/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using libsecondlife; namespace OpenSim.Framework { [Serializable] public class AssetBase { private byte[] _data; private string _description = String.Empty; private LLUUID _fullid; private sbyte _invtype; private bool _local = false; private string _name = String.Empty; private bool _temporary = false; private sbyte _type; public AssetBase() { } public AssetBase(LLUUID assetId, string name) { FullID = assetId; Name = name; } public virtual LLUUID FullID { get { return _fullid; } set { _fullid = value; } } public virtual string ID { get { return _fullid.ToString(); } set { _fullid = new LLUUID(value); } } public virtual byte[] Data { get { return _data; } set { _data = value; } } public virtual sbyte Type { get { return _type; } set { _type = value; } } /// /// PLEASE DON'T USE ME. I'm probably going away soon. /// public virtual sbyte InvType { get { return _invtype; } set { _invtype = value; } } public virtual string Name { get { return _name; } set { _name = value; } } public virtual string Description { get { return _description; } set { _description = value; } } public virtual bool Local { get { return _local; } set { _local = value; } } public virtual bool Temporary { get { return _temporary; } set { _temporary = value; } } } }