/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Data; using System.Reflection; using libsecondlife; using NHibernate; using NHibernate.Cfg; using NHibernate.Tool.hbm2ddl; using NHibernate.Mapping.Attributes; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.Console; using Environment = NHibernate.Cfg.Environment; namespace OpenSim.Data.NHibernate { /// /// A User storage interface for the DB4o database system /// public class NHibernateAssetData : AssetDataBase, IDisposable { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private ISessionFactory factory; public override void Initialise() { // TODO: hard coding for sqlite based stuff to begin with, just making it easier to test // This is stubbing for now, it will become dynamic later and support different db backends Configuration cfg = new Configuration(); cfg.SetProperty(Environment.ConnectionProvider, "NHibernate.Connection.DriverConnectionProvider"); cfg.SetProperty(Environment.Dialect, "NHibernate.Dialect.SQLiteDialect"); cfg.SetProperty(Environment.ConnectionDriver, "NHibernate.Driver.SqliteClientDriver"); cfg.SetProperty(Environment.ConnectionString, "URI=file:Asset.db,version=3"); cfg.AddAssembly("OpenSim.Data.NHibernate"); // HbmSerializer.Default.Validate = true; // using ( System.IO.MemoryStream stream = // HbmSerializer.Default.Serialize(System.Reflection.Assembly.GetExecutingAssembly())) // cfg.AddInputStream(stream); // new SchemaExport(cfg).Create(true, true); factory = cfg.BuildSessionFactory(); } override public AssetBase FetchAsset(LLUUID uuid) { return null; } override public void CreateAsset(AssetBase asset) { ISession session = null; ITransaction transaction = null; try { session = factory.OpenSession(); transaction = session.BeginTransaction(); session.SaveOrUpdate(asset); // CRUD operations here (with the session) transaction.Commit(); } catch { if(transaction != null) transaction.Rollback(); throw; // Don't trap the exception } finally { if(session != null) session.Close(); } } override public void UpdateAsset(AssetBase asset) { } private void LogAssetLoad(AssetBase asset) { string temporary = asset.Temporary ? "Temporary" : "Stored"; string local = asset.Local ? "Local" : "Remote"; int assetLength = (asset.Data != null) ? asset.Data.Length : 0; m_log.Info("[SQLITE]: " + string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)", asset.FullID, asset.Name, asset.Description, asset.Type, asset.InvType, temporary, local, assetLength)); } override public bool ExistsAsset(LLUUID uuid) { return false; } public void DeleteAsset(LLUUID uuid) { } override public void CommitAssets() // force a sync to the database { m_log.Info("[SQLITE]: Attempting commit"); } public override string Name { get { return "NHibernate"; } } public override string Version { get { return "0.1"; } } public void Dispose() { } } }