/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Data.MySQL
{
///
/// A MySQL Interface for the Region Server
///
public class MySQLDataStore : IRegionDataStore
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_ConnectionString;
private MySqlConnection m_Connection = null;
public void Initialise(string connectionString)
{
m_ConnectionString = connectionString;
m_Connection = new MySqlConnection(m_ConnectionString);
m_Connection.Open();
// Apply new Migrations
//
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_Connection, assem, "RegionStore");
m.Update();
// NOTE: This is a very slow query that times out on regions with a lot of prims.
// I'm told that it is no longer relevant so it's commented out now, but if it
// is relevant it should be added as a console command instead of part of the
// startup phase
// Clean dropped attachments
//
//try
//{
// using (MySqlCommand cmd = m_Connection.CreateCommand())
// {
// cmd.CommandText = "delete from prims, primshapes using prims " +
// "left join primshapes on prims.uuid = primshapes.uuid " +
// "where PCode = 9 and State <> 0";
// ExecuteNonQuery(cmd);
// }
//}
//catch (MySqlException ex)
//{
// m_log.Error("[REGION DB]: Error cleaning up dropped attachments: " + ex.Message);
//}
}
private IDataReader ExecuteReader(MySqlCommand c)
{
IDataReader r = null;
bool errorSeen = false;
while (true)
{
try
{
r = c.ExecuteReader();
}
catch (Exception)
{
Thread.Sleep(500);
m_Connection.Close();
m_Connection = (MySqlConnection) ((ICloneable)m_Connection).Clone();
m_Connection.Open();
c.Connection = m_Connection;
if (!errorSeen)
{
errorSeen = true;
continue;
}
throw;
}
break;
}
return r;
}
private void ExecuteNonQuery(MySqlCommand c)
{
bool errorSeen = false;
while (true)
{
try
{
c.ExecuteNonQuery();
}
catch (Exception)
{
Thread.Sleep(500);
m_Connection.Close();
m_Connection = (MySqlConnection) ((ICloneable)m_Connection).Clone();
m_Connection.Open();
c.Connection = m_Connection;
if (!errorSeen)
{
errorSeen = true;
continue;
}
throw;
}
break;
}
}
public void Dispose() {}
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
uint flags = obj.RootPart.GetEffectiveObjectFlags();
// Eligibility check
//
if ((flags & (uint)PrimFlags.Temporary) != 0)
return;
if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
return;
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
foreach (SceneObjectPart prim in obj.Children.Values)
{
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims ("+
"UUID, CreationDate, "+
"Name, Text, Description, "+
"SitName, TouchName, ObjectFlags, "+
"OwnerMask, NextOwnerMask, GroupMask, "+
"EveryoneMask, BaseMask, PositionX, "+
"PositionY, PositionZ, GroupPositionX, "+
"GroupPositionY, GroupPositionZ, VelocityX, "+
"VelocityY, VelocityZ, AngularVelocityX, "+
"AngularVelocityY, AngularVelocityZ, "+
"AccelerationX, AccelerationY, "+
"AccelerationZ, RotationX, "+
"RotationY, RotationZ, "+
"RotationW, SitTargetOffsetX, "+
"SitTargetOffsetY, SitTargetOffsetZ, "+
"SitTargetOrientW, SitTargetOrientX, "+
"SitTargetOrientY, SitTargetOrientZ, "+
"RegionUUID, CreatorID, "+
"OwnerID, GroupID, "+
"LastOwnerID, SceneGroupID, "+
"PayPrice, PayButton1, "+
"PayButton2, PayButton3, "+
"PayButton4, LoopedSound, "+
"LoopedSoundGain, TextureAnimation, "+
"OmegaX, OmegaY, OmegaZ, "+
"CameraEyeOffsetX, CameraEyeOffsetY, "+
"CameraEyeOffsetZ, CameraAtOffsetX, "+
"CameraAtOffsetY, CameraAtOffsetZ, "+
"ForceMouselook, ScriptAccessPin, "+
"AllowedDrop, DieAtEdge, "+
"SalePrice, SaleType, "+
"ColorR, ColorG, ColorB, ColorA, "+
"ParticleSystem, ClickAction, Material, "+
"CollisionSound, CollisionSoundVolume, "+
"PassTouches, "+
"LinkNumber) values (" + "?UUID, "+
"?CreationDate, ?Name, ?Text, "+
"?Description, ?SitName, ?TouchName, "+
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, "+
"?GroupMask, ?EveryoneMask, ?BaseMask, "+
"?PositionX, ?PositionY, ?PositionZ, "+
"?GroupPositionX, ?GroupPositionY, "+
"?GroupPositionZ, ?VelocityX, "+
"?VelocityY, ?VelocityZ, ?AngularVelocityX, "+
"?AngularVelocityY, ?AngularVelocityZ, "+
"?AccelerationX, ?AccelerationY, "+
"?AccelerationZ, ?RotationX, "+
"?RotationY, ?RotationZ, "+
"?RotationW, ?SitTargetOffsetX, "+
"?SitTargetOffsetY, ?SitTargetOffsetZ, "+
"?SitTargetOrientW, ?SitTargetOrientX, "+
"?SitTargetOrientY, ?SitTargetOrientZ, "+
"?RegionUUID, ?CreatorID, ?OwnerID, "+
"?GroupID, ?LastOwnerID, ?SceneGroupID, "+
"?PayPrice, ?PayButton1, ?PayButton2, "+
"?PayButton3, ?PayButton4, ?LoopedSound, "+
"?LoopedSoundGain, ?TextureAnimation, "+
"?OmegaX, ?OmegaY, ?OmegaZ, "+
"?CameraEyeOffsetX, ?CameraEyeOffsetY, "+
"?CameraEyeOffsetZ, ?CameraAtOffsetX, "+
"?CameraAtOffsetY, ?CameraAtOffsetZ, "+
"?ForceMouselook, ?ScriptAccessPin, "+
"?AllowedDrop, ?DieAtEdge, ?SalePrice, "+
"?SaleType, ?ColorR, ?ColorG, "+
"?ColorB, ?ColorA, ?ParticleSystem, "+
"?ClickAction, ?Material, ?CollisionSound, "+
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes ("+
"UUID, Shape, ScaleX, ScaleY, "+
"ScaleZ, PCode, PathBegin, PathEnd, "+
"PathScaleX, PathScaleY, PathShearX, "+
"PathShearY, PathSkew, PathCurve, "+
"PathRadiusOffset, PathRevolutions, "+
"PathTaperX, PathTaperY, PathTwist, "+
"PathTwistBegin, ProfileBegin, ProfileEnd, "+
"ProfileCurve, ProfileHollow, Texture, "+
"ExtraParams, State) values (?UUID, "+
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, "+
"?PCode, ?PathBegin, ?PathEnd, "+
"?PathScaleX, ?PathScaleY, "+
"?PathShearX, ?PathShearY, "+
"?PathSkew, ?PathCurve, ?PathRadiusOffset, "+
"?PathRevolutions, ?PathTaperX, "+
"?PathTaperY, ?PathTwist, "+
"?PathTwistBegin, ?ProfileBegin, "+
"?ProfileEnd, ?ProfileCurve, "+
"?ProfileHollow, ?Texture, ?ExtraParams, "+
"?State)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
}
cmd.Dispose();
}
}
public void RemoveObject(UUID obj, UUID regionUUID)
{
List uuids = new List();
// Formerly, this used to check the region UUID.
