/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using libsecondlife;
using log4net;
using Mono.Data.SqliteClient;
using OpenSim.Framework;
namespace OpenSim.Data.SQLite
{
///
/// An Inventory Interface to the SQLite database
///
public class SQLiteInventoryStore : SQLiteUtil, IInventoryData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const string invItemsSelect = "select * from inventoryitems";
private const string invFoldersSelect = "select * from inventoryfolders";
private DataSet ds;
private SqliteDataAdapter invItemsDa;
private SqliteDataAdapter invFoldersDa;
///
///
/// - Initialises Inventory interface
/// - Loads and initialises a new SQLite connection and maintains it.
/// - use default URI if connect string string is empty.
///
///
/// connect string
public void Initialise(string dbconnect)
{
if (dbconnect == string.Empty)
{
dbconnect = "URI=file:inventoryStore.db,version=3";
}
m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
SqliteConnection conn = new SqliteConnection(dbconnect);
conn.Open();
Assembly assem = GetType().Assembly;
Migration m = new Migration(conn, assem, "InventoryStore");
// TODO: remove this line after changeset 6000
TestTables(conn, m);
m.Update();
SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
ds = new DataSet();
ds.Tables.Add(createInventoryFoldersTable());
invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
setupFoldersCommands(invFoldersDa, conn);
m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
ds.Tables.Add(createInventoryItemsTable());
invItemsDa.Fill(ds.Tables["inventoryitems"]);
setupItemsCommands(invItemsDa, conn);
m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
ds.AcceptChanges();
}
///
///
///
///
///
public InventoryItemBase buildItem(DataRow row)
{
InventoryItemBase item = new InventoryItemBase();
item.ID = new LLUUID((string) row["UUID"]);
item.AssetID = new LLUUID((string) row["assetID"]);
item.AssetType = Convert.ToInt32(row["assetType"]);
item.InvType = Convert.ToInt32(row["invType"]);
item.Folder = new LLUUID((string) row["parentFolderID"]);
item.Owner = new LLUUID((string) row["avatarID"]);
item.Creator = new LLUUID((string) row["creatorsID"]);
item.Name = (string) row["inventoryName"];
item.Description = (string) row["inventoryDescription"];
item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
// new fields
if (!Convert.IsDBNull(row["salePrice"]))
item.SalePrice = Convert.ToInt32(row["salePrice"]);
if (!Convert.IsDBNull(row["saleType"]))
item.SaleType = Convert.ToByte(row["saleType"]);
if (!Convert.IsDBNull(row["creationDate"]))
item.CreationDate = Convert.ToInt32(row["creationDate"]);
if (!Convert.IsDBNull(row["groupID"]))
item.GroupID = new LLUUID((string)row["groupID"]);
if (!Convert.IsDBNull(row["groupOwned"]))
item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
if (!Convert.IsDBNull(row["Flags"]))
item.Flags = Convert.ToUInt32(row["Flags"]);
return item;
}
///
///
///
///
///
private static void fillItemRow(DataRow row, InventoryItemBase item)
{
row["UUID"] = Util.ToRawUuidString(item.ID);
row["assetID"] = Util.ToRawUuidString(item.AssetID);
row["assetType"] = item.AssetType;
row["invType"] = item.InvType;
row["parentFolderID"] = Util.ToRawUuidString(item.Folder);
row["avatarID"] = Util.ToRawUuidString(item.Owner);
row["creatorsID"] = Util.ToRawUuidString(item.Creator);
row["inventoryName"] = item.Name;
row["inventoryDescription"] = item.Description;
row["inventoryNextPermissions"] = item.NextPermissions;
row["inventoryCurrentPermissions"] = item.CurrentPermissions;
row["inventoryBasePermissions"] = item.BasePermissions;
row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
// new fields
row["salePrice"] = item.SalePrice;
row["saleType"] = item.SaleType;
row["creationDate"] = item.CreationDate;
row["groupID"] = item.GroupID;
row["groupOwned"] = item.GroupOwned;
row["flags"] = item.Flags;
}
///
/// Add inventory folder
///
/// Folder base
/// true=create folder. false=update existing folder
/// nasty
private void addFolder(InventoryFolderBase folder, bool add)
{
lock (ds)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.ID));
if (inventoryRow == null)
{
if (! add)
m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID);
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
if (add)
m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.ID);
fillFolderRow(inventoryRow, folder);
}
