/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Data; using System.Reflection; using libsecondlife; using log4net; using Mono.Data.SqliteClient; using OpenSim.Framework; namespace OpenSim.Data.SQLite { /// /// A User storage interface for the DB4o database system /// public class SQLiteAssetData : AssetDataBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// The database manager /// /// /// Artificial constructor called upon plugin load /// private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, InvType, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :InvType, :Local, :Temporary, :Data)"; private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, InvType=:InvType, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID"; private const string assetSelect = "select * from assets"; private SqliteConnection m_conn; override public void Dispose() { } /// /// /// Initialises AssetData interface /// Loads and initialises a new SQLite connection and maintains it. /// use default URI if connect string is empty. /// /// /// connect string override public void Initialise(string dbconnect) { if (dbconnect == string.Empty) { dbconnect = "URI=file:AssetStorage.db,version=3"; } m_conn = new SqliteConnection(dbconnect); m_conn.Open(); Assembly assem = GetType().Assembly; Migration m = new Migration(m_conn, assem, "AssetStore"); // TODO: remove this next line after changeset 6000, // people should have all gotten into the migration swing // again. TestTables(m_conn, m); m.Update(); return; } /// /// Fetch Asset /// /// UUID of ... ? /// Asset base override public AssetBase FetchAsset(LLUUID uuid) { using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); using (IDataReader reader = cmd.ExecuteReader()) { if (reader.Read()) { AssetBase asset = buildAsset(reader); reader.Close(); return asset; } else { reader.Close(); return null; } } } } /// /// Create an asset /// /// Asset Base override public void CreateAsset(AssetBase asset) { m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); if (ExistsAsset(asset.FullID)) { m_log.Info("[ASSET DB]: Asset exists already, ignoring."); } else { using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType)); cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); cmd.ExecuteNonQuery(); } } } /// /// Update an asset /// /// override public void UpdateAsset(AssetBase asset) { LogAssetLoad(asset); using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType)); cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); cmd.ExecuteNonQuery(); } } /// /// Some... logging functionnality /// /// private static void LogAssetLoad(AssetBase asset) { string temporary = asset.Temporary ? "Temporary" : "Stored"; string local = asset.Local ? "Local" : "Remote"; int assetLength = (asset.Data != null) ? asset.Data.Length : 0; m_log.Info("[ASSET DB]: " + string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)", asset.FullID, asset.Name, asset.Description, asset.Type, asset.InvType, temporary, local, assetLength)); } /// /// Check if an asset exist in database /// /// The asset UUID /// True if exist, or false. override public bool ExistsAsset(LLUUID uuid) { using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); using (IDataReader reader = cmd.ExecuteReader()) { if (reader.Read()) { reader.Close(); return true; } else { reader.Close(); return false; } } } } /// /// Delete an asset from database /// /// public void DeleteAsset(LLUUID uuid) { using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); cmd.ExecuteNonQuery(); } } /// /// commit /// override public void CommitAssets() // force a sync to the database { m_log.Info("[ASSET DB]: Attempting commit"); // lock (ds) // { // da.Update(ds, "assets"); // ds.AcceptChanges(); // } } /*********************************************************************** * * Database Definition Functions * * This should be db agnostic as we define them in ADO.NET terms * **********************************************************************/ /// /// Create the "assets" table /// /// // private static DataTable createAssetsTable() // { // DataTable assets = new DataTable("assets"); // SQLiteUtil.createCol(assets, "UUID", typeof (String)); // SQLiteUtil.createCol(assets, "Name", typeof (String)); // SQLiteUtil.createCol(assets, "Description", typeof (String)); // SQLiteUtil.createCol(assets, "Type", typeof (Int32)); // SQLiteUtil.createCol(assets, "InvType", typeof (Int32)); // SQLiteUtil.createCol(assets, "Local", typeof (Boolean)); // SQLiteUtil.createCol(assets, "Temporary", typeof (Boolean)); // SQLiteUtil.createCol(assets, "Data", typeof (Byte[])); // // Add in contraints // assets.PrimaryKey = new DataColumn[] {assets.Columns["UUID"]}; // return assets; // } /*********************************************************************** * * Convert between ADO.NET <=> OpenSim Objects * * These should be database independant * **********************************************************************/ /// /// /// /// /// private static AssetBase buildAsset(IDataReader row) { // TODO: this doesn't work yet because something more // interesting has to be done to actually get these values // back out. Not enough time to figure it out yet. AssetBase asset = new AssetBase(); asset.FullID = new LLUUID((String) row["UUID"]); asset.Name = (String) row["Name"]; asset.Description = (String) row["Description"]; asset.Type = Convert.ToSByte(row["Type"]); asset.InvType = Convert.ToSByte(row["InvType"]); asset.Local = Convert.ToBoolean(row["Local"]); asset.Temporary = Convert.ToBoolean(row["Temporary"]); asset.Data = (byte[]) row["Data"]; return asset; } /*********************************************************************** * * Database Binding functions * * These will be db specific due to typing, and minor differences * in databases. * **********************************************************************/ /// /// /// /// // private static void InitDB(SqliteConnection conn) // { // string createAssets = SQLiteUtil.defineTable(createAssetsTable()); // SqliteCommand pcmd = new SqliteCommand(createAssets, conn); // pcmd.ExecuteNonQuery(); // } /// /// /// /// /// /// private static bool TestTables(SqliteConnection conn, Migration m) { SqliteCommand cmd = new SqliteCommand(assetSelect, conn); SqliteDataAdapter pDa = new SqliteDataAdapter(cmd); DataSet tmpDS = new DataSet(); try { pDa.Fill(tmpDS, "assets"); } catch (SqliteSyntaxException) { m_log.Info("[ASSET DB]: SQLite Database doesn't exist... creating"); return false; } // if the tables are here, and we don't have a migration, // set it to 1, as we're migrating off of legacy bits if (m.Version == 0) m.Version = 1; return true; } #region IPlugin interface /// /// /// override public string Version { get { Module module = GetType().Module; // string dllName = module.Assembly.ManifestModule.Name; Version dllVersion = module.Assembly.GetName().Version; return string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build, dllVersion.Revision); } } /// /// Initialise the AssetData interface using default URI /// override public void Initialise() { Initialise("URI=file:AssetStorage.db,version=3"); } /// /// Name of this DB provider /// override public string Name { get { return "SQLite Asset storage engine"; } } #endregion } }