFolderImpl createdFolder = parentFolder.CreateChildFolder(folderID, folderName, folderType); if (createdFolder != null) { InventoryFolderBase createdBaseFolder = new InventoryFolderBase(); createdBaseFolder.Owner = createdFolder.Owner; createdBaseFolder.ID = createdFolder.ID; createdBaseFolder.Name = createdFolder.Name; createdBaseFolder.ParentID = createdFolder.ParentID; createdBaseFolder.Type = createdFolder.Type; createdBaseFolder.Version = createdFolder.Version; m_commsManager.InventoryService.AddFolder(createdBaseFolder); return true; } else { m_log.WarnFormat( "[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists", folderName, folderID); return false; } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(CreateFolderDelegate), this, "CreateFolder"), new object[] { folderName, folderID, folderType, parentID })); return true; } } /// /// Handle a client request to update the inventory folder /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, /// and needs to be changed. /// /// /// /// /// /// public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); if (HasInventory) { InventoryFolderBase baseFolder = new InventoryFolderBase(); baseFolder.Owner = m_userProfile.ID; baseFolder.ID = folderID; baseFolder.Name = name; baseFolder.ParentID = parentID; baseFolder.Type = (short) type; baseFolder.Version = RootFolder.Version; m_commsManager.InventoryService.UpdateFolder(baseFolder); InventoryFolderImpl folder=RootFolder.FindFolder(folderID); if(folder != null) { folder.Name = name; folder.ParentID = parentID; } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(UpdateFolderDelegate), this, "UpdateFolder"), new object[] { name, folderID, type, parentID })); } return true; } /// /// Handle an inventory folder move request from the client. /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// /// /// public bool MoveFolder(LLUUID folderID, LLUUID parentID) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}", // parentID, remoteClient.Name, remoteClient.Name, remoteClient.AgentId); if (HasInventory) { InventoryFolderBase baseFolder = new InventoryFolderBase(); baseFolder.Owner = m_userProfile.ID; baseFolder.ID = folderID; baseFolder.ParentID = parentID; m_commsManager.InventoryService.MoveFolder(baseFolder); InventoryFolderImpl folder=RootFolder.FindFolder(folderID); if(folder != null) folder.ParentID = parentID; return true; } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(MoveFolderDelegate), this, "MoveFolder"), new object[] { folderID, parentID })); return true; } } /// /// This method will delete all the items and folders in the given folder. /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// /// public bool PurgeFolder(LLUUID folderID) { // m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}", // folderID, remoteClient.Name, remoteClient.AgentId); if (HasInventory) { InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID); if (purgedFolder != null) { // XXX Nasty - have to create a new object to hold details we already have InventoryFolderBase purgedBaseFolder = new InventoryFolderBase(); purgedBaseFolder.Owner = purgedFolder.Owner; purgedBaseFolder.ID = purgedFolder.ID; purgedBaseFolder.Name = purgedFolder.Name; purgedBaseFolder.ParentID = purgedFolder.ParentID; purgedBaseFolder.Type = purgedFolder.Type; purgedBaseFolder.Version = purgedFolder.Version; m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder); purgedFolder.Purge(); return true; } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(PurgeFolderDelegate), this, "PurgeFolder"), new object[] { folderID })); return true; } return false; } /// /// Add an item to the user's inventory /// /// public void AddItem(InventoryItemBase item) { if (HasInventory) { if (item.Folder == LLUUID.Zero) { InventoryFolderImpl f=FindFolderForType(item.AssetType); if (f != null) item.Folder=f.ID; else item.Folder=RootFolder.ID; } ItemReceive(item); m_commsManager.InventoryService.AddItem(item); } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(AddItemDelegate), this, "AddItem"), new object[] { item })); } } /// /// Update an item in the user's inventory /// /// /// public void UpdateItem(InventoryItemBase item) { if (HasInventory) { m_commsManager.InventoryService.UpdateItem(item); } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(UpdateItemDelegate), this, "UpdateItem"), new object[] { item })); } } /// /// Delete an item from the user's inventory /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// /// /// true on a successful delete or a if the request is queued. /// Returns false on an immediate failure /// public bool DeleteItem(LLUUID itemID) { if (HasInventory) { // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though // really only the item id is required. InventoryItemBase item = RootFolder.FindItem(itemID); if (null == item) { m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID); return false; } if (RootFolder.DeleteItem(item.ID)) { return m_commsManager.InventoryService.DeleteItem(item); } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"), new object[] { itemID })); return true; } return false; } /// /// Send details of the inventory items and/or folders in a given folder to the client. /// /// /// /// /// /// true if the request was queued or successfully processed, false otherwise public bool SendInventoryDecendents(IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems) { if (HasInventory) { InventoryFolderImpl folder; if ((folder = RootFolder.FindFolder(folderID)) != null) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Found folder {0} for client {1}", // folderID, remoteClient.AgentId); client.SendInventoryFolderDetails( client.AgentId, folderID, folder.RequestListOfItems(), folder.RequestListOfFolders(), fetchFolders, fetchItems); return true; } else { m_log.WarnFormat( "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}", folderID, client.Name, client.AgentId); return false; } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(SendInventoryDescendentsDelegate), this, "SendInventoryDecendents"), new object[] { client, folderID, fetchFolders, fetchItems })); return true; } } private InventoryFolderImpl FindFolderForType(int type) { if (RootFolder == null) return null; lock (RootFolder.SubFolders) { foreach (InventoryFolderImpl f in RootFolder.SubFolders.Values) { if (f.Type == type) return f; } } return null; } } /// /// Should be implemented by callers which require a callback when the user's inventory is received /// public interface IInventoryRequest { /// /// This is the method executed once we have received the user's inventory by which the request can be fulfilled. /// void Execute(); } /// /// Generic inventory request /// class InventoryRequest : IInventoryRequest { private Delegate m_delegate; private Object[] m_args; internal InventoryRequest(Delegate delegat, Object[] args) { m_delegate = delegat; m_args = args; } public void Execute() { m_delegate.DynamicInvoke(m_args); } } }