/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
///
/// Circuit data for an agent. Connection information shared between
/// regions that accept UDP connections from a client
///
public class AgentCircuitData
{
///
/// Avatar Unique Agent Identifier
///
public UUID AgentID;
///
/// Avatar's Appearance
///
public AvatarAppearance Appearance;
///
/// Agent's root inventory folder
///
public UUID BaseFolder;
///
/// Base Caps path for user
///
public string CapsPath = String.Empty;
///
/// Seed caps for neighbor regions that the user can see into
///
public Dictionary ChildrenCapSeeds;
///
/// Root agent, or Child agent
///
public bool child;
///
/// Number given to the client when they log-in that they provide
/// as credentials to the UDP server
///
public uint circuitcode;
///
/// Agent's account first name
///
public string firstname;
public UUID InventoryFolder;
///
/// Agent's account last name
///
public string lastname;
///
/// Random Unique GUID for this session. Client gets this at login and it's
/// only supposed to be disclosed over secure channels
///
public UUID SecureSessionID;
///
/// Non secure Session ID
///
public UUID SessionID;
///
/// Position the Agent's Avatar starts in the region
///
public Vector3 startpos;
public AgentCircuitData()
{
}
///
/// Create AgentCircuitData from a Serializable AgentCircuitData
///
///
public AgentCircuitData(sAgentCircuitData cAgent)
{
AgentID = new UUID(cAgent.AgentID);
SessionID = new UUID(cAgent.SessionID);
SecureSessionID = new UUID(cAgent.SecureSessionID);
startpos = new Vector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
firstname = cAgent.firstname;
lastname = cAgent.lastname;
circuitcode = cAgent.circuitcode;
child = cAgent.child;
InventoryFolder = new UUID(cAgent.InventoryFolder);
BaseFolder = new UUID(cAgent.BaseFolder);
CapsPath = cAgent.CapsPath;
ChildrenCapSeeds = cAgent.ChildrenCapSeeds;
}
///
/// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json
///
/// map of the agent circuit data
public OSDMap PackAgentCircuitData()
{
OSDMap args = new OSDMap();
args["agent_id"] = OSD.FromUUID(AgentID);
args["base_folder"] = OSD.FromUUID(BaseFolder);
args["caps_path"] = OSD.FromString(CapsPath);
OSDArray childrenSeeds = new OSDArray(ChildrenCapSeeds.Count);
foreach (KeyValuePair kvp in ChildrenCapSeeds)
{
OSDMap pair = new OSDMap();
pair["handle"] = OSD.FromString(kvp.Key.ToString());
pair["seed"] = OSD.FromString(kvp.Value);
childrenSeeds.Add(pair);
}
if (ChildrenCapSeeds.Count > 0)
args["children_seeds"] = childrenSeeds;
args["child"] = OSD.FromBoolean(child);
args["circuit_code"] = OSD.FromString(circuitcode.ToString());
args["first_name"] = OSD.FromString(firstname);
args["last_name"] = OSD.FromString(lastname);
args["inventory_folder"] = OSD.FromUUID(InventoryFolder);
args["secure_session_id"] = OSD.FromUUID(SecureSessionID);
args["session_id"] = OSD.FromUUID(SessionID);
args["start_pos"] = OSD.FromString(startpos.ToString());
args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
// We might not pass this in all cases...
