/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using log4net.Config; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; namespace OpenSim.Data.Tests { public class BasicEstateTest { public IEstateDataStore db; public IRegionDataStore regionDb; public UUID prim1; public static Random random; public void SuperInit() { try { XmlConfigurator.Configure(); } catch (Exception) { // I don't care, just leave log4net off } prim1 = UUID.Random(); random = new Random(); } [Test] public void T010_StoreEstateSettings() { // Initializing field values. Avoid randomness. For checking ranges use different parameter sets // for mix and max values. If you use random values the tests are not _repeatable_. string estateName = "test-estate"; uint parentEstateID = 2; float billableFactor = 3; int priceMeter = 4; int redirectGridX = 5; int redirectGridY = 6; bool useGlobalTime = true; bool fixedSun = true; double sunPosition = 7; bool allowVoice = true; bool allowDirectTeleport = true; bool denyAnonymous = true; bool denyIdentified = true; bool denyTransacted = true; bool abuseEmailtoEstateOwner = true; bool blockDwell = true; bool estateskipScripts = true; bool taxFree = true; bool publicAccess = true; string abuseMail = "test-email@nowhere.com"; UUID estateOwner = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7"); bool denyMinors = (random.NextDouble() > 0.5)? true : false; // Lets choose random region ID UUID regionId = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7"); // Letting estate store generate rows to database for us EstateSettings es = db.LoadEstateSettings(regionId); // Setting field values to the on demand create settings object. es.EstateName = estateName; es.ParentEstateID = parentEstateID; es.BillableFactor = billableFactor; es.PricePerMeter = priceMeter; es.RedirectGridX = redirectGridX; es.RedirectGridY = redirectGridY; es.UseGlobalTime = useGlobalTime; es.FixedSun = fixedSun; es.SunPosition = sunPosition; es.AllowVoice = allowVoice; es.AllowDirectTeleport = allowDirectTeleport; es.DenyAnonymous = denyAnonymous; es.DenyIdentified = denyIdentified; es.DenyTransacted = denyTransacted; es.AbuseEmailToEstateOwner = abuseEmailtoEstateOwner; es.BlockDwell = blockDwell; es.EstateSkipScripts = estateskipScripts; es.TaxFree = taxFree; es.PublicAccess = publicAccess; es.AbuseEmail = abuseMail; es.EstateOwner = estateOwner; es.DenyMinors = denyMinors; // Saving settings. db.StoreEstateSettings(es); // Loading settings to another instance variable. EstateSettings nes = db.LoadEstateSettings(regionId); // Checking that loaded values are correct. Assert.That(estateName, Is.EqualTo(nes.EstateName)); Assert.That(parentEstateID, Is.EqualTo(nes.ParentEstateID)); Assert.That(billableFactor, Is.EqualTo(nes.BillableFactor)); Assert.That(priceMeter, Is.EqualTo(nes.PricePerMeter)); Assert.That(redirectGridX, Is.EqualTo(nes.RedirectGridX)); Assert.That(redirectGridY, Is.EqualTo(nes.RedirectGridY)); Assert.That(useGlobalTime, Is.EqualTo(nes.UseGlobalTime)); Assert.That(fixedSun, Is.EqualTo(nes.FixedSun)); Assert.That(sunPosition, Is.EqualTo(nes.SunPosition)); Assert.That(allowVoice, Is.EqualTo(nes.AllowVoice)); Assert.That(allowDirectTeleport, Is.EqualTo(nes.AllowDirectTeleport)); Assert.That(denyAnonymous, Is.EqualTo(nes.DenyAnonymous)); Assert.That(denyIdentified, Is.EqualTo(nes.DenyIdentified)); Assert.That(denyTransacted, Is.EqualTo(nes.DenyTransacted)); Assert.That(abuseEmailtoEstateOwner, Is.EqualTo(nes.AbuseEmailToEstateOwner)); Assert.That(blockDwell, Is.EqualTo(nes.BlockDwell)); Assert.That(estateskipScripts, Is.EqualTo(nes.EstateSkipScripts)); Assert.That(taxFree, Is.EqualTo(nes.TaxFree)); Assert.That(publicAccess, Is.EqualTo(nes.PublicAccess)); Assert.That(abuseMail, Is.EqualTo(nes.AbuseEmail)); Assert.That(estateOwner, Is.EqualTo(nes.EstateOwner)); Assert.That(denyMinors, Is.EqualTo(nes.DenyMinors)); } } }