/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Region.Environment.Scenes; using OpenMetaverse; namespace OpenSim.Data.Tests { public class BasicAssetTest { public AssetDataBase db; public UUID uuid1; public UUID uuid2; public UUID uuid3; public byte[] asset1; public void SuperInit() { try { log4net.Config.XmlConfigurator.Configure(); } catch (Exception) { // I don't care, just leave log4net off } uuid1 = UUID.Random(); uuid2 = UUID.Random(); uuid3 = UUID.Random(); asset1 = new byte[100]; asset1.Initialize(); } [Test] public void T001_LoadEmpty() { Assert.That(db.ExistsAsset(uuid1), Is.False); Assert.That(db.ExistsAsset(uuid2), Is.False); Assert.That(db.ExistsAsset(uuid3), Is.False); } [Test] public void T010_StoreSimpleAsset() { AssetBase a1 = new AssetBase(uuid1, "asset one"); AssetBase a2 = new AssetBase(uuid2, "asset two"); AssetBase a3 = new AssetBase(uuid3, "asset three"); a1.Data = asset1; a2.Data = asset1; a3.Data = asset1; db.CreateAsset(a1); db.CreateAsset(a2); db.CreateAsset(a3); AssetBase a1a = db.FetchAsset(uuid1); Assert.That(a1.ID, Is.EqualTo(a1a.ID)); Assert.That(a1.Name, Is.EqualTo(a1a.Name)); AssetBase a2a = db.FetchAsset(uuid2); Assert.That(a2.ID, Is.EqualTo(a2a.ID)); Assert.That(a2.Name, Is.EqualTo(a2a.Name)); AssetBase a3a = db.FetchAsset(uuid3); Assert.That(a3.ID, Is.EqualTo(a3a.ID)); Assert.That(a3.Name, Is.EqualTo(a3a.Name)); } [Test] public void T011_ExistsSimpleAsset() { Assert.That(db.ExistsAsset(uuid1), Is.True); Assert.That(db.ExistsAsset(uuid2), Is.True); Assert.That(db.ExistsAsset(uuid3), Is.True); } // this has questionable use, but it is in the interface at the moment. // [Test] // public void T012_DeleteAsset() // { // db.DeleteAsset(uuid1); // db.DeleteAsset(uuid2); // db.DeleteAsset(uuid3); // Assert.That(db.ExistsAsset(uuid1), Is.False); // Assert.That(db.ExistsAsset(uuid2), Is.False); // Assert.That(db.ExistsAsset(uuid3), Is.False); // } } }