invFoldersDa.Update(ds, "inventoryfolders");
}
}
///
/// Move an inventory folder
///
/// folder base
private void moveFolder(InventoryFolderBase folder)
{
lock (ds)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.ID));
if (inventoryRow == null)
{
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
moveFolderRow(inventoryRow, folder);
}
invFoldersDa.Update(ds, "inventoryfolders");
}
}
///
/// add an item in inventory
///
/// the item
/// true=add item ; false=update existing item
private void addItem(InventoryItemBase item, bool add)
{
lock (ds)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.ID));
if (inventoryRow == null)
{
if (! add)
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
inventoryRow = inventoryItemTable.NewRow();
fillItemRow(inventoryRow, item);
inventoryItemTable.Rows.Add(inventoryRow);
}
else
{
if (add)
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
fillItemRow(inventoryRow, item);
}
invItemsDa.Update(ds, "inventoryitems");
}
}
///
/// TODO : DataSet commit
///
public void Shutdown()
{
// TODO: DataSet commit
}
///
/// Closes the inventory interface
///
public void Close()
{
}
///
/// The name of this DB provider
///
/// Name of DB provider
public string getName()
{
return "SQLite Inventory Data Interface";
}
///
/// Returns the version of this DB provider
///
/// A string containing the DB provider version
public string getVersion()
{
Module module = GetType().Module;
// string dllName = module.Assembly.ManifestModule.Name;
Version dllVersion = module.Assembly.GetName().Version;
return
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
dllVersion.Revision);
}
///
/// Returns a list of inventory items contained within the specified folder
///
/// The UUID of the target folder
/// A List of InventoryItemBase items
public List getInventoryInFolder(LLUUID folderID)
{
lock (ds)
{
List retval = new List();
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
DataRow[] rows = inventoryItemTable.Select(selectExp);
foreach (DataRow row in rows)
{
retval.Add(buildItem(row));
}
return retval;
}
}
///
/// Returns a list of the root folders within a users inventory
///
/// The user whos inventory is to be searched
/// A list of folder objects
public List getUserRootFolders(LLUUID user)
{
return new List();
}
// see InventoryItemBase.getUserRootFolder
public InventoryFolderBase getUserRootFolder(LLUUID user)
{
lock (ds)
{
List folders = new List();
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
Util.ToRawUuidString(LLUUID.Zero) + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(buildFolder(row));
}
// There should only ever be one root folder for a user. However, if there's more
// than one we'll simply use the first one rather than failing. It would be even
// nicer to print some message to this effect, but this feels like it's too low a
// to put such a message out, and it's too minor right now to spare the time to
// suitably refactor.
if (folders.Count > 0)
{
return folders[0];
}
return null;
}
}
///
/// Append a list of all the child folders of a parent folder
///
/// list where folders will be appended
/// ID of parent
protected void getInventoryFolders(ref List folders, LLUUID parentID)
{
lock (ds)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(buildFolder(row));
}
}
}
///
/// Returns a list of inventory folders contained in the folder 'parentID'
///
/// The folder to get subfolders for
/// A list of inventory folders
public List getInventoryFolders(LLUUID parentID)
{
List folders = new List();
getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
return folders;
}
///
/// See IInventoryData
///
///
///
public List getFolderHierarchy(LLUUID parentID)
{
List folders = new List();
getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
for (int i = 0; i < folders.Count; i++)
getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].ID));
return folders;
}
///
/// Returns an inventory item by its UUID
///
/// The UUID of the item to be returned
/// A class containing item information
public InventoryItemBase getInventoryItem(LLUUID item)
{
lock (ds)
{
DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
if (row != null)
{
return buildItem(row);
}
else
{
return null;
}
}
}
///
/// Returns a specified inventory folder by its UUID
///
/// The UUID of the folder to be returned
/// A class containing folder information
public InventoryFolderBase getInventoryFolder(LLUUID folder)
{
