using System; using OpenMetaverse; namespace OpenSim.Framework { public class AgentUpdateArgs : EventArgs { public UUID AgentID; public Quaternion BodyRotation; public Vector3 CameraAtAxis; public Vector3 CameraCenter; public Vector3 CameraLeftAxis; public Vector3 CameraUpAxis; public uint ControlFlags; public float Far; public byte Flags; public Quaternion HeadRotation; public UUID SessionID; public byte State; } }