using System; using System.Collections.Generic; using System.Text; using OpenSim; using libsecondlife; using OpenSim.Framework.Interfaces; using System.Net; using libsecondlife.Packets; using OpenSim.Assets; using OpenSim.Framework.Types; using OpenSim.Framework; using OpenSim.Caches; namespace SimpleApp2 { public class MyClientView : ClientView { private float[] m_map; private Dictionary m_clientAPIs; public MyClientView(float[] map, Dictionary clientAPIs, EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions) : base(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions) { m_map = map; m_clientAPIs = clientAPIs; OnRegionHandShakeReply += RegionHandShakeReplyHandler; OnChatFromViewer += ChatHandler; OnRequestWearables += RequestWearablesHandler; OnCompleteMovementToRegion += CompleteMovementToRegionHandler; } private void ChatHandler(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { // Echo it (so you know what you typed) SendChatMessage(message, type, fromPos, fromName, fromAgentID); SendChatMessage("Ready.", 1, fromPos, "System", LLUUID.Zero); } private void CompleteMovementToRegionHandler() { LLVector3 pos = new LLVector3(128, 128, 128); MoveAgentIntoRegion(m_world.RegionInfo, pos, LLVector3.Zero ); SendAvatarData( m_world.RegionInfo, FirstName, LastName, AgentId, 0, pos); SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero); // OpenSim.world.Primitive prim = new OpenSim.world.Primitive( m_clientAPIs, m_world.RegionInfo.RegionHandle, m_world, AgentId ); // SendNewPrim( prim ); } private void RegionHandShakeReplyHandler(IClientAPI client) { client.SendLayerData(m_map); } private void RequestWearablesHandler(IClientAPI client) { SendWearables(AvatarWearable.DefaultWearables); } } }