/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Runtime.Serialization; using System.Security.Permissions; using OpenMetaverse; namespace OpenSim.Framework { public class AvatarWearable { public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); public static readonly UUID DEFAULT_HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); public static readonly UUID DEFAULT_HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); public static readonly UUID DEFAULT_SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); public static readonly UUID DEFAULT_SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); public static readonly UUID DEFAULT_SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); public static readonly UUID DEFAULT_SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110"); public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); public UUID AssetID; public UUID ItemID; public AvatarWearable() { } public AvatarWearable(UUID itemId, UUID assetId) { AssetID = assetId; ItemID = itemId; } public static AvatarWearable[] DefaultWearables { get { AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these for (int i = 0; i < 13; i++) { defaultWearables[i] = new AvatarWearable(); } // Body defaultWearables[0].ItemID = DEFAULT_BODY_ITEM; defaultWearables[0].AssetID = DEFAULT_BODY_ASSET; // Hair defaultWearables[2].ItemID = DEFAULT_HAIR_ITEM; defaultWearables[2].AssetID = DEFAULT_HAIR_ASSET; // Skin defaultWearables[1].ItemID = DEFAULT_SKIN_ITEM; defaultWearables[1].AssetID = DEFAULT_SKIN_ASSET; // Shirt defaultWearables[4].ItemID = DEFAULT_SHIRT_ITEM; defaultWearables[4].AssetID = DEFAULT_SHIRT_ASSET; // Pants defaultWearables[5].ItemID = DEFAULT_PANTS_ITEM; defaultWearables[5].AssetID = DEFAULT_PANTS_ASSET; return defaultWearables; } } } }