// That makes no sense, as we remove the contents of a prim
// unconditionally, but the prim dependent on the region ID.
// So, we would destroy an object and cause hard to detect
// issues if we delete the contents only. Deleting it all may
// cause the loss of a prim, but is cleaner.
// It's also faster because it uses the primary key.
//
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "select UUID from prims where SceneGroupID= ?UUID";
cmd.Parameters.AddWithValue("UUID", obj.ToString());
using (IDataReader reader = ExecuteReader(cmd))
{
while (reader.Read())
uuids.Add(new UUID(reader["UUID"].ToString()));
}
// delete the main prims
cmd.CommandText = "delete from prims where SceneGroupID= ?UUID";
ExecuteNonQuery(cmd);
}
}
// there is no way this should be < 1 unless there is
// a very corrupt database, but in that case be extra
// safe anyway.
if (uuids.Count > 0)
{
RemoveShapes(uuids);
RemoveItems(uuids);
}
}
///
/// Remove all persisted items of the given prim.
/// The caller must acquire the necessrary synchronization locks
///
/// the Item UUID
private void RemoveItems(UUID uuid)
{
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "delete from primitems where PrimID = ?PrimID";
cmd.Parameters.AddWithValue("PrimID", uuid.ToString());
ExecuteNonQuery(cmd);
}
}
}
///
/// Remove all persisted shapes for a list of prims
/// The caller must acquire the necessrary synchronization locks
///
/// the list of UUIDs
private void RemoveShapes(List uuids)
{
lock (m_Connection)
{
string sql = "delete from primshapes where ";
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
for (int i = 0; i < uuids.Count; i++)
{
if ((i + 1) == uuids.Count)
{// end of the list
sql += "(UUID = ?UUID" + i + ")";
}
else
{
sql += "(UUID = ?UUID" + i + ") or ";
}
}
cmd.CommandText = sql;
for (int i = 0; i < uuids.Count; i++)
cmd.Parameters.AddWithValue("UUID" + i, uuids[i].ToString());
ExecuteNonQuery(cmd);
}
}
}
///
/// Remove all persisted items for a list of prims
/// The caller must acquire the necessrary synchronization locks
///
/// the list of UUIDs
private void RemoveItems(List uuids)
{
lock (m_Connection)
{
string sql = "delete from primitems where ";
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
for (int i = 0; i < uuids.Count; i++)
{
if ((i + 1) == uuids.Count)
{
// end of the list
sql += "(PrimID = ?PrimID" + i + ")";
}
else
{
sql += "(PrimID = ?PrimID" + i + ") or ";
}
}
cmd.CommandText = sql;
for (int i = 0; i < uuids.Count; i++)
cmd.Parameters.AddWithValue("PrimID" + i, uuids[i].ToString());
ExecuteNonQuery(cmd);
}
}
}
public List LoadObjects(UUID regionID)
{
const int ROWS_PER_QUERY = 5000;
Dictionary prims = new Dictionary(ROWS_PER_QUERY);
Dictionary objects = new Dictionary();
int count = 0;
#region Prim Loading
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText =
"SELECT * FROM prims LEFT JOIN primshapes ON prims.UUID = primshapes.UUID WHERE RegionUUID = ?RegionUUID";
cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
using (IDataReader reader = ExecuteReader(cmd))
{
while (reader.Read())
{
SceneObjectPart prim = BuildPrim(reader);
if (reader["Shape"] is DBNull)
prim.Shape = PrimitiveBaseShape.Default;
else
prim.Shape = BuildShape(reader);
UUID parentID = new UUID(reader["SceneGroupID"].ToString());
if (parentID != prim.UUID)
prim.ParentUUID = parentID;
prims[prim.UUID] = prim;
++count;
if (count % ROWS_PER_QUERY == 0)
m_log.Debug("[REGION DB]: Loaded " + count + " prims...");
}
}
}
}
#endregion Prim Loading
#region SceneObjectGroup Creation
// Create all of the SOGs from the root prims first
foreach (SceneObjectPart prim in prims.Values)
{
if (prim.ParentUUID == UUID.Zero)
objects[prim.UUID] = new SceneObjectGroup(prim);
}
// Add all of the children objects to the SOGs
foreach (SceneObjectPart prim in prims.Values)
{
SceneObjectGroup sog;
if (prim.UUID != prim.ParentUUID)
{
if (objects.TryGetValue(prim.ParentUUID, out sog))
{
int originalLinkNum = prim.LinkNum;
sog.AddPart(prim);
// SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
// We override that here
if (originalLinkNum != 0)
prim.LinkNum = originalLinkNum;
}
else
{
m_log.Warn("[REGION DB]: Database contains an orphan child prim " + prim.UUID + " pointing to missing parent " + prim.ParentUUID);
}
}
}
#endregion SceneObjectGroup Creation
m_log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
#region Prim Inventory Loading
// Instead of attempting to LoadItems on every prim,
// most of which probably have no items... get a
// list from DB of all prims which have items and
// LoadItems only on those
List primsWithInventory = new List();
lock (m_Connection)
{
using (MySqlCommand itemCmd = m_Connection.CreateCommand())
{
itemCmd.CommandText = "SELECT DISTINCT primID FROM primitems";
using (IDataReader itemReader = ExecuteReader(itemCmd))
{
while (itemReader.Read())
{
if (!(itemReader["primID"] is DBNull))
{
UUID primID = new UUID(itemReader["primID"].ToString());
if (prims.ContainsKey(primID))
primsWithInventory.Add(prims[primID]);
}
}
}
}
}
foreach (SceneObjectPart prim in primsWithInventory)
{
LoadItems(prim);
}
#endregion Prim Inventory Loading
m_log.DebugFormat("[REGION DB]: Loaded inventory from {0} objects", primsWithInventory.Count);
return new List(objects.Values);
}
///
/// Load in a prim's persisted inventory.
