/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ //moved to a module, left here until the module is found to have no problems /* using System; using System.Collections.Generic; using libsecondlife; namespace OpenSim.Framework.Communications.Cache { /// /// Provider handlers for processing asset transactions originating from the agent. This encompasses /// clothing creation and update as well as asset uploads. /// public class AgentAssetTransactionsManager { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // Fields public CommunicationsManager CommsManager; /// /// Each agent has its own singleton collection of transactions /// private Dictionary AgentTransactions = new Dictionary(); /// /// Should we dump uploaded assets to the filesystem? /// private bool m_dumpAssetsToFile; public AgentAssetTransactionsManager(CommunicationsManager commsManager, bool dumpAssetsToFile) { CommsManager = commsManager; m_dumpAssetsToFile = dumpAssetsToFile; } /// /// Get the collection of asset transactions for the given user. If one does not already exist, it /// is created. /// /// /// private AgentAssetTransactions GetUserTransactions(LLUUID userID) { lock (AgentTransactions) { if (!AgentTransactions.ContainsKey(userID)) { AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); AgentTransactions.Add(userID, transactions); } return AgentTransactions[userID]; } } /// /// Remove the given agent asset transactions. This should be called when a client is departing /// from a scene (and hence won't be making any more transactions here). /// /// public void RemoveAgentAssetTransactions(LLUUID userID) { m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); lock (AgentTransactions) { AgentTransactions.Remove(userID); } } /// /// Create an inventory item from data that has been received through a transaction. /// /// This is called when new clothing or body parts are created. It may also be called in other /// situations. /// /// /// /// /// /// /// /// /// /// /// public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { m_log.DebugFormat( "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); transactions.RequestCreateInventoryItem( remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); } /// /// Update an inventory item with data that has been received through a transaction. /// /// This is called when clothing or body parts are updated (for instance, with new textures or /// colours). It may also be called in other situations. /// /// /// /// public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, InventoryItemBase item) { m_log.DebugFormat( "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", item.inventoryName); AgentAssetTransactions transactions = CommsManager.TransactionsManager.GetUserTransactions(remoteClient.AgentId); transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); } /// /// Request that a client (agent) begin an asset transfer. /// /// /// /// /// /// /// public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal, bool tempFile) { // Console.WriteLine("asset upload of " + assetID); AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); if (uploader != null) { // Upload has already compelted uploading... if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) { //[commenting out as this removal breaks uploads] /*lock (transactions.XferUploaders) { // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary transactions.XferUploaders.Remove(uploader.TransactionID); //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count); }*/ /* } } } /// /// Handle asset transfer data packets received in response to the asset upload request in /// HandleUDPUploadRequest() /// /// /// /// /// public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) { AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); transactions.HandleXfer(xferID, packetID, data); } } } */