using System; using System.Collections.Generic; using System.Text; namespace OpenSim.Framework { [Serializable] public class ChildAgentDataUpdate { public ChildAgentDataUpdate() { } public sLLVector3 Position; public ulong regionHandle; public float drawdistance; public sLLVector3 cameraPosition; public sLLVector3 Velocity; public float AVHeight; public Guid AgentID; public float godlevel; } }