///
/// The prim
private void LoadItems(SceneObjectPart prim)
{
lock (m_Connection)
{
List inventory = new List();
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "select * from primitems where PrimID = ?PrimID";
cmd.Parameters.AddWithValue("PrimID", prim.UUID.ToString());
using (IDataReader reader = ExecuteReader(cmd))
{
while (reader.Read())
{
TaskInventoryItem item = BuildItem(reader);
item.ParentID = prim.UUID; // Values in database are often wrong
inventory.Add(item);
}
}
}
prim.Inventory.RestoreInventoryItems(inventory);
}
}
public void StoreTerrain(double[,] ter, UUID regionID)
{
m_log.Info("[REGION DB]: Storing terrain");
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
ExecuteNonQuery(cmd);
cmd.CommandText = "insert into terrain (RegionUUID, " +
"Revision, Heightfield) values (?RegionUUID, " +
"1, ?Heightfield)";
cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter));
ExecuteNonQuery(cmd);
}
}
}
public double[,] LoadTerrain(UUID regionID)
{
double[,] terrain = null;
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "select RegionUUID, Revision, Heightfield " +
"from terrain where RegionUUID = ?RegionUUID " +
"order by Revision desc limit 1";
cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
using (IDataReader reader = ExecuteReader(cmd))
{
while (reader.Read())
{
int rev = Convert.ToInt32(reader["Revision"]);
terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
terrain.Initialize();
using (MemoryStream mstr = new MemoryStream((byte[])reader["Heightfield"]))
{
using (BinaryReader br = new BinaryReader(mstr))
{
for (int x = 0; x < (int)Constants.RegionSize; x++)
{
for (int y = 0; y < (int)Constants.RegionSize; y++)
{
terrain[x, y] = br.ReadDouble();
}
}
}
m_log.InfoFormat("[REGION DB]: Loaded terrain revision r{0}", rev);
}
}
}
}
}
return terrain;
}
public void RemoveLandObject(UUID globalID)
{
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "delete from land where UUID = ?UUID";
cmd.Parameters.AddWithValue("UUID", globalID.ToString());
ExecuteNonQuery(cmd);
}
}
}
public void StoreLandObject(ILandObject parcel)
{
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "replace into land (UUID, RegionUUID, " +
"LocalLandID, Bitmap, Name, Description, " +
"OwnerUUID, IsGroupOwned, Area, AuctionID, " +
"Category, ClaimDate, ClaimPrice, GroupUUID, " +
"SalePrice, LandStatus, LandFlags, LandingType, " +
"MediaAutoScale, MediaTextureUUID, MediaURL, " +
"MusicURL, PassHours, PassPrice, SnapshotUUID, " +
"UserLocationX, UserLocationY, UserLocationZ, " +
"UserLookAtX, UserLookAtY, UserLookAtZ, " +
"AuthbuyerID, OtherCleanTime, Dwell) values (" +
"?UUID, ?RegionUUID, " +
"?LocalLandID, ?Bitmap, ?Name, ?Description, " +
"?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
"?Category, ?ClaimDate, ?ClaimPrice, ?GroupUUID, " +
"?SalePrice, ?LandStatus, ?LandFlags, ?LandingType, " +
"?MediaAutoScale, ?MediaTextureUUID, ?MediaURL, " +
"?MusicURL, ?PassHours, ?PassPrice, ?SnapshotUUID, " +
"?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
"?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
"?AuthbuyerID, ?OtherCleanTime, ?Dwell)";
FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
ExecuteNonQuery(cmd);
cmd.CommandText = "delete from landaccesslist where LandUUID = ?UUID";
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "insert into landaccesslist (LandUUID, " +
"AccessUUID, Flags) values (?LandUUID, ?AccessUUID, " +
"?Flags)";
foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
{
FillLandAccessCommand(cmd, entry, parcel.LandData.GlobalID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
}
}
}
}
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
RegionSettings rs = null;
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "select * from regionsettings where regionUUID = ?RegionUUID";
cmd.Parameters.AddWithValue("regionUUID", regionUUID);
using (IDataReader reader = ExecuteReader(cmd))
{
if (reader.Read())
{
rs = BuildRegionSettings(reader);
rs.OnSave += StoreRegionSettings;
}
else
{
rs = new RegionSettings();
rs.RegionUUID = regionUUID;
rs.OnSave += StoreRegionSettings;
StoreRegionSettings(rs);
}
}
}
}
return rs;
}
public void StoreRegionSettings(RegionSettings rs)
{
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "replace into regionsettings (regionUUID, " +
"block_terraform, block_fly, allow_damage, " +
"restrict_pushing, allow_land_resell, " +
"allow_land_join_divide, block_show_in_search, " +
"agent_limit, object_bonus, maturity, " +
"disable_scripts, disable_collisions, " +
"disable_physics, terrain_texture_1, " +
"terrain_texture_2, terrain_texture_3, " +
"terrain_texture_4, elevation_1_nw, " +
"elevation_2_nw, elevation_1_ne, " +
"elevation_2_ne, elevation_1_se, " +
"elevation_2_se, elevation_1_sw, " +
"elevation_2_sw, water_height, " +
"terrain_raise_limit, terrain_lower_limit, " +
"use_estate_sun, fixed_sun, sun_position, " +
"covenant, Sandbox, sunvectorx, sunvectory, " +
"sunvectorz, loaded_creation_datetime, " +
"loaded_creation_id) values (?RegionUUID, ?BlockTerraform, " +
"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
"?AllowLandResell, ?AllowLandJoinDivide, " +
"?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
"?Maturity, ?DisableScripts, ?DisableCollisions, " +
"?DisablePhysics, ?TerrainTexture1, " +
"?TerrainTexture2, ?TerrainTexture3, " +
"?TerrainTexture4, ?Elevation1NW, ?Elevation2NW, " +
"?Elevation1NE, ?Elevation2NE, ?Elevation1SE, " +
"?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
"?WaterHeight, ?TerrainRaiseLimit, " +
"?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
"?SunPosition, ?Covenant, ?Sandbox, " +
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
"?LoadedCreationDateTime, ?LoadedCreationID)";
FillRegionSettingsCommand(cmd, rs);
ExecuteNonQuery(cmd);
}
}
}
public List LoadLandObjects(UUID regionUUID)
{
List landData = new List();
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "select * from land where RegionUUID = ?RegionUUID";
cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
using (IDataReader reader = ExecuteReader(cmd))
{
while (reader.Read())
{
LandData newLand = BuildLandData(reader);
landData.Add(newLand);
}
}
}
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
foreach (LandData land in landData)
{
cmd.Parameters.Clear();
cmd.CommandText = "select * from landaccesslist where LandUUID = ?LandUUID";
cmd.Parameters.AddWithValue("LandUUID", land.GlobalID.ToString());
using (IDataReader reader = ExecuteReader(cmd))
{
while (reader.Read())
{
land.ParcelAccessList.Add(BuildLandAccessData(reader));
}
}
}
}
}
return landData;
}
public void Shutdown()
{
}
private SceneObjectPart BuildPrim(IDataReader row)
{
SceneObjectPart prim = new SceneObjectPart();
prim.UUID = new UUID((string)row["UUID"]);
// explicit conversion of integers is required, which sort
// of sucks. No idea if there is a shortcut here or not.
