/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Threading; using OpenMetaverse; using log4net; namespace OpenSim.Framework.Communications.Cache { internal delegate void AddItemDelegate(InventoryItemBase itemInfo); internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo); internal delegate void DeleteItemDelegate(UUID itemID); internal delegate void CreateFolderDelegate(string folderName, UUID folderID, ushort folderType, UUID parentID); internal delegate void MoveFolderDelegate(UUID folderID, UUID parentID); internal delegate void PurgeFolderDelegate(UUID folderID); internal delegate void UpdateFolderDelegate(string name, UUID folderID, ushort type, UUID parentID); internal delegate void SendInventoryDescendentsDelegate( IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems); public delegate void OnItemReceivedDelegate(UUID itemID); /// /// Stores user profile and inventory data received from backend services for a particular user. /// public class CachedUserInfo { public event OnItemReceivedDelegate OnItemReceived; private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// The comms manager holds references to services (user, grid, inventory, etc.) /// private readonly CommunicationsManager m_commsManager; public UserProfileData UserProfile { get { return m_userProfile; } } private readonly UserProfileData m_userProfile; /// /// Have we received the user's inventory from the inventory service? /// public bool HasReceivedInventory { get { return m_hasReceivedInventory; } } private bool m_hasReceivedInventory; /// /// Inventory requests waiting for receipt of this user's inventory from the inventory service. /// private readonly IList m_pendingRequests = new List(); /// /// The root folder of this user's inventory. Returns null if the root folder has not yet been received. /// public InventoryFolderImpl RootFolder { get { return m_rootFolder; } } private InventoryFolderImpl m_rootFolder; public UUID SessionID { get { return m_session_id; } set { m_session_id = value; } } private UUID m_session_id = UUID.Zero; /// /// Constructor /// /// /// public CachedUserInfo(CommunicationsManager commsManager, UserProfileData userProfile) { m_commsManager = commsManager; m_userProfile = userProfile; } /// /// This allows a request to be added to be processed once we receive a user's inventory /// from the inventory service. If we already have the inventory, the request /// is executed immediately instead. /// /// protected void AddRequest(IInventoryRequest request) { lock (m_pendingRequests) { if (HasReceivedInventory) { request.Execute(); } else { m_pendingRequests.Add(request); } } } /// /// Helper function for InventoryReceive() - Store a folder temporarily until we've received entire folder list /// /// private void AddFolderToDictionary(InventoryFolderImpl folder, IDictionary> dictionary) { UUID parentFolderId = folder.ParentID; if (dictionary.ContainsKey(parentFolderId)) dictionary[parentFolderId].Add(folder); else { IList folders = new List(); folders.Add(folder); dictionary[parentFolderId] = folders; } } /// /// Recursively, in depth-first order, add all the folders we've received (stored /// in a dictionary indexed by parent ID) into the tree that describes user folder /// heirarchy /// Any folder that is resolved into the tree is also added to resolvedFolderDictionary, /// indexed by folder ID. /// /// /// A /// private void ResolveReceivedFolders(InventoryFolderImpl parentFolder, IDictionary> receivedFolderDictionary, IDictionary resolvedFolderDictionary) { if (receivedFolderDictionary.ContainsKey(parentFolder.ID)) { List resolvedFolders = new List(); // Folders we've resolved with this invocation foreach (InventoryFolderImpl folder in receivedFolderDictionary[parentFolder.ID]) { if (parentFolder.ContainsChildFolder(folder.ID)) { m_log.WarnFormat( "[INVENTORY CACHE]: Received folder {0} {1} from inventory service which has already been received", folder.Name, folder.ID); } else { if (resolvedFolderDictionary.ContainsKey(folder.ID)) { m_log.WarnFormat( "[INVENTORY CACHE]: Received folder {0} {1} from inventory service has already been received but with different parent", folder.Name, folder.ID); } else { resolvedFolders.Add(folder); resolvedFolderDictionary[folder.ID] = folder; parentFolder.AddChildFolder(folder); } } } // foreach (folder in pendingCategorizationFolders[parentFolder.ID]) receivedFolderDictionary.Remove(parentFolder.ID); foreach (InventoryFolderImpl folder in