/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using log4net;
namespace OpenSim.Framework.Communications.Cache
{
///
/// Stores user profile and inventory data received from backend services for a particular user.
///
public class CachedUserInfo
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// The comms manager holds references to services (user, grid, inventory, etc.)
///
private readonly CommunicationsManager m_commsManager;
public UserProfileData UserProfile { get { return m_userProfile; } }
private UserProfileData m_userProfile;
///
/// Has we received the user's inventory from the inventory service?
///
private bool m_hasInventory;
///
/// Inventory requests waiting for receipt of this user's inventory from the inventory service.
///
private readonly IList m_pendingRequests = new List();
///
/// Has this user info object yet received its inventory information from the invetnroy service?
///
public bool HasInventory { get { return m_hasInventory; } }
private InventoryFolderImpl m_rootFolder;
public InventoryFolderImpl RootFolder { get { return m_rootFolder; } }
///
/// FIXME: This could be contained within a local variable - it doesn't need to be a field
///
private IDictionary> pendingCategorizationFolders
= new Dictionary>();
///
/// Constructor
///
///
///
public CachedUserInfo(CommunicationsManager commsManager, UserProfileData userProfile)
{
m_commsManager = commsManager;
m_userProfile = userProfile;
}
///
/// This allows a request to be added to be processed once we receive a user's inventory
/// from the inventory service. If we already have the inventory, the request
/// is executed immediately instead.
///
///
public void AddRequest(IInventoryRequest request)
{
lock (m_pendingRequests)
{
if (m_hasInventory)
{
request.Execute();
}
else
{
m_pendingRequests.Add(request);
}
}
}
///
/// Store a folder pending categorization when its parent is received.
///
///
private void AddPendingFolder(InventoryFolderImpl folder)
{
LLUUID parentFolderId = folder.ParentID;
if (pendingCategorizationFolders.ContainsKey(parentFolderId))
{
pendingCategorizationFolders[parentFolderId].Add(folder);
}
else
{
IList folders = new List();
folders.Add(folder);
pendingCategorizationFolders[parentFolderId] = folders;
}
}
///
/// Add any pending folders which are children of parent
///
///
/// A
///
private void ResolvePendingFolders(InventoryFolderImpl parent)
{
if (pendingCategorizationFolders.ContainsKey(parent.ID))
{
foreach (InventoryFolderImpl folder in pendingCategorizationFolders[parent.ID])
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}",
// folder.name, folder.folderID, parent.name, parent.folderID);
lock (parent.SubFolders)
{
if (!parent.SubFolders.ContainsKey(folder.ID))
{
parent.SubFolders.Add(folder.ID, folder);
}
}
}
}
}
///
/// Callback invoked when the inventory is received from an async request to the inventory service
///
///
///
public void InventoryReceive(LLUUID userID, ICollection folders, ICollection items)
{
// FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
// are simply being swallowed
try
{
foreach (InventoryFolderImpl folder in folders)
{
FolderReceive(userID, folder);
}
foreach (InventoryItemBase item in items)
{
ItemReceive(userID, item);
}
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e);
}
// Deal with pending requests
lock (m_pendingRequests)
{
// We're going to change inventory status within the lock to avoid a race condition
// where requests are processed after the AddRequest() method has been called.
m_hasInventory = true;
foreach (IInventoryRequest request in m_pendingRequests)
{
request.Execute();
}
}
}
///
/// Callback invoked when a folder is received from an async request to the inventory service.
///
///
///
private void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
// folderInfo.Name, folderInfo.ID, userID);
if (userID == UserProfile.ID)
{
if (RootFolder == null)
{
if (folderInfo.ParentID == LLUUID.Zero)
{
m_rootFolder = folderInfo;
}
}
else if (RootFolder.ID == folderInfo.ParentID)
{
lock (RootFolder.SubFolders)
{
if (!RootFolder.SubFolders.ContainsKey(folderInfo.ID))
{
RootFolder.SubFolders.Add(folderInfo.ID, folderInfo);
}
else
{
AddPendingFolder(folderInfo);
}
}
}
else
{
InventoryFolderImpl folder = RootFolder.GetDescendentFolder(folderInfo.ParentID);
lock (folder.SubFolders)
{
if (folder != null)
{
if (!folder.SubFolders.ContainsKey(folderInfo.ID))
{
folder.SubFolders.Add(folderInfo.ID, folderInfo);
}
}
else
{
AddPendingFolder(folderInfo);
}
}
}
ResolvePendingFolders(folderInfo);
}
}
///
/// Callback invoked when an item is received from an async request to the inventory service.
///
/// We're assuming here that items are always received after all the folders have been
/// received.
///
///
///
private void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Received item {0} {1} for user {2}",
// itemInfo.Name, itemInfo.ID, userID);
if ((userID == UserProfile.ID) && (RootFolder != null))
{
if (itemInfo.Folder == RootFolder.ID)
{
lock (RootFolder.Items)
{
if (!RootFolder.Items.ContainsKey(itemInfo.ID))
{
RootFolder.Items.Add(itemInfo.ID, itemInfo);
}
else
{
RootFolder.Items[itemInfo.ID] = itemInfo;
}
}
}
else
{
InventoryFolderImpl folder = RootFolder.GetDescendentFolder(itemInfo.Folder);
if (folder != null)
{
lock (folder.Items)
{
if (!folder.Items.ContainsKey(itemInfo.ID))
{
folder.Items.Add(itemInfo.ID, itemInfo);
}
else
{
folder.Items[itemInfo.ID] = itemInfo;
}
}
}
}
}
}
///
/// Add an item to the user's inventory
///
///
///
public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
{
if ((userID == UserProfile.ID) && HasInventory)
{
ItemReceive(userID, itemInfo);
m_commsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
}
}
///
/// Update an item in the user's inventory
///
///
///
public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
{
if ((userID == UserProfile.ID) && HasInventory)
{
m_commsManager.InventoryService.UpdateInventoryItem(userID, itemInfo);
}
}
///
/// Delete an item from the user's inventory
///
///
///
///
public bool DeleteItem(LLUUID userID, InventoryItemBase item)
{
bool result = false;
if ((userID == UserProfile.ID) && HasInventory)
{
result = RootFolder.DeleteItem(item.ID);
if (result)
{
m_commsManager.InventoryService.DeleteInventoryItem(userID, item);
}
}
return result;
}
}
///
/// Should be implemented by callers which require a callback when the user's inventory is received
///
public interface IInventoryRequest
{
///
/// This is the method executed once we have received the user's inventory by which the request can be fulfilled.
///
void Execute();
}
///
/// Generic inventory request
///
public class InventoryRequest : IInventoryRequest
{
private Delegate m_delegat;
private Object[] m_args;
internal InventoryRequest(Delegate delegat, Object[] args)
{
m_delegat = delegat;
m_args = args;
}
public void Execute()
{
m_delegat.DynamicInvoke(m_args);
}
}
}