/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { // Soon to be dismissed [Serializable] public class ChildAgentDataUpdate { public Guid ActiveGroupID; public Guid AgentID; public bool alwaysrun; public float AVHeight; public sLLVector3 cameraPosition; public float drawdistance; public float godlevel; public uint GroupAccess; public sLLVector3 Position; public ulong regionHandle; public byte[] throttles; public sLLVector3 Velocity; public ChildAgentDataUpdate() { } public ChildAgentDataUpdate(AgentData agent) { ActiveGroupID = agent.ActiveGroupID.Guid; AgentID = agent.AgentID.Guid; alwaysrun = agent.AlwaysRun; AVHeight = agent.Size.Z; cameraPosition = new sLLVector3(agent.Center); drawdistance = agent.Far; godlevel = (float)agent.GodLevel; if (agent.Groups.Length > 0) GroupAccess = (uint)agent.Groups[0].GroupPowers; Position = new sLLVector3(agent.Position); regionHandle = agent.RegionHandle; throttles = agent.Throttles; Velocity = new sLLVector3(agent.Velocity); } public ChildAgentDataUpdate(AgentPosition agent) { AgentID = agent.AgentID.Guid; AVHeight = agent.Size.Z; cameraPosition = new sLLVector3(agent.Center); drawdistance = agent.Far; Position = new sLLVector3(agent.Position); regionHandle = agent.RegionHandle; throttles = agent.Throttles; Velocity = new sLLVector3(agent.Velocity); } } public interface IAgentData { UUID AgentID { get; set; } OSDMap PackUpdateMessage(); void UnpackUpdateMessage(OSDMap map); } /// /// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms. /// public class AgentPosition : IAgentData { private UUID m_id; public UUID AgentID { get { return m_id; } set { m_id = value; } } public ulong RegionHandle; public uint CircuitCode; public UUID SessionID; public float Far; public Vector3 Position; public Vector3 Velocity; public Vector3 Center; public Vector3 Size; public Vector3 AtAxis; public Vector3 LeftAxis; public Vector3 UpAxis; public bool ChangedGrid; // This probably shouldn't be here public byte[] Throttles; public OSDMap PackUpdateMessage() { OSDMap args = new OSDMap(); args["message_type"] = OSD.FromString("AgentPosition"); args["region_handle"] = OSD.FromString(RegionHandle.ToString()); args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); args["agent_uuid"] = OSD.FromUUID(AgentID); args["session_uuid"] = OSD.FromUUID(SessionID); args["position"] = OSD.FromString(Position.ToString()); args["velocity"] = OSD.FromString(Velocity.ToString()); args["center"] = OSD.FromString(Center.ToString()); args["size"] = OSD.FromString(Size.ToString()); args["at_axis"] = OSD.FromString(AtAxis.ToString()); args["left_axis"] = OSD.FromString(LeftAxis.ToString()); args["up_axis"] = OSD.FromString(UpAxis.ToString()); args["far"] = OSD.FromReal(Far); args["changed_grid"] = OSD.FromBoolean(ChangedGrid); if ((Throttles != null) && (Throttles.Length > 0)) args["throttles"] = OSD.FromBinary(Throttles); return args; } public void UnpackUpdateMessage(OSDMap args) { if (args.ContainsKey("region_handle")) UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); if (args["circuit_code"] != null) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args["agent_uuid"] != null) AgentID = args["agent_uuid"].AsUUID(); if (args["session_uuid"] != null) SessionID = args["session_uuid"].AsUUID(); if (args["position"] != null) Vector3.TryParse(args["position"].AsString(), out Position); if (args["velocity"] != null) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args["center"] != null) Vector3.TryParse(args["center"].AsString(), out Center); if (args["size"] != null) Vector3.TryParse(args["size"].AsString(), out Size); if (args["at_axis"] != null) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args["left_axis"] != null) Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); if (args["up_axis"] != null) Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); if (args["changed_grid"] != null) ChangedGrid = args["changed_grid"].AsBoolean(); if (args["far"] != null) Far = (float)(args["far"].AsReal()); if (args["throttles"] != null) Throttles = args["throttles"].AsBinary(); } /// /// Soon to be decommissioned /// /// public void CopyFrom(ChildAgentDataUpdate cAgent) { AgentID = new UUID(cAgent.AgentID); // next: ??? Size = new Vector3(); Size.Z = cAgent.AVHeight; Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); Far = cAgent.drawdistance; Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); RegionHandle = cAgent.regionHandle; Throttles = cAgent.throttles; Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); } } public class AgentGroupData { public UUID GroupID; public ulong GroupPowers; public bool AcceptNotices; public AgentGroupData(UUID id, ulong powers, bool notices) { GroupID = id; GroupPowers = powers; AcceptNotices = notices; } public AgentGroupData(OSDMap args) { UnpackUpdateMessage(args); } public OSDMap PackUpdateMessage() { OSDMap groupdata = new OSDMap(); groupdata["group_id"] = OSD.FromUUID(GroupID); groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString()); groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices); return groupdata; } public void UnpackUpdateMessage(OSDMap args) { if (args["group_id"] != null) GroupID = args["group_id"].AsUUID(); if (args["group_powers"] != null) UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers); if (args["accept_notices"] != null) AcceptNotices = args["accept_notices"].AsBoolean(); } } public class AgentAnimationData { public UUID Animation; public UUID ObjectID; public AgentAnimationData(OSDMap args) { UnpackUpdateMessage(args); } public OSDMap PackUpdateMessage() { OSDMap anim = new OSDMap(); anim["animation"] = OSD.FromUUID(Animation); anim["object_id"] = OSD.FromUUID(ObjectID); return anim; } public void UnpackUpdateMessage(OSDMap args) { if (args["animation"] != null) Animation = args["animation"].AsUUID(); if (args["object_id"] != null) ObjectID = args["object_id"].AsUUID(); } } public class AgentData : IAgentData { private UUID m_id; public UUID AgentID { get { return m_id; } set { m_id = value; } } public ulong RegionHandle; public uint CircuitCode; public UUID SessionID; public Vector3 Position; public Vector3 Velocity; public Vector3 Center; public Vector3 Size; public Vector3 AtAxis; public Vector3 LeftAxis; public Vector3 UpAxis; public bool ChangedGrid; public float Far; public float Aspect; //public int[] Throttles; public byte[] Throttles; public uint LocomotionState; public Quaternion HeadRotation; public Quaternion BodyRotation; public uint ControlFlags; public float EnergyLevel; public Byte GodLevel; public bool AlwaysRun; public UUID PreyAgent; public Byte AgentAccess; public UUID[] AgentTextures; public UUID ActiveGroupID; public AgentGroupData[] Groups; public AgentAnimationData[] Anims; public UUID GranterID; public Dictionary NVPairs; public byte[] VisualParams; public string CallbackURI; public OSDMap PackUpdateMessage() { OSDMap args = new OSDMap(); args["message_type"] = OSD.FromString("AgentData"); args["region_handle"] = OSD.FromString(RegionHandle.ToString()); args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); args["agent_uuid"] = OSD.FromUUID(AgentID); args["session_uuid"] = OSD.FromUUID(SessionID); args["position"] = OSD.FromString(Position.ToString()); args["velocity"] = OSD.FromString(Velocity.ToString()); args["center"] = OSD.FromString(Center.ToString()); args["size"] = OSD.FromString(Size.ToString()); args["at_axis"] = OSD.FromString(AtAxis.ToString()); args["left_axis"] = OSD.FromString(LeftAxis.ToString()); args["up_axis"] = OSD.FromString(UpAxis.ToString()); args["changed_grid"] = OSD.FromBoolean(ChangedGrid); args["far"] = OSD.FromReal(Far); args["aspect"] = OSD.FromReal(Aspect); if ((Throttles != null) && (Throttles.Length > 0)) args["throttles"] = OSD.FromBinary(Throttles); args["locomotion_state"] = OSD.FromString(LocomotionState.ToString()); args["head_rotation"] = OSD.FromString(HeadRotation.ToString()); args["body_rotation"] = OSD.FromString(BodyRotation.ToString()); args["control_flags"] = OSD.FromString(ControlFlags.ToString()); args["energy_level"] = OSD.FromReal(EnergyLevel); args["god_level"] = OSD.FromString(GodLevel.ToString()); args["always_run"] = OSD.FromBoolean(AlwaysRun); args["prey_agent"] = OSD.FromUUID(PreyAgent); args["agent_access"] = OSD.FromString(AgentAccess.ToString()); if ((AgentTextures != null) && (AgentTextures.Length > 0)) { OSDArray textures = new OSDArray(AgentTextures.Length); foreach (UUID uuid in AgentTextures) textures.Add(OSD.FromUUID(uuid)); args["agent_textures"] = textures; } args["active_group_id"] = OSD.FromUUID(ActiveGroupID); if ((Groups != null) && (Groups.Length > 0)) { OSDArray groups = new OSDArray(Groups.Length); foreach (AgentGroupData agd in