prim.CreationDate = (int)row["CreationDate"];
if (row["Name"] != DBNull.Value)
prim.Name = (string)row["Name"];
else
prim.Name = String.Empty;
// Various text fields
prim.Text = (string)row["Text"];
prim.Color = Color.FromArgb((int)row["ColorA"],
(int)row["ColorR"],
(int)row["ColorG"],
(int)row["ColorB"]);
prim.Description = (string)row["Description"];
prim.SitName = (string)row["SitName"];
prim.TouchName = (string)row["TouchName"];
// Permissions
prim.ObjectFlags = (uint)(int)row["ObjectFlags"];
prim.CreatorID = new UUID((string)row["CreatorID"]);
prim.OwnerID = new UUID((string)row["OwnerID"]);
prim.GroupID = new UUID((string)row["GroupID"]);
prim.LastOwnerID = new UUID((string)row["LastOwnerID"]);
prim.OwnerMask = (uint)(int)row["OwnerMask"];
prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
prim.GroupMask = (uint)(int)row["GroupMask"];
prim.EveryoneMask = (uint)(int)row["EveryoneMask"];
prim.BaseMask = (uint)(int)row["BaseMask"];
// Vectors
prim.OffsetPosition = new Vector3(
(float)(double)row["PositionX"],
(float)(double)row["PositionY"],
(float)(double)row["PositionZ"]
);
prim.GroupPosition = new Vector3(
(float)(double)row["GroupPositionX"],
(float)(double)row["GroupPositionY"],
(float)(double)row["GroupPositionZ"]
);
prim.Velocity = new Vector3(
(float)(double)row["VelocityX"],
(float)(double)row["VelocityY"],
(float)(double)row["VelocityZ"]
);
prim.AngularVelocity = new Vector3(
(float)(double)row["AngularVelocityX"],
(float)(double)row["AngularVelocityY"],
(float)(double)row["AngularVelocityZ"]
);
prim.Acceleration = new Vector3(
(float)(double)row["AccelerationX"],
(float)(double)row["AccelerationY"],
(float)(double)row["AccelerationZ"]
);
// quaternions
prim.RotationOffset = new Quaternion(
(float)(double)row["RotationX"],
(float)(double)row["RotationY"],
(float)(double)row["RotationZ"],
(float)(double)row["RotationW"]
);
prim.SitTargetPositionLL = new Vector3(
(float)(double)row["SitTargetOffsetX"],
(float)(double)row["SitTargetOffsetY"],
(float)(double)row["SitTargetOffsetZ"]
);
prim.SitTargetOrientationLL = new Quaternion(
(float)(double)row["SitTargetOrientX"],
(float)(double)row["SitTargetOrientY"],
(float)(double)row["SitTargetOrientZ"],
(float)(double)row["SitTargetOrientW"]
);
prim.PayPrice[0] = (int)row["PayPrice"];
prim.PayPrice[1] = (int)row["PayButton1"];
prim.PayPrice[2] = (int)row["PayButton2"];
prim.PayPrice[3] = (int)row["PayButton3"];
prim.PayPrice[4] = (int)row["PayButton4"];
prim.Sound = new UUID(row["LoopedSound"].ToString());
prim.SoundGain = (float)(double)row["LoopedSoundGain"];
prim.SoundFlags = 1; // If it's persisted at all, it's looped
if (!(row["TextureAnimation"] is DBNull))
prim.TextureAnimation = (byte[])row["TextureAnimation"];
if (!(row["ParticleSystem"] is DBNull))
prim.ParticleSystem = (byte[])row["ParticleSystem"];
prim.AngularVelocity = new Vector3(
(float)(double)row["OmegaX"],
(float)(double)row["OmegaY"],
(float)(double)row["OmegaZ"]
);
prim.SetCameraEyeOffset(new Vector3(
(float)(double)row["CameraEyeOffsetX"],
(float)(double)row["CameraEyeOffsetY"],
(float)(double)row["CameraEyeOffsetZ"]
));
prim.SetCameraAtOffset(new Vector3(
(float)(double)row["CameraAtOffsetX"],
(float)(double)row["CameraAtOffsetY"],
(float)(double)row["CameraAtOffsetZ"]
));
if ((sbyte)row["ForceMouselook"] != 0)
prim.SetForceMouselook(true);
prim.ScriptAccessPin = (int)row["ScriptAccessPin"];
if ((sbyte)row["AllowedDrop"] != 0)
prim.AllowedDrop = true;
if ((sbyte)row["DieAtEdge"] != 0)
prim.DIE_AT_EDGE = true;
prim.SalePrice = (int)row["SalePrice"];
prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]);
prim.Material = unchecked((byte)(sbyte)row["Material"]);
if (!(row["ClickAction"] is DBNull))
prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]);
prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
if ((sbyte)row["PassTouches"] != 0)
prim.PassTouches = true;
prim.LinkNum = (int)row["LinkNumber"];
return prim;
}
///
/// Build a prim inventory item from the persisted data.
