using System; using libsecondlife; namespace OpenSim.Framework { public class AgentUpdateArgs : EventArgs { public LLUUID AgentID; public LLQuaternion BodyRotation; public LLVector3 CameraAtAxis; public LLVector3 CameraCenter; public LLVector3 CameraLeftAxis; public LLVector3 CameraUpAxis; public uint ControlFlags; public float Far; public byte Flags; public LLQuaternion HeadRotation; public LLUUID SessionID; public byte State; } }