/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; namespace OpenSim.Framework { public delegate void ForEachClientDelegate(IClientAPI client); public class ClientManager { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private Dictionary m_clients; public void ForEachClient(ForEachClientDelegate whatToDo) { // Wasteful, I know IClientAPI[] LocalClients = new IClientAPI[0]; lock (m_clients) { LocalClients = new IClientAPI[m_clients.Count]; m_clients.Values.CopyTo(LocalClients, 0); } for (int i = 0; i < LocalClients.Length; i++) { try { whatToDo(LocalClients[i]); } catch (System.Exception e) { m_log.Warn("[CLIENT]: Unable to do ForEachClient for one of the clients" + "\n Reason: " + e.ToString()); } } } public ClientManager() { m_clients = new Dictionary(); } public void Remove(uint id) { //m_log.InfoFormat("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count); lock (m_clients) { m_clients.Remove(id); } m_log.InfoFormat("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count); } public void Add(uint id, IClientAPI client) { lock (m_clients) { m_clients.Add(id, client); } } public void InPacket(uint circuitCode, Packet packet) { IClientAPI client; bool tryGetRet = false; lock (m_clients) tryGetRet = m_clients.TryGetValue(circuitCode, out client); if(tryGetRet) { client.InPacket(packet); } } public void CloseAllAgents(uint circuitCode) { IClientAPI client; bool tryGetRet = false; lock (m_clients) tryGetRet = m_clients.TryGetValue(circuitCode, out client); if (tryGetRet) { CloseAllCircuits(client.AgentId); } } public void CloseAllCircuits(LLUUID agentId) { uint[] circuits = GetAllCircuits(agentId); // We're using a for loop here so changes to the circuits don't cause it to completely fail. for (int i = 0; i < circuits.Length; i++) { IClientAPI client; try { bool tryGetRet = false; lock (m_clients) tryGetRet = m_clients.TryGetValue(circuits[i], out client); if(tryGetRet) { Remove(client.CircuitCode); client.Close(false); } } catch (System.Exception e) { m_log.Error(string.Format("[CLIENT]: Unable to shutdown circuit for: {0}\n Reason: {1}", agentId, e)); } } } public uint[] GetAllCircuits(LLUUID agentId) { List circuits = new List(); // Wasteful, I know IClientAPI[] LocalClients = new IClientAPI[0]; lock (m_clients) { LocalClients = new IClientAPI[m_clients.Count]; m_clients.Values.CopyTo(LocalClients, 0); } for (int i = 0; i < LocalClients.Length; i++ ) { if (LocalClients[i].AgentId == agentId) { circuits.Add(LocalClients[i].CircuitCode); } } return circuits.ToArray(); } public List GetAllCircuitCodes() { List circuits; lock (m_clients) { circuits = new List(m_clients.Keys); } return circuits; } public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock) { ViewerEffectPacket packet = (ViewerEffectPacket) PacketPool.Instance.GetPacket(PacketType.ViewerEffect); // TODO: don't create new blocks if recycling an old packet packet.Effect = effectBlock; // Wasteful, I know IClientAPI[] LocalClients = new IClientAPI[0]; lock (m_clients) { LocalClients = new IClientAPI[m_clients.Count]; m_clients.Values.CopyTo(LocalClients, 0); } for (int i = 0; i < LocalClients.Length; i++) { if (LocalClients[i].AgentId != sender.AgentId) { packet.AgentData.AgentID = LocalClients[i].AgentId; packet.AgentData.SessionID = LocalClients[i].SessionId; packet.Header.Reliable = false; LocalClients[i].OutPacket(packet, ThrottleOutPacketType.Task); } } } public bool TryGetClient(uint circuitId, out IClientAPI user) { lock (m_clients) { return m_clients.TryGetValue(circuitId, out user); } } } }