///
///
///
private static TaskInventoryItem BuildItem(IDataReader row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ItemID = new UUID((String)row["itemID"]);
taskItem.ParentPartID = new UUID((String)row["primID"]);
taskItem.AssetID = new UUID((String)row["assetID"]);
taskItem.ParentID = new UUID((String)row["parentFolderID"]);
taskItem.InvType = Convert.ToInt32(row["invType"]);
taskItem.Type = Convert.ToInt32(row["assetType"]);
taskItem.Name = (String)row["name"];
taskItem.Description = (String)row["description"];
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
taskItem.CreatorID = new UUID((String)row["creatorID"]);
taskItem.OwnerID = new UUID((String)row["ownerID"]);
taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
taskItem.GroupID = new UUID((String)row["groupID"]);
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
taskItem.Flags = Convert.ToUInt32(row["flags"]);
return taskItem;
}
private static RegionSettings BuildRegionSettings(IDataReader row)
{
RegionSettings newSettings = new RegionSettings();
newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
newSettings.Maturity = Convert.ToInt32(row["maturity"]);
newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.SunVector = new Vector3 (
Convert.ToSingle(row["sunvectorx"]),
Convert.ToSingle(row["sunvectory"]),
Convert.ToSingle(row["sunvectorz"])
);
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.Covenant = new UUID((String) row["covenant"]);
newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
if (row["loaded_creation_id"] is DBNull)
newSettings.LoadedCreationID = "";
else
newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
return newSettings;
}
///
///
///
///
///
private static LandData BuildLandData(IDataReader row)
{
LandData newData = new LandData();
newData.GlobalID = new UUID((String) row["UUID"]);
newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
// Bitmap is a byte[512]
newData.Bitmap = (Byte[]) row["Bitmap"];
newData.Name = (String) row["Name"];
newData.Description = (String) row["Description"];
newData.OwnerID = new UUID((String)row["OwnerUUID"]);
newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
newData.Area = Convert.ToInt32(row["Area"]);
newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented
newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
//Enum libsecondlife.Parcel.ParcelCategory
newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
newData.GroupID = new UUID((String) row["GroupUUID"]);
newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
//Enum. libsecondlife.Parcel.ParcelStatus
newData.Flags = Convert.ToUInt32(row["LandFlags"]);
newData.LandingType = Convert.ToByte(row["LandingType"]);
newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
newData.MediaURL = (String) row["MediaURL"];
newData.MusicURL = (String) row["MusicURL"];
newData.PassHours = Convert.ToSingle(row["PassHours"]);
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
UUID authedbuyer = UUID.Zero;
UUID snapshotID = UUID.Zero;
UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer);
UUID.TryParse((string)row["SnapshotUUID"], out snapshotID);
newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
newData.Dwell = Convert.ToInt32(row["Dwell"]);
newData.AuthBuyerID = authedbuyer;
newData.SnapshotID = snapshotID;
try
{
newData.UserLocation =
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
Convert.ToSingle(row["UserLocationZ"]));
newData.UserLookAt =
new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
Convert.ToSingle(row["UserLookAtZ"]));
}
catch (InvalidCastException)
{
newData.UserLocation = Vector3.Zero;
newData.UserLookAt = Vector3.Zero;
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
}
newData.ParcelAccessList = new List();
return newData;
}
///
///
///
///
///
private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new UUID((string) row["AccessUUID"]);
entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
entry.Time = new DateTime();
return entry;
}
///
///
///
///
///
private static Array SerializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
BinaryWriter bw = new BinaryWriter(str);
// TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < (int)Constants.RegionSize; x++)
for (int y = 0; y < (int)Constants.RegionSize; y++)
{
double height = val[x, y];
if (height == 0.0)
height = double.Epsilon;
bw.Write(height);
}
return str.ToArray();
}
///
/// Fill the prim command with prim values
///
///
///
///
///
private void FillPrimCommand(MySqlCommand cmd, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
{
cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
cmd.Parameters.AddWithValue("CreationDate", prim.CreationDate);
cmd.Parameters.AddWithValue("Name", prim.Name);
cmd.Parameters.AddWithValue("SceneGroupID", sceneGroupID.ToString());
// the UUID of the root part for this SceneObjectGroup
// various text fields
cmd.Parameters.AddWithValue("Text", prim.Text);
cmd.Parameters.AddWithValue("ColorR", prim.Color.R);
cmd.Parameters.AddWithValue("ColorG", prim.Color.G);
cmd.Parameters.AddWithValue("ColorB", prim.Color.B);
cmd.Parameters.AddWithValue("ColorA", prim.Color.A);
cmd.Parameters.AddWithValue("Description", prim.Description);
