/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenSim.Framework; using OpenSim.Data; using OpenSim.Region.Environment.Scenes; using OpenMetaverse; namespace OpenSim.Data.Tests { public class BasicInventoryTest { public IInventoryDataPlugin db; public UUID zero = UUID.Zero; public UUID uuid1; public UUID uuid2; public UUID uuid3; public UUID owner1; public UUID owner2; public UUID owner3; public string name1; public string name2; public string name3; public void SuperInit() { uuid1 = UUID.Random(); uuid2 = UUID.Random(); uuid3 = UUID.Random(); owner1 = UUID.Random(); owner2 = UUID.Random(); owner3 = UUID.Random(); name1 = "Root Folder for " + owner1.ToString(); name2 = "First Level folder"; name3 = "First Level folder 2"; } [Test] public void T001_LoadEmpty() { Assert.That(db.getInventoryItem(uuid1), Is.Null); Assert.That(db.getUserRootFolder(owner1), Is.Null); } // 01x - folder tests [Test] public void T010_FolderNonParent() { InventoryFolderBase f1 = NewFolder(uuid2, uuid1, owner1, name2); // the folder will go in db.addInventoryFolder(f1); InventoryFolderBase f1a = db.getUserRootFolder(owner1); Assert.That(f1a, Is.Null); } [Test] public void T011_FolderCreate() { InventoryFolderBase f1 = NewFolder(uuid1, zero, owner1, name1); // TODO: this is probably wrong behavior, but is what we have // db.updateInventoryFolder(f1); // InventoryFolderBase f1a = db.getUserRootFolder(owner1); // Assert.That(uuid1, Is.EqualTo(f1a.ID)) // Assert.That(name1, Text.Matches(f1a.Name)); // Assert.That(db.getUserRootFolder(owner1), Is.Null); // succeed with true db.addInventoryFolder(f1); InventoryFolderBase f1a = db.getUserRootFolder(owner1); Assert.That(uuid1, Is.EqualTo(f1a.ID)); Assert.That(name1, Text.Matches(f1a.Name)); } // we now have the following tree // uuid1 // +--- uuid2 // +--- uuid3 [Test] public void T012_FolderList() { InventoryFolderBase f2 = NewFolder(uuid3, uuid1, owner1, name3); db.addInventoryFolder(f2); Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1)); Assert.That(db.getInventoryFolders(uuid1).Count, Is.EqualTo(2)); Assert.That(db.getInventoryFolders(uuid2).Count, Is.EqualTo(0)); Assert.That(db.getInventoryFolders(uuid3).Count, Is.EqualTo(0)); Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0)); } [Test] public void T013_FolderHierarchy() { Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0)); Assert.That(db.getFolderHierarchy(uuid1).Count, Is.EqualTo(2)); Assert.That(db.getFolderHierarchy(uuid2).Count, Is.EqualTo(0)); Assert.That(db.getFolderHierarchy(uuid3).Count, Is.EqualTo(0)); Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0)); } [Test] public void T014_MoveFolder() { InventoryFolderBase f2 = db.getInventoryFolder(uuid2); f2.ParentID = uuid3; db.moveInventoryFolder(f2); Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1)); Assert.That(db.getInventoryFolders(uuid1).Count, Is.EqualTo(1)); Assert.That(db.getInventoryFolders(uuid2).Count, Is.EqualTo(0)); Assert.That(db.getInventoryFolders(uuid3).Count, Is.EqualTo(1)); Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0)); } [Test] public void T015_FolderHierarchy() { Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0)); Assert.That(db.getFolderHierarchy(uuid1).Count, Is.EqualTo(2)); Assert.That(db.getFolderHierarchy(uuid2).Count, Is.EqualTo(0)); Assert.That(db.getFolderHierarchy(uuid3).Count, Is.EqualTo(1)); Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0)); } private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name) { InventoryFolderBase f = new InventoryFolderBase(); f.ID = id; f.ParentID = parent; f.Owner = owner; f.Name = name; return f; } } }