resolvedFolders) ResolveReceivedFolders(folder, receivedFolderDictionary, resolvedFolderDictionary); } // if (receivedFolderDictionary.ContainsKey(parentFolder.ID)) } /// /// Drop all cached inventory. /// public void DropInventory() { // Make sure there aren't pending requests around when we do this // FIXME: There is still a race condition where an inventory operation can be requested (since these aren't being locked). // Will have to extend locking to exclude this very soon. lock (m_pendingRequests) { m_hasReceivedInventory = false; m_rootFolder = null; } } /// /// Callback invoked when the inventory is received from an async request to the inventory service /// /// /// public void InventoryReceive(ICollection folders, ICollection items) { // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these // are simply being swallowed try { // collection of all received folders, indexed by their parent ID IDictionary> receivedFolders = new Dictionary>(); // collection of all folders that have been placed into the folder heirarchy starting at m_rootFolder // This dictonary exists so we don't have to do an InventoryFolderImpl.FindFolder(), which is O(n) on the // number of folders in our inventory. // Maybe we should make this structure a member so we can skip InventoryFolderImpl.FindFolder() calls later too? IDictionary resolvedFolders = new Dictionary(); // Take all received folders, find the root folder, and put ther rest into // the pendingCategorizationFolders collection foreach (InventoryFolderImpl folder in folders) AddFolderToDictionary(folder, receivedFolders); if (!receivedFolders.ContainsKey(UUID.Zero)) throw new Exception("Database did not return a root inventory folder"); else { IList rootFolderList = receivedFolders[UUID.Zero]; m_rootFolder = rootFolderList[0]; resolvedFolders[m_rootFolder.ID] = m_rootFolder; if (rootFolderList.Count > 1) { for (int i = 1; i < rootFolderList.Count; i++) { m_log.WarnFormat( "[INVENTORY CACHE]: Discarding extra root folder {0}. Using previously received root folder {1}", rootFolderList[i].ID, RootFolder.ID); } } receivedFolders.Remove(UUID.Zero); } // Now take the pendingCategorizationFolders collection, and turn that into a tree, // with the root being RootFolder if (RootFolder != null) ResolveReceivedFolders(RootFolder, receivedFolders, resolvedFolders); // Generate a warning for folders that are not part of the heirarchy foreach (KeyValuePair> folderList in receivedFolders) { foreach (InventoryFolderImpl folder in folderList.Value) m_log.WarnFormat("[INVENTORY CACHE]: Malformed Database: Unresolved Pending Folder {0}", folder.Name); } // Take all ther received items and put them into the folder tree heirarchy foreach (InventoryItemBase item in items) { InventoryFolderImpl folder = resolvedFolders.ContainsKey(item.Folder) ? resolvedFolders[item.Folder] : null; ItemReceive(item, folder ); } } catch (Exception e) { m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e); } // Deal with pending requests lock (m_pendingRequests) { // We're going to change inventory status within the lock to avoid a race condition // where requests are processed after the AddRequest() method has been called. m_hasReceivedInventory = true; foreach (IInventoryRequest request in m_pendingRequests) { request.Execute(); } } } /// /// Callback invoked when an item is received from an async request to the inventory service. /// /// We're assuming here that items are always received after all the folders /// received. /// If folder is null, we will search for it starting from RootFolder (an O(n) operation), /// otherwise we'll just put it into folder /// /// private void ItemReceive(InventoryItemBase itemInfo, InventoryFolderImpl folder) { // m_log.DebugFormat( // "[INVENTORY CACHE]: Received item {0} {1} for user {2}", // itemInfo.Name, itemInfo.ID, userID); if (folder == null && RootFolder != null) folder = RootFolder.FindFolder(itemInfo.Folder); if (null == folder) { m_log.WarnFormat( "Received item {0} {1} but its folder {2} does not exist", itemInfo.Name, itemInfo.ID, itemInfo.Folder); return; } lock (folder.Items) { folder.Items[itemInfo.ID] = itemInfo; } if (OnItemReceived != null) OnItemReceived(itemInfo.ID); } /// /// Create a folder in this agent's inventory. /// /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// /// public bool CreateFolder(string folderName, UUID folderID, ushort folderType, UUID parentID) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId); if (m_hasReceivedInventory) { InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID); if (null == parentFolder) { m_log.WarnFormat( "[AGENT INVENTORY]: Tried to create folder {0} {1} but the parent {2} does not exist", folderName, folderID, parentID); return false; } InventoryFolderImpl createdFolder = parentFolder.CreateChildFolder(folderID, folderName, folderType); if (createdFolder != null) { InventoryFolderBase createdBaseFolder = new InventoryFolderBase(); createdBaseFolder.Owner = createdFolder.Owner; createdBaseFolder.ID = createdFolder.ID; createdBaseFolder.Name = createdFolder.Name; createdBaseFolder.ParentID = createdFolder.ParentID; createdBaseFolder.Type = createdFolder.Type; createdBaseFolder.Version = createdFolder.Version; if (m_commsManager.SecureInventoryService != null) { m_commsManager.SecureInventoryService.AddFolder(createdBaseFolder, m_session_id); } else { m_commsManager.InventoryService.AddFolder(createdBaseFolder); } return true; } else { m_log.WarnFormat( "[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists", folderName, folderID); return false; } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(CreateFolderDelegate), this, "CreateFolder"), new object[] { folderName, folderID, folderType, parentID })); return true; } } /// /// Handle a client request to update the inventory folder /// /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, /// and needs to be changed. /// /// /// /// /// public bool UpdateFolder(string name, UUID folderID, ushort type, UUID parentID) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); if (m_hasReceivedInventory) { InventoryFolderBase baseFolder = new InventoryFolderBase(); baseFolder.Owner = m_userProfile.ID; baseFolder.ID = folderID; baseFolder.Name = name; baseFolder.ParentID = parentID; baseFolder.Type = (short)type; baseFolder.Version = RootFolder.Version; if (m_commsManager.SecureInventoryService != null) { m_commsManager.SecureInventoryService.UpdateFolder(baseFolder, m_session_id); } else { m_commsManager.InventoryService.UpdateFolder(baseFolder); } InventoryFolderImpl folder = RootFolder.FindFolder(folderID); if (folder != null) { folder.Name = name; folder.ParentID = parentID; } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(UpdateFolderDelegate), this, "UpdateFolder"), new object[] { name, folderID, type, parentID })); } return true; } /// /// Handle an inventory folder move request from the client. /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// /// /// /// /// true if the delete was successful, or if it was queued pending folder receipt /// false if the folder to be deleted did not exist. /// public bool MoveFolder(UUID folderID, UUID parentID) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}", // parentID, remoteClient.Name, remoteClient.Name, remoteClient.AgentId); if (m_hasReceivedInventory) { InventoryFolderBase baseFolder = new InventoryFolderBase(); baseFolder.Owner = m_userProfile.ID; baseFolder.ID = folderID; baseFolder.ParentID = parentID; if (m_commsManager.SecureInventoryService != null) { m_commsManager.SecureInventoryService.MoveFolder(baseFolder, m_session_id); } else { m_commsManager.InventoryService.MoveFolder(baseFolder); } InventoryFolderImpl folder = RootFolder.FindFolder(folderID); InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID); if (parentFolder != null && folder != null) { InventoryFolderImpl oldParentFolder = RootFolder.FindFolder(folder.ParentID); if (oldParentFolder != null) { oldParentFolder.RemoveChildFolder(folderID); parentFolder.AddChildFolder(folder); } else { return false; } } else { return false; } return true; } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(MoveFolderDelegate), this, "MoveFolder"), new object[] { folderID, parentID })); return true; } } /// /// This method will delete all the items and folders in the given folder. /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// public bool PurgeFolder(UUID folderID) { // m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}", // folderID, remoteClient.Name, remoteClient.AgentId); if (m_hasReceivedInventory) { InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID); if (purgedFolder != null) { // XXX Nasty - have to create a new object to hold details we already have InventoryFolderBase purgedBaseFolder = new InventoryFolderBase(); purgedBaseFolder.Owner = purgedFolder.Owner; purgedBaseFolder.ID = purgedFolder.ID; purgedBaseFolder.Name = purgedFolder.Name; purgedBaseFolder.ParentID = purgedFolder.ParentID; purgedBaseFolder.Type = purgedFolder.Type; purgedBaseFolder.Version = purgedFolder.Version; if (m_commsManager.SecureInventoryService != null) { m_commsManager.SecureInventoryService.PurgeFolder(purgedBaseFolder, m_session_id); } else { m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder); } purgedFolder.Purge(); return true; } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(PurgeFolderDelegate), this, "PurgeFolder"), new object[] { folderID })); return true; } return false; } /// /// Add an item to the user's inventory. /// /// If the item has no folder set (i.e. it is UUID.Zero), then it is placed in the most appropriate folder /// for that type. /// public void AddItem(InventoryItemBase item) { if (m_hasReceivedInventory) { if (item.Folder == UUID.Zero) { InventoryFolderImpl f = FindFolderForType(item.AssetType); if (f != null) item.Folder = f.ID; else item.Folder = RootFolder.ID; } ItemReceive(item, null); if (m_commsManager.SecureInventoryService != null) { m_commsManager.SecureInventoryService.AddItem(item, m_session_id); } else { m_commsManager.InventoryService.AddItem(item); } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(AddItemDelegate), this, "AddItem"), new object[] { item })); } } /// /// Update an item in the user's inventory /// /// /// public void UpdateItem(InventoryItemBase item) { if (m_hasReceivedInventory) { if (m_commsManager.SecureInventoryService != null) { m_commsManager.SecureInventoryService.UpdateItem(item, m_session_id); } else { m_commsManager.InventoryService.UpdateItem(item); } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(UpdateItemDelegate), this, "UpdateItem"), new object[] { item })); } } /// /// Delete an item from the user's inventory /// /// If the inventory service has not yet delievered the inventory /// for this user then the request will be queued. /// /// /// /// true on a successful delete or a if the request is queued. /// Returns false on an immediate failure /// public bool DeleteItem(UUID itemID) { if (m_hasReceivedInventory) { // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though // really only the item id is required. InventoryItemBase item = RootFolder.FindItem(itemID); if (null == item) { m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID); return false; } if (RootFolder.DeleteItem(item.ID)) { if (m_commsManager.SecureInventoryService != null) { return m_commsManager.SecureInventoryService.DeleteItem(item, m_session_id); } else { return m_commsManager.InventoryService.DeleteItem(item); } } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"), new object[] { itemID })); return true; } return false; } /// /// Send details of the inventory items and/or folders in a given folder to the client. /// /// /// /// /// /// true if the request was queued or successfully processed, false otherwise public bool SendInventoryDecendents(IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems) { if (m_hasReceivedInventory) { InventoryFolderImpl folder; if ((folder = RootFolder.FindFolder(folderID)) != null) { // m_log.DebugFormat( // "[AGENT INVENTORY]: Found folder {0} for client {1}", // folderID, remoteClient.AgentId); client.SendInventoryFolderDetails( client.AgentId, folderID, folder.RequestListOfItems(), folder.RequestListOfFolders(), fetchFolders, fetchItems); return true; } else { m_log.WarnFormat( "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}", folderID, client.Name, client.AgentId); return false; } } else { AddRequest( new InventoryRequest( Delegate.CreateDelegate(typeof(SendInventoryDescendentsDelegate), this, "SendInventoryDecendents", false, false), new object[] { client, folderID, fetchFolders, fetchItems })); return true; } } /// /// Find an appropriate folder for the given asset type /// /// /// null if no appropriate folder exists public InventoryFolderImpl FindFolderForType(int type) { if (RootFolder == null) return null; return RootFolder.FindFolderForType(type); } } /// /// Should be implemented by callers which require a callback when the user's inventory is received /// public interface IInventoryRequest { /// /// This is the method executed once we have received the user's inventory by which the request can be fulfilled. /// void Execute(); } /// /// Generic inventory request /// class InventoryRequest : IInventoryRequest { private Delegate m_delegate; private Object[] m_args; internal InventoryRequest(Delegate delegat, Object[] args) { m_delegate = delegat; m_args = args; } public void Execute() { if (m_delegate != null) m_delegate.DynamicInvoke(m_args); } } }