/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text.RegularExpressions; using libsecondlife; using log4net; using NHibernate; using NHibernate.Cfg; using NHibernate.Expression; using NHibernate.Mapping.Attributes; using NHibernate.Tool.hbm2ddl; using OpenSim.Framework; using Environment=NHibernate.Cfg.Environment; namespace OpenSim.Data.NHibernate { /// /// A User storage interface for the DB4o database system /// public class NHibernateUserData : UserDataBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Configuration cfg; private ISessionFactory factory; public override void Initialise(string connect) { char[] split = {';'}; string[] parts = connect.Split(split, 3); if (parts.Length != 3) { // TODO: make this a real exception type throw new Exception("Malformed Inventory connection string '" + connect + "'"); } string dialect = parts[0]; // This is stubbing for now, it will become dynamic later and support different db backends cfg = new Configuration(); cfg.SetProperty(Environment.ConnectionProvider, "NHibernate.Connection.DriverConnectionProvider"); cfg.SetProperty(Environment.Dialect, "NHibernate.Dialect." + parts[0]); cfg.SetProperty(Environment.ConnectionDriver, "NHibernate.Driver." + parts[1]); cfg.SetProperty(Environment.ConnectionString, parts[2]); cfg.AddAssembly("OpenSim.Data.NHibernate"); factory = cfg.BuildSessionFactory(); // This actually does the roll forward assembly stuff Assembly assem = GetType().Assembly; Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "AssetStore"); m.Update(); } private bool ExistsUser(LLUUID uuid) { UserProfileData user = null; try { using (ISession session = factory.OpenSession()) { user = session.Load(typeof(UserProfileData), uuid) as UserProfileData; } // BUG: CATCHALL IS BAD. } catch (Exception) {} return (user != null); } override public UserProfileData GetUserByUUID(LLUUID uuid) { UserProfileData user; // TODO: I'm sure I'll have to do something silly here using (ISession session = factory.OpenSession()) { user = session.Load(typeof(UserProfileData), uuid) as UserProfileData; user.CurrentAgent = GetAgentByUUID(uuid); } return user; } override public void AddNewUserProfile(UserProfileData profile) { if (!ExistsUser(profile.ID)) { using (ISession session = factory.OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { session.Save(profile); SetAgentData(profile.ID, profile.CurrentAgent, session); // TODO: save agent transaction.Commit(); } } } else { m_log.ErrorFormat("Attempted to add User {0} {1} that already exists, updating instead", profile.FirstName, profile.SurName); UpdateUserProfile(profile); } } private static void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session) { if (agent == null) { // TODO: got to figure out how to do a delete right } else { UserAgentData old = session.Load(typeof(UserAgentData), uuid) as UserAgentData; if (old == null) { session.Save(agent); } else { session.Update(agent); } } } override public bool UpdateUserProfile(UserProfileData profile) { if (ExistsUser(profile.ID)) { using (ISession session = factory.OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { session.Update(profile); SetAgentData(profile.ID, profile.CurrentAgent, session); transaction.Commit(); return true; } } } else { m_log.ErrorFormat("Attempted to update User {0} {1} that doesn't exist, updating instead", profile.FirstName, profile.SurName); AddNewUserProfile(profile); return true; } } override public void AddNewUserAgent(UserAgentData agent) { using (ISession session = factory.OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { session.Save(agent); transaction.Commit(); } } } public void UpdateUserAgent(UserAgentData agent) { using (ISession session = factory.OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { session.Update(agent); transaction.Commit(); } } } override public UserAgentData GetAgentByUUID(LLUUID uuid) { try { using (ISession session = factory.OpenSession()) { return session.Load(typeof(UserAgentData), uuid) as UserAgentData; } } catch { return null; } } override public UserProfileData GetUserByName(string fname, string lname) { using (ISession session = factory.OpenSession()) { ICriteria criteria = session.CreateCriteria(typeof(UserProfileData)); criteria.Add(Expression.Eq("FirstName", fname)); criteria.Add(Expression.Eq("SurName", lname)); foreach (UserProfileData profile in criteria.List()) { profile.CurrentAgent = GetAgentByUUID(profile.ID); return profile; } return null; } } override public UserAgentData GetAgentByName(string fname, string lname) { return GetUserByName(fname, lname).CurrentAgent; } override public UserAgentData GetAgentByName(string name) { return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]); } override public List GeneratePickerResults(LLUUID queryID, string query) { List results = new List(); string[] querysplit; querysplit = query.Split(' '); if (querysplit.Length == 2) { using (ISession session = factory.OpenSession()) { ICriteria criteria = session.CreateCriteria(typeof(UserProfileData)); criteria.Add(Expression.Like("FirstName", querysplit[0])); criteria.Add(Expression.Like("SurName", querysplit[1])); foreach (UserProfileData profile in criteria.List()) { AvatarPickerAvatar user = new AvatarPickerAvatar(); user.AvatarID = profile.ID; user.firstName = profile.FirstName; user.lastName = profile.SurName; results.Add(user); } } } return results; } // TODO: actually implement these public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) { return; } public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) {return;} public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) {return;} public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) {return;} public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) {return;} public override List GetUserFriendList(LLUUID friendlistowner) {return new List();} public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) {return true;} public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory) {return true;} /// Appearance /// TODO: stubs for now to get us to a compiling state gently public override AvatarAppearance GetUserAppearance(LLUUID user) { AvatarAppearance appearance; // TODO: I'm sure I'll have to do something silly here using (ISession session = factory.OpenSession()) { appearance = session.Load(typeof(AvatarAppearance), user) as AvatarAppearance; } return appearance; } private bool ExistsAppearance(LLUUID uuid) { AvatarAppearance appearance; using (ISession session = factory.OpenSession()) { appearance = session.Load(typeof(AvatarAppearance), uuid) as AvatarAppearance; } return (appearance == null) ? false : true; } public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) { bool exists = ExistsAppearance(user); using (ISession session = factory.OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { if (exists) { session.Update(appearance); } else { session.Save(appearance); } transaction.Commit(); } } } override public void AddAttachment(LLUUID user, LLUUID item) { return; } override public void RemoveAttachment(LLUUID user, LLUUID item) { return; } override public List GetAttachments(LLUUID user) { return new List(); } public override string Name { get { return "NHibernate"; } } public override string Version { get { return "0.1"; } } public void Dispose() { } } }