/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // #define NUNIT25 using System; using log4net.Config; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; using log4net; using System.Reflection; using System.Data.Common; // DBMS-specific: using MySql.Data.MySqlClient; using OpenSim.Data.MySQL; using System.Data.SqlClient; using OpenSim.Data.MSSQL; using Mono.Data.Sqlite; using OpenSim.Data.SQLite; namespace OpenSim.Data.Tests { #if NUNIT25 [TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")] [TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")] [TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")] #else [TestFixture(Description = "Inventory store tests (SQLite)")] public class SQLiteInventoryTests : InventoryTests { } [TestFixture(Description = "Inventory store tests (MySQL)")] public class MySqlInventoryTests : InventoryTests { } [TestFixture(Description = "Inventory store tests (MS SQL Server)")] public class MSSQLInventoryTests : InventoryTests { } #endif public class InventoryTests : BasicDataServiceTest where TConn : DbConnection, new() where TInvStore : class, IInventoryDataPlugin, new() { public IInventoryDataPlugin db; public UUID zero = UUID.Zero; public UUID folder1 = UUID.Random(); public UUID folder2 = UUID.Random(); public UUID folder3 = UUID.Random(); public UUID owner1 = UUID.Random(); public UUID owner2 = UUID.Random(); public UUID owner3 = UUID.Random(); public UUID item1 = UUID.Random(); public UUID item2 = UUID.Random(); public UUID item3 = UUID.Random(); public UUID asset1 = UUID.Random(); public UUID asset2 = UUID.Random(); public UUID asset3 = UUID.Random(); public string name1; public string name2 = "First Level folder"; public string name3 = "First Level folder 2"; public string niname1 = "My Shirt"; public string iname1 = "Shirt"; public string iname2 = "Text Board"; public string iname3 = "No Pants Barrel"; public InventoryTests(string conn) : base(conn) { name1 = "Root Folder for " + owner1.ToString(); } public InventoryTests() : this("") { } protected override void InitService(object service) { ClearDB(); db = (IInventoryDataPlugin)service; db.Initialise(m_connStr); } private void ClearDB() { DropTables("inventoryitems", "inventoryfolders"); ResetMigrations("InventoryStore"); } [Test] public void T001_LoadEmpty() { Assert.That(db.getInventoryFolder(zero), Is.Null); Assert.That(db.getInventoryFolder(folder1), Is.Null); Assert.That(db.getInventoryFolder(folder2), Is.Null); Assert.That(db.getInventoryFolder(folder3), Is.Null); Assert.That(db.getInventoryItem(zero), Is.Null); Assert.That(db.getInventoryItem(item1), Is.Null); Assert.That(db.getInventoryItem(item2), Is.Null); Assert.That(db.getInventoryItem(item3), Is.Null); Assert.That(db.getUserRootFolder(zero), Is.Null); Assert.That(db.getUserRootFolder(owner1), Is.Null); } // 01x - folder tests [Test] public void T010_FolderNonParent() { InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2); // the folder will go in db.addInventoryFolder(f1); InventoryFolderBase f1a = db.getUserRootFolder(owner1); Assert.That(f1a, Is.Null); } [Test] public void T011_FolderCreate() { InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1); // TODO: this is probably wrong behavior, but is what we have // db.updateInventoryFolder(f1); // InventoryFolderBase f1a = db.getUserRootFolder(owner1); // Assert.That(uuid1, Is.EqualTo(f1a.ID)) // Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); // Assert.That(db.getUserRootFolder(owner1), Is.Null); // succeed with true db.addInventoryFolder(f1); InventoryFolderBase f1a = db.getUserRootFolder(owner1); Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))"); Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); } // we now have the following tree // folder1 // +--- folder2 // +--- folder3 [Test] public void T012_FolderList() { InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3); db.addInventoryFolder(f2); Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2))"); Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0))"); Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); } [Test] public void T013_FolderHierarchy() { int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned) Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); n = db.getFolderHierarchy(folder1).Count; Assert.That(n, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0))"); Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); } [Test] public void T014_MoveFolder() { InventoryFolderBase f2 = db.getInventoryFolder(folder2); f2.ParentID = folder3; db.moveInventoryFolder(f2); Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1))"); Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1))"); Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); } [Test] public void T015_FolderHierarchy() { Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1))"); Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); } // Item