/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; using Mono.Data.Sqlite; namespace OpenSim.Data.SQLite { /// /// A database interface class to a user profile storage system /// public class SQLiteFramework { protected SqliteConnection m_Connection; protected SQLiteFramework(string connectionString) { m_Connection = new SqliteConnection(connectionString); m_Connection.Open(); } ////////////////////////////////////////////////////////////// // // All non queries are funneled through one connection // to increase performance a little // protected int ExecuteNonQuery(SqliteCommand cmd) { lock (m_Connection) { <<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteFramework.cs cmd.Connection = m_Connection; ======= /* SqliteConnection newConnection = (SqliteConnection)((ICloneable)connection).Clone(); newConnection.Open(); cmd.Connection = newConnection; */ cmd.Connection = connection; //Console.WriteLine("XXX " + cmd.CommandText); >>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteFramework.cs return cmd.ExecuteNonQuery(); } } protected IDataReader ExecuteReader(SqliteCommand cmd) { <<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteFramework.cs SqliteConnection newConnection = (SqliteConnection)((ICloneable)m_Connection).Clone(); newConnection.Open(); cmd.Connection = newConnection; return cmd.ExecuteReader(); ======= lock (connection) { //SqliteConnection newConnection = // (SqliteConnection)((ICloneable)connection).Clone(); //newConnection.Open(); //cmd.Connection = newConnection; cmd.Connection = connection; //Console.WriteLine("XXX " + cmd.CommandText); return cmd.ExecuteReader(); } >>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteFramework.cs } protected void CloseReaderCommand(SqliteCommand cmd) { cmd.Connection.Close(); cmd.Connection.Dispose(); cmd.Dispose(); } } }