/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.IO; using System.Xml; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; /// /// Loads assets from the filesystem location. Not yet a plugin, though it should be. /// namespace OpenSim.Framework.AssetLoader.Filesystem { public class AssetLoaderFileSystem : IAssetLoader { protected AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) { AssetBase asset = new AssetBase( new LLUUID(assetIdStr), name ); if (!String.IsNullOrEmpty(filename)) { MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename); LoadAsset(asset, isImage, filename); } else { MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name); } return asset; } protected void LoadAsset(AssetBase info, bool image, string filename) { string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets/OpenSimAssetSet"); //+ folder; string fileName = Path.Combine(dataPath, filename); FileInfo fInfo = new FileInfo(fileName); long numBytes = fInfo.Length; FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); byte[] idata = new byte[numBytes]; BinaryReader br = new BinaryReader(fStream); idata = br.ReadBytes((int) numBytes); br.Close(); fStream.Close(); info.Data = idata; //info.loaded=true; } public void ForEachXmlAsset(Action action) { List assets = new List(); // System.Console.WriteLine("trying loading asset into database"); string filePath = Path.Combine(Util.configDir(), "assets/OpenSimAssetSet/OpenSimAssetSet.xml"); if (File.Exists(filePath)) { try { XmlConfigSource source = new XmlConfigSource(filePath); for (int i = 0; i < source.Configs.Count; i++) { // System.Console.WriteLine("loading asset into database"); string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString()); string name = source.Configs[i].GetString("name", ""); sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0); string fileName = source.Configs[i].GetString("fileName", ""); AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); newAsset.Type = type; newAsset.InvType = invType; assets.Add(newAsset); } } catch (XmlException e) { MainLog.Instance.Error("ASSETS", "Error loading " + filePath + ": " + e.ToString()); } } assets.ForEach(action); } } }