/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using libsecondlife; namespace OpenSim.Framework.Communications.Cache { /// /// Stores user profile and inventory data received from backend services for a particular user. /// public class CachedUserInfo { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); /// /// The comms manager holds references to services (user, grid, inventory, etc.) /// private readonly CommunicationsManager m_commsManager; private UserProfileData m_userProfile; public UserProfileData UserProfile { get { return m_userProfile; } } private bool m_hasInventory; /// /// Has this user info object yet received its inventory information from the invetnroy service? /// public bool HasInventory { get { return m_hasInventory; } } // FIXME: These need to be hidden behind accessors private InventoryFolderImpl m_rootFolder; public InventoryFolderImpl RootFolder { get { return m_rootFolder; } } /// /// Stores received folders for which we have not yet received the parents. /// private IDictionary> pendingCategorizationFolders = new Dictionary>(); /// /// Constructor /// /// /// public CachedUserInfo(CommunicationsManager commsManager, UserProfileData userProfile) { m_commsManager = commsManager; m_userProfile = userProfile; } /// /// Store a folder pending categorization when its parent is received. /// /// private void AddPendingFolder(InventoryFolderImpl folder) { LLUUID parentFolderId = folder.ParentID; if (pendingCategorizationFolders.ContainsKey(parentFolderId)) { pendingCategorizationFolders[parentFolderId].Add(folder); } else { IList folders = new List(); folders.Add(folder); pendingCategorizationFolders[parentFolderId] = folders; } } /// /// Add any pending folders which are children of parent /// /// /// A /// private void ResolvePendingFolders(InventoryFolderImpl parent) { if (pendingCategorizationFolders.ContainsKey(parent.ID)) { foreach (InventoryFolderImpl folder in pendingCategorizationFolders[parent.ID]) { // m_log.DebugFormat( // "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}", // folder.name, folder.folderID, parent.name, parent.folderID); if (!parent.SubFolders.ContainsKey(folder.ID)) { parent.SubFolders.Add(folder.ID, folder); } } } } /// /// Callback invoked when the inventory is received from an async request to the inventory service /// /// /// public void InventoryReceive(LLUUID userID, ICollection folders, ICollection items) { // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these // are simply being swallowed try { foreach (InventoryFolderImpl folder in folders) { FolderReceive(userID, folder); } foreach (InventoryItemBase item in items) { ItemReceive(userID, item); } } catch (Exception e) { m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e); } m_hasInventory = true; } /// /// Callback invoked when a folder is received from an async request to the inventory service. /// /// /// private void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo) { // m_log.DebugFormat( // "[INVENTORY CACHE]: Received folder {0} {1} for user {2}", // folderInfo.Name, folderInfo.ID, userID); if (userID == UserProfile.ID) { if (RootFolder == null) { if (folderInfo.ParentID == LLUUID.Zero) { m_rootFolder = folderInfo; } } else if (RootFolder.ID == folderInfo.ParentID) { if (!RootFolder.SubFolders.ContainsKey(folderInfo.ID)) { RootFolder.SubFolders.Add(folderInfo.ID, folderInfo); } else { AddPendingFolder(folderInfo); } } else { InventoryFolderImpl folder = RootFolder.HasSubFolder(folderInfo.ParentID); if (folder != null) { if (!folder.SubFolders.ContainsKey(folderInfo.ID)) { folder.SubFolders.Add(folderInfo.ID, folderInfo); } } else { AddPendingFolder(folderInfo); } } ResolvePendingFolders(folderInfo); } } /// /// Callback invoked when an item is received from an async request to the inventory service. /// /// We're assuming here that items are always received after all the folders have been /// received. /// /// /// private void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) { // m_log.DebugFormat( // "[INVENTORY CACHE]: Received item {0} {1} for user {2}", // itemInfo.Name, itemInfo.ID, userID); if ((userID == UserProfile.ID) && (RootFolder != null)) { if (itemInfo.Folder == RootFolder.ID) { if (!RootFolder.Items.ContainsKey(itemInfo.ID)) { RootFolder.Items.Add(itemInfo.ID, itemInfo); } } else { InventoryFolderImpl folder = RootFolder.HasSubFolder(itemInfo.Folder); if (folder != null) { if (!folder.Items.ContainsKey(itemInfo.ID)) { folder.Items.Add(itemInfo.ID, itemInfo); } } } } } /// /// Add an item to the user's inventory /// /// /// public void AddItem(LLUUID userID, InventoryItemBase itemInfo) { if ((userID == UserProfile.ID) && HasInventory) { ItemReceive(userID, itemInfo); m_commsManager.InventoryService.AddNewInventoryItem(userID, itemInfo); } else { m_log.Error("[UNABLE TO UPLOAD]: "); } } /// /// Update an item in the user's inventory /// /// /// public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo) { if ((userID == UserProfile.ID) && HasInventory) { m_commsManager.InventoryService.AddNewInventoryItem(userID, itemInfo); } else { m_log.Error("[UNABLE TO UPDATE]: "); } } /// /// Delete an item from the user's inventory /// /// /// /// public bool DeleteItem(LLUUID userID, InventoryItemBase item) { bool result = false; if ((userID == UserProfile.ID) && HasInventory) { result = RootFolder.DeleteItem(item.ID); if (result) { m_commsManager.InventoryService.DeleteInventoryItem(userID, item); } } else { m_log.Error("[UNABLE TO DELETE]: "); } return result; } } }