cmd.Parameters.AddWithValue("SitName", prim.SitName);
cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
// permissions
cmd.Parameters.AddWithValue("ObjectFlags", prim.ObjectFlags);
cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
cmd.Parameters.AddWithValue("LastOwnerID", prim.LastOwnerID.ToString());
cmd.Parameters.AddWithValue("OwnerMask", prim.OwnerMask);
cmd.Parameters.AddWithValue("NextOwnerMask", prim.NextOwnerMask);
cmd.Parameters.AddWithValue("GroupMask", prim.GroupMask);
cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask);
cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask);
// vectors
cmd.Parameters.AddWithValue("PositionX", (double)prim.OffsetPosition.X);
cmd.Parameters.AddWithValue("PositionY", (double)prim.OffsetPosition.Y);
cmd.Parameters.AddWithValue("PositionZ", (double)prim.OffsetPosition.Z);
cmd.Parameters.AddWithValue("GroupPositionX", (double)prim.GroupPosition.X);
cmd.Parameters.AddWithValue("GroupPositionY", (double)prim.GroupPosition.Y);
cmd.Parameters.AddWithValue("GroupPositionZ", (double)prim.GroupPosition.Z);
cmd.Parameters.AddWithValue("VelocityX", (double)prim.Velocity.X);
cmd.Parameters.AddWithValue("VelocityY", (double)prim.Velocity.Y);
cmd.Parameters.AddWithValue("VelocityZ", (double)prim.Velocity.Z);
cmd.Parameters.AddWithValue("AngularVelocityX", (double)prim.AngularVelocity.X);
cmd.Parameters.AddWithValue("AngularVelocityY", (double)prim.AngularVelocity.Y);
cmd.Parameters.AddWithValue("AngularVelocityZ", (double)prim.AngularVelocity.Z);
cmd.Parameters.AddWithValue("AccelerationX", (double)prim.Acceleration.X);
cmd.Parameters.AddWithValue("AccelerationY", (double)prim.Acceleration.Y);
cmd.Parameters.AddWithValue("AccelerationZ", (double)prim.Acceleration.Z);
// quaternions
cmd.Parameters.AddWithValue("RotationX", (double)prim.RotationOffset.X);
cmd.Parameters.AddWithValue("RotationY", (double)prim.RotationOffset.Y);
cmd.Parameters.AddWithValue("RotationZ", (double)prim.RotationOffset.Z);
cmd.Parameters.AddWithValue("RotationW", (double)prim.RotationOffset.W);
// Sit target
Vector3 sitTargetPos = prim.SitTargetPositionLL;
cmd.Parameters.AddWithValue("SitTargetOffsetX", (double)sitTargetPos.X);
cmd.Parameters.AddWithValue("SitTargetOffsetY", (double)sitTargetPos.Y);
cmd.Parameters.AddWithValue("SitTargetOffsetZ", (double)sitTargetPos.Z);
Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
cmd.Parameters.AddWithValue("SitTargetOrientW", (double)sitTargetOrient.W);
cmd.Parameters.AddWithValue("SitTargetOrientX", (double)sitTargetOrient.X);
cmd.Parameters.AddWithValue("SitTargetOrientY", (double)sitTargetOrient.Y);
cmd.Parameters.AddWithValue("SitTargetOrientZ", (double)sitTargetOrient.Z);
cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]);
cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]);
cmd.Parameters.AddWithValue("PayButton2", prim.PayPrice[2]);
cmd.Parameters.AddWithValue("PayButton3", prim.PayPrice[3]);
cmd.Parameters.AddWithValue("PayButton4", prim.PayPrice[4]);
if ((prim.SoundFlags & 1) != 0) // Looped
{
cmd.Parameters.AddWithValue("LoopedSound", prim.Sound.ToString());
cmd.Parameters.AddWithValue("LoopedSoundGain", prim.SoundGain);
}
else
{
cmd.Parameters.AddWithValue("LoopedSound", UUID.Zero);
cmd.Parameters.AddWithValue("LoopedSoundGain", 0.0f);
}
cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
cmd.Parameters.AddWithValue("OmegaX", (double)prim.AngularVelocity.X);
cmd.Parameters.AddWithValue("OmegaY", (double)prim.AngularVelocity.Y);
cmd.Parameters.AddWithValue("OmegaZ", (double)prim.AngularVelocity.Z);
cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
cmd.Parameters.AddWithValue("CameraEyeOffsetZ", (double)prim.GetCameraEyeOffset().Z);
cmd.Parameters.AddWithValue("CameraAtOffsetX", (double)prim.GetCameraAtOffset().X);
cmd.Parameters.AddWithValue("CameraAtOffsetY", (double)prim.GetCameraAtOffset().Y);
cmd.Parameters.AddWithValue("CameraAtOffsetZ", (double)prim.GetCameraAtOffset().Z);
if (prim.GetForceMouselook())
cmd.Parameters.AddWithValue("ForceMouselook", 1);
else
cmd.Parameters.AddWithValue("ForceMouselook", 0);
cmd.Parameters.AddWithValue("ScriptAccessPin", prim.ScriptAccessPin);
if (prim.AllowedDrop)
cmd.Parameters.AddWithValue("AllowedDrop", 1);
else
cmd.Parameters.AddWithValue("AllowedDrop", 0);
if (prim.DIE_AT_EDGE)
cmd.Parameters.AddWithValue("DieAtEdge", 1);
else
cmd.Parameters.AddWithValue("DieAtEdge", 0);
cmd.Parameters.AddWithValue("SalePrice", prim.SalePrice);
cmd.Parameters.AddWithValue("SaleType", unchecked((sbyte)(prim.ObjectSaleType)));
byte clickAction = prim.ClickAction;
cmd.Parameters.AddWithValue("ClickAction", unchecked((sbyte)(clickAction)));
cmd.Parameters.AddWithValue("Material", unchecked((sbyte)(prim.Material)));
cmd.Parameters.AddWithValue("CollisionSound", prim.CollisionSound.ToString());
cmd.Parameters.AddWithValue("CollisionSoundVolume", prim.CollisionSoundVolume);
if (prim.PassTouches)
cmd.Parameters.AddWithValue("PassTouches", 1);
else
cmd.Parameters.AddWithValue("PassTouches", 0);
cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
}
///
///
///
///
///
private static void FillItemCommand(MySqlCommand cmd, TaskInventoryItem taskItem)
{
cmd.Parameters.AddWithValue("itemID", taskItem.ItemID);
