/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text.RegularExpressions;
using libsecondlife;
using log4net;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Expression;
using NHibernate.Mapping.Attributes;
using NHibernate.Tool.hbm2ddl;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using Environment=NHibernate.Cfg.Environment;
namespace OpenSim.Data.NHibernate
{
///
/// A RegionData Interface to the NHibernate database
///
public class NHibernateRegionData : IRegionDataStore
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Configuration cfg;
private ISessionFactory factory;
private ISession session;
// public void Initialise()
// {
// Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true);
// }
public void Initialise(string connect, bool persistpriminventories)
{
// Split out the dialect, driver, and connect string
char[] split = {';'};
string[] parts = connect.Split(split, 3);
if (parts.Length != 3)
{
// TODO: make this a real exception type
throw new Exception("Malformed Region connection string '" + connect + "'");
}
string dialect = parts[0];
// NHibernate setup
cfg = new Configuration();
cfg.SetProperty(Environment.ConnectionProvider,
"NHibernate.Connection.DriverConnectionProvider");
cfg.SetProperty(Environment.Dialect,
"NHibernate.Dialect." + dialect);
cfg.SetProperty(Environment.ConnectionDriver,
"NHibernate.Driver." + parts[1]);
cfg.SetProperty(Environment.ConnectionString, parts[2]);
cfg.AddAssembly("OpenSim.Data.NHibernate");
HbmSerializer.Default.Validate = true;
using (MemoryStream stream =
HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
cfg.AddInputStream(stream);
factory = cfg.BuildSessionFactory();
session = factory.OpenSession();
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "RegionStore");
m.Update();
}
/***********************************************************************
*
* Public Interface Functions
*
**********************************************************************/
public void StoreRegionSettings(RegionSettings rs)
{
}
public RegionSettings LoadRegionSettings(LLUUID regionUUID)
{
return null;
}
private void SaveOrUpdate(SceneObjectPart p)
{
try
{
ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart));
criteria.Add(Expression.Eq("UUID", p.UUID));
ArrayList l = (ArrayList)criteria.List();
if (l.Count < 1)
{
session.Save(p);
}
else if (l.Count == 1)
{
SceneObjectPart old = (SceneObjectPart)l[0];
session.Evict(old);
session.Update(p);
}
else
{
m_log.Error("Not unique");
}
}
catch (Exception e)
{
m_log.Error("[NHIBERNATE] issue saving prim", e);
}
}
private void SaveOrUpdate(Terrain t)
{
try
{
ICriteria criteria = session.CreateCriteria(typeof(Terrain));
criteria.Add(Expression.Eq("RegionID", t.RegionID));
ArrayList l = (ArrayList)criteria.List();
if (l.Count < 1)
{
session.Save(t);
}
else if (l.Count == 1)
{
Terrain old = (Terrain)l[0];
session.Evict(old);
session.Update(t);
}
else
{
m_log.Error("Not unique");
}
}
catch (Exception e)
{
m_log.Error("[NHIBERNATE] issue saving terrain", e);
}
}
///
/// Adds an object into region storage
///
/// the object
/// the region UUID
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
{
try
{
foreach (SceneObjectPart part in obj.Children.Values)
{
m_log.InfoFormat("Storing part {0}", part.UUID);
SaveOrUpdate(part);
}
session.Flush();
}
catch (Exception e)
{
m_log.Error("Can't save: ", e);
}
}
private SceneObjectGroup LoadObject(LLUUID uuid, LLUUID region)
{
SceneObjectGroup group = new SceneObjectGroup();
ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart));
criteria.Add(Expression.Eq("RegionID", region));
criteria.Add(Expression.Eq("ParentUUID", uuid));
criteria.AddOrder( Order.Asc("ParentID") );
foreach (SceneObjectPart p in criteria.List())
{
// root part
if (p.UUID == uuid)
{
group.AddPart(p);
group.RootPart = p;
}
else
{
group.AddPart(p);
}
}
return group;
}
///
/// Removes an object from region storage
///
/// the object
/// the region UUID
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
{
SceneObjectGroup g = LoadObject(obj, regionUUID);
foreach (SceneObjectPart p in g.Children.Values)
{
session.Delete(p);
}
session.Flush();
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
}
///
/// Load persisted objects from region storage.
///
/// The region UUID
/// List of loaded groups
public List LoadObjects(LLUUID regionUUID)
{
Dictionary SOG = new Dictionary();
List ret = new List();
ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart));
criteria.Add(Expression.Eq("RegionID", regionUUID));
criteria.AddOrder( Order.Asc("ParentID") );
foreach (SceneObjectPart p in criteria.List())
{
// root part
if (p.UUID == p.ParentUUID)
{
SceneObjectGroup group = new SceneObjectGroup();
group.AddPart(p);
group.RootPart = p;
SOG.Add(p.ParentUUID, group);
}
else
{
SOG[p.ParentUUID].AddPart(p);
}
}
foreach (SceneObjectGroup g in SOG.Values)
{
ret.Add(g);
}
return ret;
}
///
/// Store a terrain revision in region storage
///
/// terrain heightfield
/// region UUID
public void StoreTerrain(double[,] ter, LLUUID regionID)
{
lock (this) {
Terrain t = new Terrain(regionID, ter);
SaveOrUpdate(t);
}
}
///
/// Load the latest terrain revision from region storage
///
/// the region UUID
/// Heightfield data
public double[,] LoadTerrain(LLUUID regionID)
{
try
{
Terrain t = session.Load(typeof(Terrain), regionID) as Terrain;
return t.Doubles;
}
catch (ObjectNotFoundException e)
{
m_log.Info("No terrain yet");
return null;
}
}
///
///
///
///
public void RemoveLandObject(LLUUID globalID)
{
}
///
///
///
///
public void StoreLandObject(ILandObject parcel)
{
}
///
///
///
///
///
public List LoadLandObjects(LLUUID regionUUID)
{
List landDataForRegion = new List();
return landDataForRegion;
}
///
/// See
///
public void Shutdown()
{
session.Flush();
}
///
/// Load a region banlist
///
/// the region UUID
/// The banlist
public List LoadRegionBanList(LLUUID regionUUID)
{
List regionbanlist = new List();
return regionbanlist;
}
///
/// Add en entry into region banlist
///
///
public void AddToRegionBanlist(EstateBan item)
{
}
///
/// remove an entry from the region banlist
///
///
public void RemoveFromRegionBanlist(EstateBan item)
{
}
///
///
///
///
///
// private static Array serializeTerrain(double[,] val)
// {
// MemoryStream str = new MemoryStream(65536*sizeof (double));
// BinaryWriter bw = new BinaryWriter(str);
//
// // TODO: COMPATIBILITY - Add byte-order conversions
// for (int x = 0; x < 256; x++)
// for (int y = 0; y < 256; y++)
// bw.Write(val[x, y]);
//
// return str.ToArray();
// }
///
/// see IRegionDatastore
///
///
///
public void StorePrimInventory(LLUUID primID, ICollection items)
{
}
}
}