tests [Test] public void T100_NoItems() { Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))"); Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))"); Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0))"); } // TODO: Feeding a bad inventory item down the data path will // crash the system. This is largely due to the builder // routines. That should be fixed and tested for. [Test] public void T101_CreatItems() { db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1)); db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2)); db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3)); Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3))"); } [Test] public void T102_CompareItems() { InventoryItemBase i1 = db.getInventoryItem(item1); InventoryItemBase i2 = db.getInventoryItem(item2); InventoryItemBase i3 = db.getInventoryItem(item3); Assert.That(i1.Name, Is.EqualTo(iname1), "Assert.That(i1.Name, Is.EqualTo(iname1))"); Assert.That(i2.Name, Is.EqualTo(iname2), "Assert.That(i2.Name, Is.EqualTo(iname2))"); Assert.That(i3.Name, Is.EqualTo(iname3), "Assert.That(i3.Name, Is.EqualTo(iname3))"); Assert.That(i1.Owner, Is.EqualTo(owner1), "Assert.That(i1.Owner, Is.EqualTo(owner1))"); Assert.That(i2.Owner, Is.EqualTo(owner1), "Assert.That(i2.Owner, Is.EqualTo(owner1))"); Assert.That(i3.Owner, Is.EqualTo(owner1), "Assert.That(i3.Owner, Is.EqualTo(owner1))"); Assert.That(i1.AssetID, Is.EqualTo(asset1), "Assert.That(i1.AssetID, Is.EqualTo(asset1))"); Assert.That(i2.AssetID, Is.EqualTo(asset2), "Assert.That(i2.AssetID, Is.EqualTo(asset2))"); Assert.That(i3.AssetID, Is.EqualTo(asset3), "Assert.That(i3.AssetID, Is.EqualTo(asset3))"); } [Test] public void T103_UpdateItem() { // TODO: probably shouldn't have the ability to have an // owner of an item in a folder not owned by the user InventoryItemBase i1 = db.getInventoryItem(item1); i1.Name = niname1; i1.Description = niname1; i1.Owner = owner2; db.updateInventoryItem(i1); i1 = db.getInventoryItem(item1); Assert.That(i1.Name, Is.EqualTo(niname1), "Assert.That(i1.Name, Is.EqualTo(niname1))"); Assert.That(i1.Description, Is.EqualTo(niname1), "Assert.That(i1.Description, Is.EqualTo(niname1))"); Assert.That(i1.Owner, Is.EqualTo(owner2), "Assert.That(i1.Owner, Is.EqualTo(owner2))"); } [Test] public void T104_RandomUpdateItem() { PropertyScrambler folderScrambler = new PropertyScrambler() .DontScramble(x => x.Owner) .DontScramble(x => x.ParentID) .DontScramble(x => x.ID); UUID owner = UUID.Random(); UUID folder = UUID.Random(); UUID rootId = UUID.Random(); UUID rootAsset = UUID.Random(); InventoryFolderBase f1 = NewFolder(folder, zero, owner, name1); folderScrambler.Scramble(f1); db.addInventoryFolder(f1); InventoryFolderBase f1a = db.getUserRootFolder(owner); Assert.That(f1a, Constraints.PropertyCompareConstraint(f1)); folderScrambler.Scramble(f1a); db.updateInventoryFolder(f1a); InventoryFolderBase f1b = db.getUserRootFolder(owner); Assert.That(f1b, Constraints.PropertyCompareConstraint(f1a)); //Now we have a valid folder to insert into, we can insert the item. PropertyScrambler inventoryScrambler = new PropertyScrambler() .DontScramble(x => x.ID) .DontScramble(x => x.AssetID) .DontScramble(x => x.Owner) .DontScramble(x => x.Folder); InventoryItemBase root = NewItem(rootId, folder, owner, iname1, rootAsset); inventoryScrambler.Scramble(root); db.addInventoryItem(root); InventoryItemBase expected = db.getInventoryItem(rootId); Assert.That(expected, Constraints.PropertyCompareConstraint(root) .IgnoreProperty(x => x.InvType) .IgnoreProperty(x => x.CreatorIdAsUuid) .IgnoreProperty(x => x.Description) .IgnoreProperty(x => x.CreatorId) .IgnoreProperty(x => x.CreatorData)); inventoryScrambler.Scramble(expected); db.updateInventoryItem(expected); InventoryItemBase actual = db.getInventoryItem(rootId); Assert.That(actual, Constraints.PropertyCompareConstraint(expected) .IgnoreProperty(x => x.InvType) .IgnoreProperty(x => x.CreatorIdAsUuid) .IgnoreProperty(x => x.Description) .IgnoreProperty(x => x.CreatorId) .IgnoreProperty(x => x.CreatorData)); } [Test] public void T999_StillNull() { // After all tests are run, these should still return no results Assert.That(db.getInventoryFolder(zero), Is.Null); Assert.That(db.getInventoryItem(zero), Is.Null); Assert.That(db.getUserRootFolder(zero), Is.Null); Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); } private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset) { InventoryItemBase i = new InventoryItemBase(); i.ID = id; i.Folder = parent; i.Owner = owner; i.CreatorId = owner.ToString(); i.Name = name; i.Description = name; i.AssetID = asset; return i; } private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name) { InventoryFolderBase f = new InventoryFolderBase(); f.ID = id; f.ParentID = parent; f.Owner = owner; f.Name = name; return f; } } }