using System; using System.Collections.Generic; using System.Text; using OpenSim; using OpenSim.GridInterfaces.Local; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Console; using OpenSim.Assets; using libsecondlife; using OpenSim.UserServer; using OpenSim.Servers; using OpenSim.Framework; using OpenSim.Caches; using OpenGrid.Framework.Communications; using OpenSim.LocalCommunications; namespace SimpleApp { class Program : IAssetReceiver, conscmd_callback { private LogBase m_log; AuthenticateSessionsBase m_circuitManager; private void Run() { m_log = new LogBase(null, "SimpleApp", this, false); MainLog.Instance = m_log; CheckSumServer checksumServer = new CheckSumServer(12036); checksumServer.ServerListener(); string simAddr = "127.0.0.1"; int simPort = 9000; LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false ); loginServer.Startup(); loginServer.SetSessionHandler( AddNewSessionHandler ); m_circuitManager = new AuthenticateSessionsBase(); InventoryCache inventoryCache = new InventoryCache(); LocalAssetServer assetServer = new LocalAssetServer(); assetServer.SetServerInfo("http://127.0.0.1:8003/", ""); assetServer.SetReceiver(this); AssetCache assetCache = new AssetCache(assetServer); UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_log, m_circuitManager ); PacketServer packetServer = new PacketServer( udpServer, (uint) simPort ); udpServer.ServerListener(); ClientView.TerrainManager = new TerrainManager(new SecondLife()); CommunicationsManager communicationsManager = new CommunicationsLocal(1000, 1000); RegionInfo regionInfo = new RegionInfo( ); BaseHttpServer httpServer = new BaseHttpServer(simPort); udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer ); // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo); // PhysicsScene physicsScene = new NullPhysicsScene(); // world.PhysicsScene = physicsScene; // udpServer.LocalWorld = world; httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod ); httpServer.Start(); m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit."); m_log.ReadLine(); } private bool AddNewSessionHandler(ulong regionHandle, Login loginData) { m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last); AgentCircuitData agent = new AgentCircuitData(); agent.AgentID = loginData.Agent; agent.firstname = loginData.First; agent.lastname = loginData.Last; agent.SessionID = loginData.Session; agent.SecureSessionID = loginData.SecureSession; agent.circuitcode = loginData.CircuitCode; agent.BaseFolder = loginData.BaseFolder; agent.InventoryFolder = loginData.InventoryFolder; agent.startpos = new LLVector3(128, 128, 70); m_circuitManager.AddNewCircuit(agent.circuitcode, agent); return true; } #region IAssetReceiver Members public void AssetReceived( AssetBase asset, bool IsTexture) { throw new Exception("The method or operation is not implemented."); } public void AssetNotFound( AssetBase asset) { throw new Exception("The method or operation is not implemented."); } #endregion #region conscmd_callback Members public void RunCmd(string cmd, string[] cmdparams) { throw new Exception("The method or operation is not implemented."); } public void Show(string ShowWhat) { throw new Exception("The method or operation is not implemented."); } #endregion static void Main(string[] args) { Program app = new Program(); app.Run(); } } }