/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Net;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace OpenSim.Framework
{
///
/// Maps from client AgentID and RemoteEndPoint values to IClientAPI
/// references for all of the connected clients
///
public class ClientManager
{
/// A dictionary mapping from
/// to references
private Dictionary m_dict1;
/// A dictionary mapping from
/// to references
private Dictionary m_dict2;
/// An immutable collection of
/// references
private IClientAPI[] m_array;
/// Synchronization object for writing to the collections
private object m_syncRoot = new object();
/// Number of clients in the collection
public int Count { get { return m_dict1.Count; } }
///
/// Default constructor
///
public ClientManager()
{
m_dict1 = new Dictionary();
m_dict2 = new Dictionary();
m_array = new IClientAPI[0];
}
///
/// Add a client reference to the collection if it does not already
/// exist
///
/// Reference to the client object
/// True if the client reference was successfully added,
/// otherwise false if the given key already existed in the collection
public bool Add(IClientAPI value)
{
lock (m_syncRoot)
{
if (m_dict1.ContainsKey(value.AgentId) || m_dict2.ContainsKey(value.RemoteEndPoint))
return false;
m_dict1[value.AgentId] = value;
m_dict2[value.RemoteEndPoint] = value;
IClientAPI[] oldArray = m_array;
int oldLength = oldArray.Length;
IClientAPI[] newArray = new IClientAPI[oldLength + 1];
for (int i = 0; i < oldLength; i++)
newArray[i] = oldArray[i];
newArray[oldLength] = value;
m_array = newArray;
}
return true;
}
///
/// Remove a client from the collection
///
/// UUID of the client to remove
/// True if a client was removed, or false if the given UUID
/// was not present in the collection
public bool Remove(UUID key)
{
lock (m_syncRoot)
{
IClientAPI value;
if (m_dict1.TryGetValue(key, out value))
{
m_dict1.Remove(key);
m_dict2.Remove(value.RemoteEndPoint);
IClientAPI[] oldArray = m_array;
int oldLength = oldArray.Length;
IClientAPI[] newArray = new IClientAPI[oldLength - 1];
int j = 0;
for (int i = 0; i < oldLength; i++)
{
if (oldArray[i] != value)
newArray[j++] = oldArray[i];
}
m_array = newArray;
return true;
}
}
return false;
}
///
/// Resets the client collection
///
public void Clear()
{
lock (m_syncRoot)
{
m_dict1.Clear();
m_dict2.Clear();
m_array = new IClientAPI[0];
}
}
///
/// Checks if a UUID is in the collection
///
/// UUID to check for
/// True if the UUID was found in the collection, otherwise false
public bool ContainsKey(UUID key)
{
return m_dict1.ContainsKey(key);
}
///
/// Checks if an endpoint is in the collection
///
/// Endpoint to check for
/// True if the endpoint was found in the collection, otherwise false
public bool ContainsKey(IPEndPoint key)
{
return m_dict2.ContainsKey(key);
}
///
/// Attempts to fetch a value out of the collection
///
/// UUID of the client to retrieve
/// Retrieved client, or null on lookup failure
/// True if the lookup succeeded, otherwise false
public bool TryGetValue(UUID key, out IClientAPI value)
{
try { return m_dict1.TryGetValue(key, out value); }
catch (Exception)
{
value = null;
return false;
}
}
///
/// Attempts to fetch a value out of the collection
///
/// Endpoint of the client to retrieve
/// Retrieved client, or null on lookup failure
/// True if the lookup succeeded, otherwise false
public bool TryGetValue(IPEndPoint key, out IClientAPI value)
{
try { return m_dict2.TryGetValue(key, out value); }
catch (Exception)
{
value = null;
return false;
}
}
///
/// Performs a given task in parallel for each of the elements in the
/// collection
///
/// Action to perform on each element
public void ForEach(Action action)
{
IClientAPI[] localArray = m_array;
Parallel.ForEach(localArray, action);
}
///
/// Performs a given task synchronously for each of the elements in
/// the collection
///
/// Action to perform on each element
public void ForEachSync(Action action)
{
IClientAPI[] localArray = m_array;
for (int i = 0; i < localArray.Length; i++)
action(localArray[i]);
}
}
}