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
{
OSDArray wears = new OSDArray(Appearance.Wearables.Length);
foreach (AvatarWearable awear in Appearance.Wearables)
{
wears.Add(OSD.FromUUID(awear.ItemID));
wears.Add(OSD.FromUUID(awear.AssetID));
}
args["wearables"] = wears;
}
Dictionary attachments = Appearance.GetAttachmentDictionary();
if ((attachments != null) && (attachments.Count > 0))
{
OSDArray attachs = new OSDArray(attachments.Count);
foreach (KeyValuePair kvp in attachments)
{
AttachmentData adata = new AttachmentData(kvp.Key, kvp.Value[0], kvp.Value[1]);
attachs.Add(adata.PackUpdateMessage());
}
args["attachments"] = attachs;
}
return args;
}
///
/// Unpack agent circuit data map into an AgentCiruitData object
///
///
public void UnpackAgentCircuitData(OSDMap args)
{
if (args["agent_id"] != null)
AgentID = args["agent_id"].AsUUID();
if (args["base_folder"] != null)
BaseFolder = args["base_folder"].AsUUID();
if (args["caps_path"] != null)
CapsPath = args["caps_path"].AsString();
if ((args["children_seeds"] != null) && (args["children_seeds"].Type == OSDType.Array))
{
OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]);
ChildrenCapSeeds = new Dictionary();
foreach (OSD o in childrenSeeds)
{
if (o.Type == OSDType.Map)
{
ulong handle = 0;
string seed = "";
OSDMap pair = (OSDMap)o;
if (pair["handle"] != null)
if (!UInt64.TryParse(pair["handle"].AsString(), out handle))
continue;
if (pair["seed"] != null)
seed = pair["seed"].AsString();
if (!ChildrenCapSeeds.ContainsKey(handle))
ChildrenCapSeeds.Add(handle, seed);
}
}
}
if (args["child"] != null)
child = args["child"].AsBoolean();
if (args["circuit_code"] != null)
UInt32.TryParse(args["circuit_code"].AsString(), out circuitcode);
if (args["first_name"] != null)
firstname = args["first_name"].AsString();
if (args["last_name"] != null)
lastname = args["last_name"].AsString();
if (args["inventory_folder"] != null)
InventoryFolder = args["inventory_folder"].AsUUID();
if (args["secure_session_id"] != null)
SecureSessionID = args["secure_session_id"].AsUUID();
if (args["session_id"] != null)
SessionID = args["session_id"].AsUUID();
if (args["start_pos"] != null)
Vector3.TryParse(args["start_pos"].AsString(), out startpos);
Appearance = new AvatarAppearance(AgentID);
if (args["appearance_serial"] != null)
Appearance.Serial = args["appearance_serial"].AsInteger();
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
{
OSDArray wears = (OSDArray)(args["wearables"]);
for (int i = 0; i < wears.Count / 2; i++)
{
Appearance.Wearables[i].ItemID = wears[i*2].AsUUID();
Appearance.Wearables[i].AssetID = wears[(i*2)+1].AsUUID();
}
}
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
{
OSDArray attachs = (OSDArray)(args["attachments"]);
AttachmentData[] attachments = new AttachmentData[attachs.Count];
int i = 0;
foreach (OSD o in attachs)
{
if (o.Type == OSDType.Map)
{
attachments[i++] = new AttachmentData((OSDMap)o);
}
}
Appearance.SetAttachments(attachments);
}
}
}
///
/// Serializable Agent Circuit Data
///
[Serializable]
public class sAgentCircuitData
{
public Guid AgentID;
public Guid BaseFolder;
public string CapsPath = String.Empty;
public Dictionary ChildrenCapSeeds;
public bool child;
public uint circuitcode;
public string firstname;
public Guid InventoryFolder;
public string lastname;
public Guid SecureSessionID;
public Guid SessionID;
public float startposx;
public float startposy;
public float startposz;
public sAgentCircuitData()
{
}
public sAgentCircuitData(AgentCircuitData cAgent)
{
AgentID = cAgent.AgentID.Guid;
SessionID = cAgent.SessionID.Guid;
SecureSessionID = cAgent.SecureSessionID.Guid;
startposx = cAgent.startpos.X;
startposy = cAgent.startpos.Y;
startposz = cAgent.startpos.Z;
firstname = cAgent.firstname;
lastname = cAgent.lastname;
circuitcode = cAgent.circuitcode;
child = cAgent.child;
InventoryFolder = cAgent.InventoryFolder.Guid;
BaseFolder = cAgent.BaseFolder.Guid;
CapsPath = cAgent.CapsPath;
ChildrenCapSeeds = cAgent.ChildrenCapSeeds;
}
}
}