cmd.Parameters.AddWithValue("primID", taskItem.ParentPartID);
cmd.Parameters.AddWithValue("assetID", taskItem.AssetID);
cmd.Parameters.AddWithValue("parentFolderID", taskItem.ParentID);
cmd.Parameters.AddWithValue("invType", taskItem.InvType);
cmd.Parameters.AddWithValue("assetType", taskItem.Type);
cmd.Parameters.AddWithValue("name", taskItem.Name);
cmd.Parameters.AddWithValue("description", taskItem.Description);
cmd.Parameters.AddWithValue("creationDate", taskItem.CreationDate);
cmd.Parameters.AddWithValue("creatorID", taskItem.CreatorID);
cmd.Parameters.AddWithValue("ownerID", taskItem.OwnerID);
cmd.Parameters.AddWithValue("lastOwnerID", taskItem.LastOwnerID);
cmd.Parameters.AddWithValue("groupID", taskItem.GroupID);
cmd.Parameters.AddWithValue("nextPermissions", taskItem.NextPermissions);
cmd.Parameters.AddWithValue("currentPermissions", taskItem.CurrentPermissions);
cmd.Parameters.AddWithValue("basePermissions", taskItem.BasePermissions);
cmd.Parameters.AddWithValue("everyonePermissions", taskItem.EveryonePermissions);
cmd.Parameters.AddWithValue("groupPermissions", taskItem.GroupPermissions);
cmd.Parameters.AddWithValue("flags", taskItem.Flags);
}
///
///
///
private static void FillRegionSettingsCommand(MySqlCommand cmd, RegionSettings settings)
{
cmd.Parameters.AddWithValue("RegionUUID", settings.RegionUUID.ToString());
cmd.Parameters.AddWithValue("BlockTerraform", settings.BlockTerraform);
cmd.Parameters.AddWithValue("BlockFly", settings.BlockFly);
cmd.Parameters.AddWithValue("AllowDamage", settings.AllowDamage);
cmd.Parameters.AddWithValue("RestrictPushing", settings.RestrictPushing);
cmd.Parameters.AddWithValue("AllowLandResell", settings.AllowLandResell);
cmd.Parameters.AddWithValue("AllowLandJoinDivide", settings.AllowLandJoinDivide);
cmd.Parameters.AddWithValue("BlockShowInSearch", settings.BlockShowInSearch);
cmd.Parameters.AddWithValue("AgentLimit", settings.AgentLimit);
cmd.Parameters.AddWithValue("ObjectBonus", settings.ObjectBonus);
cmd.Parameters.AddWithValue("Maturity", settings.Maturity);
cmd.Parameters.AddWithValue("DisableScripts", settings.DisableScripts);
cmd.Parameters.AddWithValue("DisableCollisions", settings.DisableCollisions);
cmd.Parameters.AddWithValue("DisablePhysics", settings.DisablePhysics);
cmd.Parameters.AddWithValue("TerrainTexture1", settings.TerrainTexture1.ToString());
cmd.Parameters.AddWithValue("TerrainTexture2", settings.TerrainTexture2.ToString());
cmd.Parameters.AddWithValue("TerrainTexture3", settings.TerrainTexture3.ToString());
cmd.Parameters.AddWithValue("TerrainTexture4", settings.TerrainTexture4.ToString());
cmd.Parameters.AddWithValue("Elevation1NW", settings.Elevation1NW);
cmd.Parameters.AddWithValue("Elevation2NW", settings.Elevation2NW);
cmd.Parameters.AddWithValue("Elevation1NE", settings.Elevation1NE);
cmd.Parameters.AddWithValue("Elevation2NE", settings.Elevation2NE);
cmd.Parameters.AddWithValue("Elevation1SE", settings.Elevation1SE);
cmd.Parameters.AddWithValue("Elevation2SE", settings.Elevation2SE);
cmd.Parameters.AddWithValue("Elevation1SW", settings.Elevation1SW);
cmd.Parameters.AddWithValue("Elevation2SW", settings.Elevation2SW);
cmd.Parameters.AddWithValue("WaterHeight", settings.WaterHeight);
cmd.Parameters.AddWithValue("TerrainRaiseLimit", settings.TerrainRaiseLimit);
cmd.Parameters.AddWithValue("TerrainLowerLimit", settings.TerrainLowerLimit);
cmd.Parameters.AddWithValue("UseEstateSun", settings.UseEstateSun);
cmd.Parameters.AddWithValue("Sandbox", settings.Sandbox);
cmd.Parameters.AddWithValue("SunVectorX", settings.SunVector.X);
cmd.Parameters.AddWithValue("SunVectorY", settings.SunVector.Y);
cmd.Parameters.AddWithValue("SunVectorZ", settings.SunVector.Z);
cmd.Parameters.AddWithValue("FixedSun", settings.FixedSun);
cmd.Parameters.AddWithValue("SunPosition", settings.SunPosition);
cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
}
///
///
///
///
///
///
private static void FillLandCommand(MySqlCommand cmd, LandData land, UUID regionUUID)
{
cmd.Parameters.AddWithValue("UUID", land.GlobalID.ToString());
cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
cmd.Parameters.AddWithValue("LocalLandID", land.LocalID);
// Bitmap is a byte[512]
cmd.Parameters.AddWithValue("Bitmap", land.Bitmap);
cmd.Parameters.AddWithValue("Name", land.Name);
cmd.Parameters.AddWithValue("Description", land.Description);
cmd.Parameters.AddWithValue("OwnerUUID", land.OwnerID.ToString());
cmd.Parameters.AddWithValue("IsGroupOwned", land.IsGroupOwned);
cmd.Parameters.AddWithValue("Area", land.Area);
cmd.Parameters.AddWithValue("AuctionID", land.AuctionID); //Unemplemented
cmd.Parameters.AddWithValue("Category", land.Category); //Enum libsecondlife.Parcel.ParcelCategory
cmd.Parameters.AddWithValue("ClaimDate", land.ClaimDate);
cmd.Parameters.AddWithValue("ClaimPrice", land.ClaimPrice);
cmd.Parameters.AddWithValue("GroupUUID", land.GroupID.ToString());
cmd.Parameters.AddWithValue("SalePrice", land.SalePrice);
cmd.Parameters.AddWithValue("LandStatus", land.Status); //Enum. libsecondlife.Parcel.ParcelStatus
cmd.Parameters.AddWithValue("LandFlags", land.Flags);
cmd.Parameters.AddWithValue("LandingType", land.LandingType);
cmd.Parameters.AddWithValue("MediaAutoScale", land.MediaAutoScale);
