/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
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* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using Nwc.XmlRpc;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
///
/// A class which contains information known to the grid server about a region
///
[Serializable]
public class RegionProfileData
{
///
/// The name of the region
///
public string regionName = String.Empty;
///
/// A 64-bit number combining map position into a (mostly) unique ID
///
public ulong regionHandle;
///
/// OGS/OpenSim Specific ID for a region
///
public UUID UUID;
///
/// Coordinates of the region
///
public uint regionLocX;
public uint regionLocY;
public uint regionLocZ; // Reserved (round-robin, layers, etc)
///
/// Authentication secrets
///
/// Not very secure, needs improvement.
public string regionSendKey = String.Empty;
public string regionRecvKey = String.Empty;
public string regionSecret = String.Empty;
///
/// Whether the region is online
///
public bool regionOnline;
///
/// Information about the server that the region is currently hosted on
///
public string serverIP = String.Empty;
public uint serverPort;
public string serverURI = String.Empty;
public uint httpPort;
public uint remotingPort;
public string httpServerURI = String.Empty;
///
/// Set of optional overrides. Can be used to create non-eulicidean spaces.
///
public ulong regionNorthOverrideHandle;
public ulong regionSouthOverrideHandle;
public ulong regionEastOverrideHandle;
public ulong regionWestOverrideHandle;
///
/// Optional: URI Location of the region database
///
/// Used for floating sim pools where the region data is not nessecarily coupled to a specific server
public string regionDataURI = String.Empty;
///
/// Region Asset Details
///
public string regionAssetURI = String.Empty;
public string regionAssetSendKey = String.Empty;
public string regionAssetRecvKey = String.Empty;
///
/// Region Userserver Details
///
public string regionUserURI = String.Empty;
public string regionUserSendKey = String.Empty;
public string regionUserRecvKey = String.Empty;
///
/// Region Map Texture Asset
///
public UUID regionMapTextureID = new UUID("00000000-0000-1111-9999-000000000006");
///
/// this particular mod to the file provides support within the spec for RegionProfileData for the
/// owner_uuid for the region
///
public UUID owner_uuid = UUID.Zero;
///
/// OGS/OpenSim Specific original ID for a region after move/split
///
public UUID originUUID;
//Data Wrappers
public string RegionName
{
get { return regionName; }
set { regionName = value; }
}
public ulong RegionHandle
{
get { return regionHandle; }
set { regionHandle = value; }
}
public UUID Uuid
{
get { return UUID; }
set { UUID = value; }
}
public uint RegionLocX
{
get { return regionLocX; }
set { regionLocX = value; }
}
public uint RegionLocY
{
get { return regionLocY; }
set { regionLocY = value; }
}
public uint RegionLocZ
{
get { return regionLocZ; }
set { regionLocZ = value; }
}
public string RegionSendKey
{
get { return regionSendKey; }
set { regionSendKey = value; }
}
public string RegionRecvKey
{
get { return regionRecvKey; }
set { regionRecvKey = value; }
}
public string RegionSecret
{
get { return regionSecret; }
set { regionSecret = value; }
}
public bool RegionOnline
{
get { return regionOnline; }
set { regionOnline = value; }
}
public string ServerIP
{
get { return serverIP; }
set { serverIP = value; }
}
public uint ServerPort
{
get { return serverPort; }
set { serverPort = value; }
}
public string ServerURI
{
get { return serverURI; }
set { serverURI = value; }
}
public uint ServerHttpPort
{
get { return httpPort; }
set { httpPort = value; }
}
public uint ServerRemotingPort
{
get { return remotingPort; }
set { remotingPort = value; }
}
public ulong NorthOverrideHandle
{
get { return regionNorthOverrideHandle; }
set { regionNorthOverrideHandle = value; }
}
public ulong SouthOverrideHandle
{
get { return regionSouthOverrideHandle; }
set { regionSouthOverrideHandle = value; }
}
public ulong EastOverrideHandle
{
get { return regionEastOverrideHandle; }
set { regionEastOverrideHandle = value; }
}
public ulong WestOverrideHandle
{
get { return regionWestOverrideHandle; }
set { regionWestOverrideHandle = value; }
}
public string RegionDataURI
{
get { return regionDataURI; }
set { regionDataURI = value; }
}
public string RegionAssetURI
{
get { return regionAssetURI; }
set { regionAssetURI = value; }
}
public string RegionAssetSendKey
{
get { return regionAssetSendKey; }
set { regionAssetSendKey = value; }
}
public string RegionAssetRecvKey
{
get { return regionAssetRecvKey; }
set { regionAssetRecvKey = value; }
}
public string RegionUserURI
{
get { return regionUserURI; }
set { regionUserURI = value; }
}
public string RegionUserSendKey
{
get { return regionUserSendKey; }
set { regionUserSendKey = value; }
}
public string RegionUserRecvKey
{
get { return regionUserRecvKey; }
set { regionUserRecvKey = value; }
}
public UUID RegionMapTextureID
{
get { return regionMapTextureID; }
set { regionMapTextureID = value; }
}
public UUID Owner_uuid
{
get { return owner_uuid; }
set { owner_uuid = value; }
}
public UUID OriginUUID
{
get { return originUUID; }
set { originUUID = value; }
}
public RegionInfo ToRegionInfo( )
{
return RegionInfo.Create(UUID, regionName, regionLocX, regionLocY, serverIP, httpPort, serverPort, remotingPort);
}
public static RegionProfileData Create(UUID regionID, string regionName, uint locX, uint locY, string externalHostName, uint regionPort, uint httpPort, uint remotingPort, string serverUri)
{
RegionProfileData regionProfile;
regionProfile = new RegionProfileData();
regionProfile.regionLocX = locX;
regionProfile.regionLocY = locY;
regionProfile.regionHandle =
Utils.UIntsToLong((regionProfile.regionLocX * Constants.RegionSize),
(regionProfile.regionLocY*Constants.RegionSize));
regionProfile.serverIP = externalHostName;
regionProfile.serverPort = regionPort;
regionProfile.httpPort = httpPort;
regionProfile.remotingPort = remotingPort;
regionProfile.serverURI = serverUri;
regionProfile.httpServerURI = "http://" + externalHostName + ":" + httpPort + "/";
regionProfile.UUID = regionID;
regionProfile.regionName = regionName;
return regionProfile;
}
}
}