// TODO: Deep voodoo here. If you enable this code then
// multi region breaks. No idea why, but I figured it was
// better to leave multi region at this point. It does mean
// that you don't get to see system textures why creating
// clothes and the like. :(
lock (ds)
{
DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
if (row != null)
{
return buildFolder(row);
}
else
{
return null;
}
}
}
///
/// Creates a new inventory item based on item
///
/// The item to be created
public void addInventoryItem(InventoryItemBase item)
{
addItem(item, true);
}
///
/// Updates an inventory item with item (updates based on ID)
///
/// The updated item
public void updateInventoryItem(InventoryItemBase item)
{
addItem(item, false);
}
///
/// Delete an inventory item
///
/// The item UUID
public void deleteInventoryItem(LLUUID itemID)
{
lock (ds)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
if (inventoryRow != null)
{
inventoryRow.Delete();
}
invItemsDa.Update(ds, "inventoryitems");
}
}
///
/// Delete all items in the specified folder
///
/// id of the folder, whose item content should be deleted
/// this is horribly inefficient, but I don't want to ruin the overall structure of this implementation
private void deleteItemsInFolder(LLUUID folderId)
{
List items = getInventoryInFolder(Util.ToRawUuidString(folderId));
foreach (InventoryItemBase i in items)
deleteInventoryItem(Util.ToRawUuidString(i.ID));
}
///
/// Adds a new folder specified by folder
///
/// The inventory folder
public void addInventoryFolder(InventoryFolderBase folder)
{
addFolder(folder, true);
}
///
/// Updates a folder based on its ID with folder
///
/// The inventory folder
public void updateInventoryFolder(InventoryFolderBase folder)
{
addFolder(folder, false);
}
///
/// Moves a folder based on its ID with folder
///
/// The inventory folder
public void moveInventoryFolder(InventoryFolderBase folder)
{
moveFolder(folder);
}
///
/// Delete a folder
///
///
/// This will clean-up any child folders and child items as well
///
/// the folder UUID
public void deleteInventoryFolder(LLUUID folderID)
{
lock (ds)
{
List subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow;
//Delete all sub-folders
foreach (InventoryFolderBase f in subFolders)
{
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.ID));
if (inventoryRow != null)
{
deleteItemsInFolder(Util.ToRawUuidString(f.ID));
inventoryRow.Delete();
}
}
//Delete the actual row
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
if (inventoryRow != null)
{
deleteItemsInFolder(Util.ToRawUuidString(folderID));
inventoryRow.Delete();
}
invFoldersDa.Update(ds, "inventoryfolders");
}
}
/***********************************************************************
*
* Data Table definitions
*
**********************************************************************/
///
/// Create the "inventoryitems" table
///
private static DataTable createInventoryItemsTable()
{
DataTable inv = new DataTable("inventoryitems");
createCol(inv, "UUID", typeof (String)); //inventoryID
createCol(inv, "assetID", typeof (String));
createCol(inv, "assetType", typeof (Int32));
createCol(inv, "invType", typeof (Int32));
createCol(inv, "parentFolderID", typeof (String));
createCol(inv, "avatarID", typeof (String));
createCol(inv, "creatorsID", typeof (String));
createCol(inv, "inventoryName", typeof (String));
createCol(inv, "inventoryDescription", typeof (String));
// permissions
createCol(inv, "inventoryNextPermissions", typeof (Int32));
createCol(inv, "inventoryCurrentPermissions", typeof (Int32));
createCol(inv, "inventoryBasePermissions", typeof (Int32));
createCol(inv, "inventoryEveryOnePermissions", typeof (Int32));
// sale info
createCol(inv, "salePrice", typeof(Int32));
createCol(inv, "saleType", typeof(Byte));
// creation date
createCol(inv, "creationDate", typeof(Int32));
// group info
createCol(inv, "groupID", typeof(String));
createCol(inv, "groupOwned", typeof(Boolean));
// Flags
createCol(inv, "flags", typeof(UInt32));
inv.PrimaryKey = new DataColumn[] { inv.Columns["UUID"] };
return inv;
}
///
/// Creates the "inventoryfolders" table
///
///
private static DataTable createInventoryFoldersTable()
{
DataTable fol = new DataTable("inventoryfolders");
createCol(fol, "UUID", typeof (String)); //folderID
createCol(fol, "name", typeof (String));
createCol(fol, "agentID", typeof (String));
createCol(fol, "parentID", typeof (String));
