/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Security.Permissions; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; namespace OpenSim.Framework { [Serializable] public class AvatarAppearance : ISerializable { // these are guessed at by the list here - // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll // correct them over time for when were are wrong. public readonly static int BODY = 0; public readonly static int SKIN = 1; public readonly static int HAIR = 2; public readonly static int EYES = 3; public readonly static int SHIRT = 4; public readonly static int PANTS = 5; public readonly static int SHOES = 6; public readonly static int SOCKS = 7; public readonly static int JACKET = 8; public readonly static int GLOVES = 9; public readonly static int UNDERSHIRT = 10; public readonly static int UNDERPANTS = 11; public readonly static int SKIRT = 12; private readonly static int MAX_WEARABLES = 13; private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"); private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"); private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110"); private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"); private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120"); private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"); public readonly static int VISUALPARAM_COUNT = 218; protected LLUUID m_owner; public LLUUID Owner { get { return m_owner; } set { m_owner = value; } } protected int m_serial = 1; public int Serial { get { return m_serial; } set { m_serial = value; } } protected byte[] m_visualparams; public byte[] VisualParams { get { return m_visualparams; } set { m_visualparams = value; } } protected AvatarWearable[] m_wearables; public AvatarWearable[] Wearables { get { return m_wearables; } set { m_wearables = value; } } public LLUUID BodyItem { get { return m_wearables[BODY].ItemID; } set { m_wearables[BODY].ItemID = value; } } public LLUUID BodyAsset { get { return m_wearables[BODY].AssetID; } set { m_wearables[BODY].AssetID = value; } } public LLUUID SkinItem { get { return m_wearables[SKIN].ItemID; } set { m_wearables[SKIN].ItemID = value; } } public LLUUID SkinAsset { get { return m_wearables[SKIN].AssetID; } set { m_wearables[SKIN].AssetID = value; } } public LLUUID HairItem { get { return m_wearables[HAIR].ItemID; } set { m_wearables[HAIR].ItemID = value; } } public LLUUID HairAsset { get { return m_wearables[HAIR].AssetID; } set { m_wearables[HAIR].AssetID = value; } } public LLUUID EyesItem { get { return m_wearables[EYES].ItemID; } set { m_wearables[EYES].ItemID = value; } } public LLUUID EyesAsset { get { return m_wearables[EYES].AssetID; } set { m_wearables[EYES].AssetID = value; } } public LLUUID ShirtItem { get { return m_wearables[SHIRT].ItemID; } set { m_wearables[SHIRT].ItemID = value; } } public LLUUID ShirtAsset { get { return m_wearables[SHIRT].AssetID; } set { m_wearables[SHIRT].AssetID = value; } } public LLUUID PantsItem { get { return m_wearables[PANTS].ItemID; } set { m_wearables[PANTS].ItemID = value; } } public LLUUID PantsAsset { get { return m_wearables[BODY].AssetID; } set { m_wearables[BODY].AssetID = value; } } public LLUUID ShoesItem { get { return m_wearables[SHOES].ItemID; } set { m_wearables[SHOES].ItemID = value; } } public LLUUID ShoesAsset { get { return m_wearables[SHOES].AssetID; } set { m_wearables[SHOES].AssetID = value; } } public LLUUID SocksItem { get { return m_wearables[SOCKS].ItemID; } set { m_wearables[SOCKS].ItemID = value; } } public LLUUID SocksAsset { get { return m_wearables[SOCKS].AssetID; } set { m_wearables[SOCKS].AssetID = value; } } public LLUUID JacketItem { get { return m_wearables[JACKET].ItemID; } set { m_wearables[JACKET].ItemID = value; } } public LLUUID JacketAsset { get { return m_wearables[JACKET].AssetID; } set { m_wearables[JACKET].AssetID = value; } } public LLUUID GlovesItem { get { return m_wearables[GLOVES].ItemID; } set { m_wearables[GLOVES].ItemID = value; } } public LLUUID GlovesAsset { get { return m_wearables[GLOVES].AssetID; } set { m_wearables[GLOVES].AssetID = value; } } public LLUUID UnderShirtItem { get { return m_wearables[UNDERSHIRT].ItemID; } set { m_wearables[UNDERSHIRT].ItemID = value; } } public LLUUID UnderShirtAsset { get { return m_wearables[UNDERSHIRT].AssetID; } set { m_wearables[UNDERSHIRT].AssetID = value; } } public LLUUID UnderPantsItem { get { return m_wearables[UNDERPANTS].ItemID; } set { m_wearables[UNDERPANTS].ItemID = value; } } public LLUUID UnderPantsAsset { get { return m_wearables[UNDERPANTS].AssetID; } set { m_wearables[UNDERPANTS].AssetID = value; } } public LLUUID SkirtItem { get { return m_wearables[SKIRT].ItemID; } set { m_wearables[SKIRT].ItemID = value; } } public LLUUID SkirtAsset { get { return m_wearables[SKIRT].AssetID; } set { m_wearables[SKIRT].AssetID = value; } } public void SetDefaultWearables() { m_wearables[BODY].AssetID = BODY_ASSET; m_wearables[BODY].ItemID = BODY_ITEM; m_wearables[SKIN].AssetID = SKIN_ASSET; m_wearables[SKIN].ItemID = SKIN_ITEM; m_wearables[SHIRT].AssetID = SHIRT_ASSET; m_wearables[SHIRT].ItemID = SHIRT_ITEM; m_wearables[PANTS].AssetID = PANTS_ASSET; m_wearables[PANTS].ItemID = PANTS_ITEM; } protected LLObject.TextureEntry m_texture; public LLObject.TextureEntry Texture { get { return m_texture; } set { m_texture = value; } } protected float m_avatarHeight = 0; public float AvatarHeight { get { return m_avatarHeight; } set { m_avatarHeight = value; } } public AvatarAppearance() { m_wearables = new AvatarWearable[MAX_WEARABLES]; for (int i = 0; i < MAX_WEARABLES; i++) { // this makes them all null m_wearables[i] = new AvatarWearable(); } m_serial = 0; m_owner = LLUUID.Zero; m_visualparams = new byte[VISUALPARAM_COUNT]; SetDefaultWearables(); m_texture = GetDefaultTexture(); } public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams) { m_owner = avatarID; m_serial = 1; m_wearables = wearables; m_visualparams = visualParams; m_texture = GetDefaultTexture(); } /// /// /// /// /// public void SetAppearance(byte[] texture, List visualParam) { LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); m_texture = textureEnt; m_visualparams = visualParam.ToArray(); // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. // (float)m_visualParams[25] = Height // (float)m_visualParams[125] = LegLength m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f))) + (((float) m_visualparams[125]/255.0f)/1.5f); } public void SetWearable(int wearableId, AvatarWearable wearable) { m_wearables[wearableId] = wearable; } public static LLObject.TextureEntry GetDefaultTexture() { LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010"); textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011"); return textu; } public override String ToString() { String s = "[Wearables] =>"; s += "Body Item: " + BodyItem.ToString() + ";"; s += "Skin Item: " + SkinItem.ToString() + ";"; s += "Shirt Item: " + ShirtItem.ToString() + ";"; s += "Pants Item: " + PantsItem.ToString() + ";"; return s; } protected AvatarAppearance(SerializationInfo info, StreamingContext context) { //System.Console.WriteLine("AvatarAppearance Deserialize BGN"); if (info == null) { throw new ArgumentNullException("info"); } m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid))); m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int)); m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[])); m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[])); byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[])); m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length); m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float)); //System.Console.WriteLine("AvatarAppearance Deserialize END"); } [SecurityPermission(SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.SerializationFormatter)] public virtual void GetObjectData( SerializationInfo info, StreamingContext context) { if (info == null) { throw new ArgumentNullException("info"); } info.AddValue("m_scenePresenceID", m_owner.UUID); info.AddValue("m_wearablesSerial", m_serial); info.AddValue("m_visualParams", m_visualparams); info.AddValue("m_wearables", m_wearables); info.AddValue("m_textureEntry", m_texture.ToBytes()); info.AddValue("m_avatarHeight", m_avatarHeight); } } }