BEGIN; create table regionsettings ( regionUUID char(36) not null, block_terraform integer not null, block_fly integer not null, allow_damage integer not null, restrict_pushing integer not null, allow_land_resell integer not null, allow_land_join_divide integer not null, block_show_in_search integer not null, agent_limit integer not null, object_bonus float not null, maturity integer not null, disable_scripts integer not null, disable_collisions integer not null, disable_physics integer not null, terrain_texture_1 char(36) not null, terrain_texture_2 char(36) not null, terrain_texture_3 char(36) not null, terrain_texture_4 char(36) not null, elevation_1_nw float not null, elevation_2_nw float not null, elevation_1_ne float not null, elevation_2_ne float not null, elevation_1_se float not null, elevation_2_se float not null, elevation_1_sw float not null, elevation_2_sw float not null, water_height float not null, terrain_raise_limit float not null, terrain_lower_limit float not null, use_estate_sun integer not null, fixed_sun integer not null, sun_position float not null, covenant char(36), primary key(regionUUID) ); COMMIT;