/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Data; using System.Reflection; using System.Collections.Generic; using log4net; using MySql.Data.MySqlClient; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Data.MySQL { /// /// A MySQL Interface for the Asset Server /// public class MySQLAssetData : AssetDataBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private MySQLManager _dbConnection; private long TicksToEpoch; #region IPlugin Members /// /// Initialises Asset interface /// /// /// Loads and initialises the MySQL storage plugin. /// Warns and uses the obsolete mysql_connection.ini if connect string is empty. /// Check for migration /// /// /// /// connect string override public void Initialise(string connect) { TicksToEpoch = new DateTime(1970,1,1).Ticks; // TODO: This will let you pass in the connect string in // the config, though someone will need to write that. if (connect == String.Empty) { // This is old seperate config file m_log.Warn("no connect string, using old mysql_connection.ini instead"); Initialise(); } else { _dbConnection = new MySQLManager(connect); } // This actually does the roll forward assembly stuff Assembly assem = GetType().Assembly; Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore"); m.Update(); } /// /// Initialises Asset interface /// /// /// Loads and initialises the MySQL storage plugin /// uses the obsolete mysql_connection.ini /// /// /// /// DEPRECATED and shouldn't be used public override void Initialise() { IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); string database = GridDataMySqlFile.ParseFileReadValue("database"); string username = GridDataMySqlFile.ParseFileReadValue("username"); string password = GridDataMySqlFile.ParseFileReadValue("password"); string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); string port = GridDataMySqlFile.ParseFileReadValue("port"); _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); } public override void Dispose() { } /// /// Database provider version /// override public string Version { get { return _dbConnection.getVersion(); } } /// /// The name of this DB provider /// override public string Name { get { return "MySQL Asset storage engine"; } } #endregion #region IAssetDataPlugin Members /// /// Fetch Asset from database /// /// Asset UUID to fetch /// Return the asset /// On failure : throw an exception and attempt to reconnect to database override protected AssetBase FetchStoredAsset(UUID assetID) { AssetBase asset = null; lock (_dbConnection) { _dbConnection.CheckConnection(); MySqlCommand cmd = new MySqlCommand( "SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection); cmd.Parameters.AddWithValue("?id", assetID.ToString()); try { using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) { if (dbReader.Read()) { asset = new AssetBase(); asset.Data = (byte[]) dbReader["data"]; asset.Description = (string) dbReader["description"]; asset.FullID = assetID; try { asset.Local = (bool)dbReader["local"]; } catch (InvalidCastException) { asset.Local = false; } asset.Name = (string) dbReader["name"]; asset.Type = (sbyte) dbReader["assetType"]; } dbReader.Close(); cmd.Dispose(); } if (asset != null) UpdateAccessTime(asset); } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Reconnecting", assetID); _dbConnection.Reconnect(); } } return asset; } /// /// Create an asset in database, or update it if existing. /// /// Asset UUID to create /// On failure : Throw an exception and attempt to reconnect to database override public void CreateAsset(AssetBase asset) { lock (_dbConnection) { //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID); if (ExistsAsset(asset.FullID)) { //m_log.Info("[ASSET DB]: Asset exists already, ignoring."); return; } _dbConnection.CheckConnection(); MySqlCommand cmd = new MySqlCommand( "insert INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, data)" + "VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?data)", _dbConnection.Connection); // need to ensure we dispose try { using (cmd) { // create unix epoch time int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000); cmd.Parameters.AddWithValue("?id", asset.ID); cmd.Parameters.AddWithValue("?name", asset.Name); cmd.Parameters.AddWithValue("?description", asset.Description); cmd.Parameters.AddWithValue("?assetType", asset.Type); cmd.Parameters.AddWithValue("?local", asset.Local); cmd.Parameters.AddWithValue("?temporary", asset.Temporary); cmd.Parameters.AddWithValue("?create_time", now); cmd.Parameters.AddWithValue("?access_time", now); cmd.Parameters.AddWithValue("?data", asset.Data); cmd.ExecuteNonQuery(); cmd.Dispose(); } } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: " + "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name); _dbConnection.Reconnect(); } } } private void UpdateAccessTime(AssetBase asset) { lock (_dbConnection) { _dbConnection.CheckConnection(); MySqlCommand cmd = new MySqlCommand("update assets set access_time=?access_time where id=?id", _dbConnection.Connection); // need to ensure we dispose try { using (cmd) { // create unix epoch time int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000); cmd.Parameters.AddWithValue("?id", asset.ID); cmd.Parameters.AddWithValue("?access_time", now); cmd.ExecuteNonQuery(); cmd.Dispose(); } } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: " + "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name); _dbConnection.Reconnect(); } } } /// /// Update a asset in database, see /// /// Asset UUID to update override public void UpdateAsset(AssetBase asset) { CreateAsset(asset); } /// /// check if the asset UUID exist in database /// /// The asset UUID /// true if exist. override public bool ExistsAsset(UUID uuid) { bool assetExists = false; lock (_dbConnection) { _dbConnection.CheckConnection(); MySqlCommand cmd = new MySqlCommand( "SELECT id FROM assets WHERE id=?id", _dbConnection.Connection); cmd.Parameters.AddWithValue("?id", uuid.ToString()); try { using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) { if (dbReader.Read()) { assetExists = true; } dbReader.Close(); cmd.Dispose(); } } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection", uuid); _dbConnection.Reconnect(); } } return assetExists; } /// /// Returns a list of AssetMetadata objects. The list is a subset of /// the entire data set offset by containing /// elements. /// /// The number of results to discard from the total data set. /// The number of rows the returned list should contain. /// A list of AssetMetadata objects. public override List FetchAssetMetadataSet(int start, int count) { List retList = new List(count); lock (_dbConnection) { _dbConnection.CheckConnection(); MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id FROM assets LIMIT ?start, ?count", _dbConnection.Connection); cmd.Parameters.AddWithValue("?start", start); cmd.Parameters.AddWithValue("?count", count); try { using (MySqlDataReader dbReader = cmd.ExecuteReader()) { while (dbReader.Read()) { AssetMetadata metadata = new AssetMetadata(); metadata.Name = (string) dbReader["name"]; metadata.Description = (string) dbReader["description"]; metadata.Type = (sbyte) dbReader["assetType"]; metadata.Temporary = (bool) dbReader["temporary"]; // Not sure if this is correct. metadata.FullID = new UUID((string) dbReader["id"]); // Current SHA1s are not stored/computed. metadata.SHA1 = new byte[] {}; retList.Add(metadata); } } } catch (Exception e) { m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection"); _dbConnection.Reconnect(); } } return retList; } #endregion } }