cmd.Parameters.AddWithValue("MediaTextureUUID", land.MediaID.ToString());
cmd.Parameters.AddWithValue("MediaURL", land.MediaURL);
cmd.Parameters.AddWithValue("MusicURL", land.MusicURL);
cmd.Parameters.AddWithValue("PassHours", land.PassHours);
cmd.Parameters.AddWithValue("PassPrice", land.PassPrice);
cmd.Parameters.AddWithValue("SnapshotUUID", land.SnapshotID.ToString());
cmd.Parameters.AddWithValue("UserLocationX", land.UserLocation.X);
cmd.Parameters.AddWithValue("UserLocationY", land.UserLocation.Y);
cmd.Parameters.AddWithValue("UserLocationZ", land.UserLocation.Z);
cmd.Parameters.AddWithValue("UserLookAtX", land.UserLookAt.X);
cmd.Parameters.AddWithValue("UserLookAtY", land.UserLookAt.Y);
cmd.Parameters.AddWithValue("UserLookAtZ", land.UserLookAt.Z);
cmd.Parameters.AddWithValue("AuthBuyerID", land.AuthBuyerID);
cmd.Parameters.AddWithValue("OtherCleanTime", land.OtherCleanTime);
cmd.Parameters.AddWithValue("Dwell", land.Dwell);
}
///
///
///
///
///
///
private static void FillLandAccessCommand(MySqlCommand cmd, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
{
cmd.Parameters.AddWithValue("LandUUID", parcelID.ToString());
cmd.Parameters.AddWithValue("AccessUUID", entry.AgentID.ToString());
cmd.Parameters.AddWithValue("Flags", entry.Flags);
}
///
///
///
///
///
private PrimitiveBaseShape BuildShape(IDataReader row)
{
PrimitiveBaseShape s = new PrimitiveBaseShape();
s.Scale = new Vector3(
(float)(double)row["ScaleX"],
(float)(double)row["ScaleY"],
(float)(double)row["ScaleZ"]
);
// paths
s.PCode = (byte)(int)row["PCode"];
s.PathBegin = (ushort)(int)row["PathBegin"];
s.PathEnd = (ushort)(int)row["PathEnd"];
s.PathScaleX = (byte)(int)row["PathScaleX"];
s.PathScaleY = (byte)(int)row["PathScaleY"];
s.PathShearX = (byte)(int)row["PathShearX"];
s.PathShearY = (byte)(int)row["PathShearY"];
s.PathSkew = (sbyte)(int)row["PathSkew"];
s.PathCurve = (byte)(int)row["PathCurve"];
s.PathRadiusOffset = (sbyte)(int)row["PathRadiusOffset"];
s.PathRevolutions = (byte)(int)row["PathRevolutions"];
s.PathTaperX = (sbyte)(int)row["PathTaperX"];
s.PathTaperY = (sbyte)(int)row["PathTaperY"];
s.PathTwist = (sbyte)(int)row["PathTwist"];
s.PathTwistBegin = (sbyte)(int)row["PathTwistBegin"];
// profile
s.ProfileBegin = (ushort)(int)row["ProfileBegin"];
s.ProfileEnd = (ushort)(int)row["ProfileEnd"];
s.ProfileCurve = (byte)(int)row["ProfileCurve"];
s.ProfileHollow = (ushort)(int)row["ProfileHollow"];
s.TextureEntry = (byte[])row["Texture"];
s.ExtraParams = (byte[])row["ExtraParams"];
s.State = (byte)(int)row["State"];
return s;
}
///
///
///
///
///
private void FillShapeCommand(MySqlCommand cmd, SceneObjectPart prim)
{
PrimitiveBaseShape s = prim.Shape;
cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
// shape is an enum
cmd.Parameters.AddWithValue("Shape", 0);
// vectors
cmd.Parameters.AddWithValue("ScaleX", (double)s.Scale.X);
cmd.Parameters.AddWithValue("ScaleY", (double)s.Scale.Y);
cmd.Parameters.AddWithValue("ScaleZ", (double)s.Scale.Z);
// paths
cmd.Parameters.AddWithValue("PCode", s.PCode);
cmd.Parameters.AddWithValue("PathBegin", s.PathBegin);
cmd.Parameters.AddWithValue("PathEnd", s.PathEnd);
cmd.Parameters.AddWithValue("PathScaleX", s.PathScaleX);
cmd.Parameters.AddWithValue("PathScaleY", s.PathScaleY);
cmd.Parameters.AddWithValue("PathShearX", s.PathShearX);
cmd.Parameters.AddWithValue("PathShearY", s.PathShearY);
cmd.Parameters.AddWithValue("PathSkew", s.PathSkew);
cmd.Parameters.AddWithValue("PathCurve", s.PathCurve);
cmd.Parameters.AddWithValue("PathRadiusOffset", s.PathRadiusOffset);
cmd.Parameters.AddWithValue("PathRevolutions", s.PathRevolutions);
cmd.Parameters.AddWithValue("PathTaperX", s.PathTaperX);
cmd.Parameters.AddWithValue("PathTaperY", s.PathTaperY);
cmd.Parameters.AddWithValue("PathTwist", s.PathTwist);
cmd.Parameters.AddWithValue("PathTwistBegin", s.PathTwistBegin);
// profile
cmd.Parameters.AddWithValue("ProfileBegin", s.ProfileBegin);
cmd.Parameters.AddWithValue("ProfileEnd", s.ProfileEnd);
cmd.Parameters.AddWithValue("ProfileCurve", s.ProfileCurve);
cmd.Parameters.AddWithValue("ProfileHollow", s.ProfileHollow);
cmd.Parameters.AddWithValue("Texture", s.TextureEntry);
cmd.Parameters.AddWithValue("ExtraParams", s.ExtraParams);
cmd.Parameters.AddWithValue("State", s.State);
}
public void StorePrimInventory(UUID primID, ICollection items)
{
lock (m_Connection)
{
RemoveItems(primID);
MySqlCommand cmd = m_Connection.CreateCommand();
if (items.Count == 0)
return;
cmd.CommandText = "insert into primitems ("+
"invType, assetType, name, "+
"description, creationDate, nextPermissions, "+
"currentPermissions, basePermissions, "+
"everyonePermissions, groupPermissions, "+
"flags, itemID, primID, assetID, "+
"parentFolderID, creatorID, ownerID, "+
"groupID, lastOwnerID) values (?invType, "+
"?assetType, ?name, ?description, "+
"?creationDate, ?nextPermissions, "+
"?currentPermissions, ?basePermissions, "+
"?everyonePermissions, ?groupPermissions, "+
"?flags, ?itemID, ?primID, ?assetID, "+
"?parentFolderID, ?creatorID, ?ownerID, "+
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
{
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
ExecuteNonQuery(cmd);
}
cmd.Dispose();
}
}
}
}