using System; using System.Collections.Generic; using System.Text; using OpenSim; using OpenSim.Servers; using OpenSim.GridInterfaces.Local; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.UserServer; using OpenSim.Framework.Console; using OpenSim.world; using OpenSim.Physics.Manager; using OpenSim.Assets; using libsecondlife; namespace SimpleApp { class Program : IAssetReceiver, conscmd_callback { private ConsoleBase m_console; private void Run() { m_console = new ConsoleBase(null, "SimpleApp", this, false); MainConsole.Instance = m_console; CheckSumServer checksumServer = new CheckSumServer(12036); checksumServer.ServerListener(); string simAddr = "127.0.0.1"; int simPort = 9000; LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false ); loginServer.Startup(); AuthenticateSessionsLocal localSessions = new AuthenticateSessionsLocal(); loginServer.SetSessionHandler(localSessions.AddNewSessionHandler ); InventoryCache inventoryCache = new InventoryCache(); LocalAssetServer assetServer = new LocalAssetServer(); assetServer.SetServerInfo("http://127.0.0.1:8003/", ""); assetServer.SetReceiver(this); AssetCache assetCache = new AssetCache(assetServer); UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, localSessions ); PacketServer packetServer = new PacketServer( udpServer, (uint) simPort ); udpServer.ServerListener(); ClientView.TerrainManager = new TerrainManager(new SecondLife()); RegionInfo regionInfo = new RegionInfo(); udpServer.LocalWorld = new MyWorld( regionInfo ); // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo); // PhysicsScene physicsScene = new NullPhysicsScene(); // world.PhysicsScene = physicsScene; // udpServer.LocalWorld = world; BaseHttpServer httpServer = new BaseHttpServer( simPort ); httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod ); httpServer.Start(); m_console.WriteLine( LogPriority.NORMAL, "Press enter to quit."); m_console.ReadLine(); } private void AddNewSessionHandler(Login loginData) { m_console.WriteLine( LogPriority.NORMAL, "Recieved Login from [{0}] [{1}]", loginData.First, loginData.Last ); } #region IAssetReceiver Members public void AssetReceived( AssetBase asset, bool IsTexture) { throw new Exception("The method or operation is not implemented."); } public void AssetNotFound( AssetBase asset) { throw new Exception("The method or operation is not implemented."); } #endregion #region conscmd_callback Members public void RunCmd(string cmd, string[] cmdparams) { throw new Exception("The method or operation is not implemented."); } public void Show(string ShowWhat) { throw new Exception("The method or operation is not implemented."); } #endregion static void Main(string[] args) { Program app = new Program(); app.Run(); } } }