/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Reflection;
using OpenMetaverse;
using log4net;
using Mono.Data.SqliteClient;
using OpenSim.Framework;
namespace OpenSim.Data.SQLite
{
///
/// A User storage interface for the DB4o database system
///
public class SQLiteAssetData : AssetDataBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// The database manager
///
///
/// Artificial constructor called upon plugin load
///
private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
private const string assetSelect = "select * from assets";
private SqliteConnection m_conn;
override public void Dispose()
{
if (m_conn != null)
{
m_conn.Close();
m_conn = null;
}
}
///
///
/// - Initialises AssetData interface
/// - Loads and initialises a new SQLite connection and maintains it.
/// - use default URI if connect string is empty.
///
///
/// connect string
override public void Initialise(string dbconnect)
{
if (dbconnect == string.Empty)
{
dbconnect = "URI=file:AssetStorage.db,version=3";
}
m_conn = new SqliteConnection(dbconnect);
m_conn.Open();
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_conn, assem, "AssetStore");
m.Update();
return;
}
///
/// Fetch Asset
///
/// UUID of ... ?
/// Asset base
override public AssetBase FetchAsset(UUID uuid)
{
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
using (IDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
AssetBase asset = buildAsset(reader);
reader.Close();
return asset;
}
else
{
reader.Close();
return null;
}
}
}
}
}
///
/// Create an asset
///
/// Asset Base
override public void CreateAsset(AssetBase asset)
{
//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
if (ExistsAsset(asset.FullID))
{
//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
}
else
{
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
}
}
///
/// Update an asset
///
///
override public void UpdateAsset(AssetBase asset)
{
LogAssetLoad(asset);
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
}
///
/// Some... logging functionnality
///
///
private static void LogAssetLoad(AssetBase asset)
{
string temporary = asset.Temporary ? "Temporary" : "Stored";
string local = asset.Local ? "Local" : "Remote";
int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
m_log.Info("[ASSET DB]: " +
string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)",
asset.FullID, asset.Name, asset.Description, asset.Type,
temporary, local, assetLength));
}
///
/// Check if an asset exist in database
///
/// The asset UUID
/// True if exist, or false.
override public bool ExistsAsset(UUID uuid)
{
lock (this) {
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
using (IDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
reader.Close();
return true;
}
else
{
reader.Close();
return false;
}
}
}
}
}
///
/// Delete an asset from database
///
///
public void DeleteAsset(UUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
cmd.ExecuteNonQuery();
}
}
///
///
///
///
///
private static AssetBase buildAsset(IDataReader row)
{
// TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values
// back out. Not enough time to figure it out yet.
AssetBase asset = new AssetBase();
asset.FullID = new UUID((String) row["UUID"]);
asset.Name = (String) row["Name"];
asset.Description = (String) row["Description"];
asset.Type = Convert.ToSByte(row["Type"]);
asset.Local = Convert.ToBoolean(row["Local"]);
asset.Temporary = Convert.ToBoolean(row["Temporary"]);
asset.Data = (byte[]) row["Data"];
return asset;
}
/***********************************************************************
*
* Database Binding functions
*
* These will be db specific due to typing, and minor differences
* in databases.
*
**********************************************************************/
#region IPlugin interface
///
///
///
override public string Version
{
get
{
Module module = GetType().Module;
// string dllName = module.Assembly.ManifestModule.Name;
Version dllVersion = module.Assembly.GetName().Version;
return
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
dllVersion.Revision);
}
}
///
/// Initialise the AssetData interface using default URI
///
override public void Initialise()
{
Initialise("URI=file:AssetStorage.db,version=3");
}
///
/// Name of this DB provider
///
override public string Name
{
get { return "SQLite Asset storage engine"; }
}
#endregion
}
}