createCol(fol, "type", typeof (Int32));
createCol(fol, "version", typeof (Int32));
fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]};
return fol;
}
///
///
///
///
///
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
lock (ds)
{
da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
}
///
///
///
///
///
private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
{
lock (ds)
{
da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
}
///
///
///
///
///
private static InventoryFolderBase buildFolder(DataRow row)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.ID = new LLUUID((string) row["UUID"]);
folder.Name = (string) row["name"];
folder.Owner = new LLUUID((string) row["agentID"]);
folder.ParentID = new LLUUID((string) row["parentID"]);
folder.Type = Convert.ToInt16(row["type"]);
folder.Version = Convert.ToUInt16(row["version"]);
return folder;
}
///
///
///
///
///
private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
{
row["UUID"] = Util.ToRawUuidString(folder.ID);
row["name"] = folder.Name;
row["agentID"] = Util.ToRawUuidString(folder.Owner);
row["parentID"] = Util.ToRawUuidString(folder.ParentID);
row["type"] = folder.Type;
row["version"] = folder.Version;
}
///
///
///
///
///
private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
{
row["UUID"] = Util.ToRawUuidString(folder.ID);
row["parentID"] = Util.ToRawUuidString(folder.ParentID);
}
/***********************************************************************
*
* Test and Initialization code
*
**********************************************************************/
///
///
///
///
// private static void InitDB(SqliteConnection conn)
// {
// string createInventoryItems = defineTable(createInventoryItemsTable());
// string createInventoryFolders = defineTable(createInventoryFoldersTable());
// SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
// SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
// pcmd.ExecuteNonQuery();
// scmd.ExecuteNonQuery();
// }
///
///
///
///
///
///
private static bool TestTables(SqliteConnection conn, Migration m)
{
SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd);
SqliteCommand invFoldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
SqliteDataAdapter sDa = new SqliteDataAdapter(invFoldersSelectCmd);
DataSet tmpDS = new DataSet();
try
{
pDa.Fill(tmpDS, "inventoryitems");
sDa.Fill(tmpDS, "inventoryfolders");
}
catch (SqliteSyntaxException)
{
m_log.Info("[INVENTORY DB]: SQLite Database doesn't exist... creating");
return false;
}
if (m.Version == 0)
m.Version = 1;
return true;
// pDa.Fill(tmpDS, "inventoryitems");
// sDa.Fill(tmpDS, "inventoryfolders");
// // Very clumsy way of checking whether we need to upgrade the database table version and then updating. Only
// // putting up with this because this code should be blown away soon by nhibernate...
// conn.Open();
// SqliteCommand cmd;
// try
// {
// cmd = new SqliteCommand("select salePrice from inventoryitems limit 1;", conn);
// cmd.ExecuteNonQuery();
// }
// catch (SqliteSyntaxException)
// {
// m_log.Info("[INVENTORY DB]: Upgrading sqlite inventory database to version 2");
// cmd = new SqliteCommand("alter table inventoryitems add column salePrice integer default 99;", conn);
// cmd.ExecuteNonQuery();
// cmd = new SqliteCommand("alter table inventoryitems add column saleType integer default 0;", conn);
// cmd.ExecuteNonQuery();
// cmd = new SqliteCommand("alter table inventoryitems add column creationDate integer default 2000;", conn);
// cmd.ExecuteNonQuery();
// cmd = new SqliteCommand("alter table inventoryitems add column groupID varchar(255) default '00000000-0000-0000-0000-000000000000';", conn);
// cmd.ExecuteNonQuery();
// cmd = new SqliteCommand("alter table inventoryitems add column groupOwned integer default 0;", conn);
// cmd.ExecuteNonQuery();
// cmd = new SqliteCommand("alter table inventoryitems add column flags integer default 0;", conn);
// cmd.ExecuteNonQuery();
// pDa.Fill(tmpDS, "inventoryitems");
// }
// finally
// {
// conn.Close();
// }
// foreach (DataColumn col in createInventoryItemsTable().Columns)
// {
// if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
// return false;
// }
// }
// foreach (DataColumn col in createInventoryFoldersTable().Columns)
// {
// if (! tmpDS.Tables["inventoryfolders"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
// return false;
// }
// }
// return true;
}
}
}