Groups) groups.Add(agd.PackUpdateMessage()); args["groups"] = groups; } if ((Anims != null) && (Anims.Length > 0)) { OSDArray anims = new OSDArray(Anims.Length); foreach (AgentAnimationData aanim in Anims) anims.Add(aanim.PackUpdateMessage()); args["animations"] = anims; } if ((VisualParams != null) && (VisualParams.Length > 0)) args["visual_params"] = OSD.FromBinary(VisualParams); // Last few fields are still missing: granter and NVPais if ((CallbackURI != null) && (!CallbackURI.Equals(""))) args["callback_uri"] = OSD.FromString(CallbackURI); return args; } /// /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// /// public void UnpackUpdateMessage(OSDMap args) { if (args.ContainsKey("region_handle")) UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); if (args["circuit_code"] != null) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args["agent_uuid"] != null) AgentID = args["agent_uuid"].AsUUID(); if (args["session_uuid"] != null) SessionID = args["session_uuid"].AsUUID(); if (args["position"] != null) Vector3.TryParse(args["position"].AsString(), out Position); if (args["velocity"] != null) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args["center"] != null) Vector3.TryParse(args["center"].AsString(), out Center); if (args["size"] != null) Vector3.TryParse(args["size"].AsString(), out Size); if (args["at_axis"] != null) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args["left_axis"] != null) Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); if (args["up_axis"] != null) Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); if (args["changed_grid"] != null) ChangedGrid = args["changed_grid"].AsBoolean(); if (args["far"] != null) Far = (float)(args["far"].AsReal()); if (args["aspect"] != null) Aspect = (float)args["aspect"].AsReal(); if (args["throttles"] != null) Throttles = args["throttles"].AsBinary(); if (args["locomotion_state"] != null) UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); if (args["head_rotation"] != null) Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); if (args["body_rotation"] != null) Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); if (args["control_flags"] != null) UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); if (args["energy_level"] != null) EnergyLevel = (float)(args["energy_level"].AsReal()); if (args["god_level"] != null) Byte.TryParse(args["god_level"].AsString(), out GodLevel); if (args["always_run"] != null) AlwaysRun = args["always_run"].AsBoolean(); if (args["prey_agent"] != null) PreyAgent = args["prey_agent"].AsUUID(); if (args["agent_access"] != null) Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) { OSDArray textures = (OSDArray)(args["agent_textures"]); AgentTextures = new UUID[textures.Count]; int i = 0; foreach (OSD o in textures) AgentTextures[i++] = o.AsUUID(); } if (args["active_group_id"] != null) ActiveGroupID = args["active_group_id"].AsUUID(); if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups[i++] = new AgentGroupData((OSDMap)o); } } } if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new AgentAnimationData[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new AgentAnimationData((OSDMap)o); } } } if (args["visual_params"] != null) VisualParams = args["visual_params"].AsBinary(); if (args["callback_uri"] != null) CallbackURI = args["callback_uri"].AsString(); } public AgentData() { } public AgentData(Hashtable hash) { //UnpackUpdateMessage(hash); } /// /// Soon to be decommissioned /// /// public void CopyFrom(ChildAgentDataUpdate cAgent) { ActiveGroupID = new UUID(cAgent.ActiveGroupID); AgentID = new UUID(cAgent.AgentID); AlwaysRun = cAgent.alwaysrun; // next: ??? Size = new Vector3(); Size.Z = cAgent.AVHeight; Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); Far = cAgent.drawdistance; // downcasting ??? GodLevel = (byte)(cAgent.godlevel); Groups = new AgentGroupData[1]; Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true); Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); RegionHandle = cAgent.regionHandle; Throttles = cAgent.throttles; Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); } public void Dump() { System.Console.WriteLine("------------ AgentData ------------"); System.Console.WriteLine("UUID: " + AgentID); System.Console.WriteLine("Region: " + RegionHandle); System.Console.WriteLine("Position: " + Position); } } }